skyline/app/src/main/cpp/skyline/services/am/controller/ICommonStateGetter.cpp
◱ PixelyIon 668f623256 Implement Exceptional Signal Handler + Fix Destruction Behavior
An exceptional signal handler allows us to convert an OS signal into a C++ exception, this allows us to alleviate a lot of crashes that would otherwise occur from signals being thrown during execution of games and be able to handle them gracefully.
2020-11-22 23:56:17 +05:30

62 lines
2.6 KiB
C++

// SPDX-License-Identifier: MPL-2.0
// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
#include <common/settings.h>
#include <kernel/types/KProcess.h>
#include "ICommonStateGetter.h"
namespace skyline::service::am {
void ICommonStateGetter::QueueMessage(ICommonStateGetter::Message message) {
messageQueue.emplace(message);
messageEvent->Signal();
}
ICommonStateGetter::ICommonStateGetter(const DeviceState &state, ServiceManager &manager) : messageEvent(std::make_shared<type::KEvent>(state)), BaseService(state, manager) {
operationMode = static_cast<OperationMode>(state.settings->GetBool("operation_mode"));
state.logger->Info("Switch to mode: {}", static_cast<bool>(operationMode) ? "Docked" : "Handheld");
QueueMessage(Message::FocusStateChange);
}
Result ICommonStateGetter::GetEventHandle(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
auto handle{state.process->InsertItem(messageEvent)};
state.logger->Debug("Applet Event Handle: 0x{:X}", handle);
response.copyHandles.push_back(handle);
return {};
}
Result ICommonStateGetter::ReceiveMessage(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
if (messageQueue.empty())
return result::NoMessages;
response.Push(messageQueue.front());
messageQueue.pop();
return {};
}
Result ICommonStateGetter::GetCurrentFocusState(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
response.Push(focusState);
return {};
}
Result ICommonStateGetter::GetOperationMode(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
response.Push(operationMode);
return {};
}
Result ICommonStateGetter::GetPerformanceMode(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
response.Push(static_cast<u32>(operationMode));
return {};
}
Result ICommonStateGetter::GetDefaultDisplayResolution(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
if (operationMode == OperationMode::Handheld) {
response.Push<u32>(constant::HandheldResolutionW);
response.Push<u32>(constant::HandheldResolutionH);
} else if (operationMode == OperationMode::Docked) {
response.Push<u32>(constant::DockedResolutionW);
response.Push<u32>(constant::DockedResolutionH);
}
return {};
}
}