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![]() Readback can be especially slow on mobile due to the varying load pattern it creates which often prevents the CPU/GPU from clocking up. Since some games perform texture readback but don't actually use it for anything significant implement a hack to skip it and significantly improve performance in such cases. |
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assets | ||
cpp | ||
java/emu/skyline | ||
res | ||
shaders | ||
AndroidManifest.xml |