skyline/app
PixelyIon 7206ab4c67 Fix exclusiveSubpass by finishing render pass at end
There was an oversight with exclusive subpasses which could lead to RPs with more than one subpass could be created even though one pass was exclusive, this oversight was not finishing the render pass at the end of `AddSubpass`. This could lead to a future subpass adding to the end of that RP even though it was intended to exclusively have a single subpass.

This case occurs in titles such as Celeste (in-game) and breaks rendering on GPUs that may require exclusive subpasses for proper functionality.
2022-05-05 11:14:38 +05:30
..
libraries Swap out boostorg/boost for skyline-emu/boost 2022-04-14 14:14:52 +05:30
src/main Fix exclusiveSubpass by finishing render pass at end 2022-05-05 11:14:38 +05:30
.gitignore libNX FS Initalization (v0.3) 2019-10-18 16:22:38 +05:30
build.gradle Update Kotlin, AGP, Gradle and Build Tools 2022-04-27 14:00:36 +05:30
CMakeLists.txt Implement Framebuffer Cache 2022-05-01 18:27:27 +05:30
proguard-rules.pro Keep member names in pro guard 2020-11-12 22:19:55 +05:30