mirror of
https://github.com/skyline-emu/skyline.git
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113 lines
3.9 KiB
Kotlin
113 lines
3.9 KiB
Kotlin
/*
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* SPDX-License-Identifier: MPL-2.0
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* Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
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*/
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package emu.skyline
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import android.content.ComponentName
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import android.content.Intent
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import android.content.pm.ShortcutInfo
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import android.content.pm.ShortcutManager
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import android.graphics.drawable.Icon
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import android.os.Bundle
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import android.view.KeyEvent
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import android.view.LayoutInflater
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import android.view.View
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import android.view.ViewGroup
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import androidx.core.content.ContextCompat
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import androidx.core.graphics.drawable.toBitmap
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import com.google.android.material.bottomsheet.BottomSheetBehavior
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import com.google.android.material.bottomsheet.BottomSheetDialogFragment
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import emu.skyline.data.AppItem
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import emu.skyline.loader.LoaderResult
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import kotlinx.android.synthetic.main.app_dialog.*
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/**
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* This dialog is used to show extra game metadata and provide extra options such as pinning the game to the home screen
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*/
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class AppDialog : BottomSheetDialogFragment() {
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companion object {
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/**
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* @param item This is used to hold the [AppItem] between instances
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*/
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fun newInstance(item : AppItem) : AppDialog {
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val args = Bundle()
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args.putSerializable("item", item)
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val fragment = AppDialog()
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fragment.arguments = args
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return fragment
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}
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}
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private lateinit var item : AppItem
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/**
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* This inflates the layout of the dialog after initial view creation
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*/
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override fun onCreateView(inflater : LayoutInflater, container : ViewGroup?, savedInstanceState : Bundle?) : View? {
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return requireActivity().layoutInflater.inflate(R.layout.app_dialog, container)
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}
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override fun onCreate(savedInstanceState : Bundle?) {
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super.onCreate(savedInstanceState)
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item = requireArguments().getSerializable("item") as AppItem
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}
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/**
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* This expands the bottom sheet so that it's fully visible and map the B button to back
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*/
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override fun onStart() {
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super.onStart()
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val behavior = BottomSheetBehavior.from(requireView().parent as View)
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behavior.state = BottomSheetBehavior.STATE_EXPANDED
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dialog?.setOnKeyListener { _, keyCode, event ->
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if (keyCode == KeyEvent.KEYCODE_BUTTON_B && event.action == KeyEvent.ACTION_UP) {
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dialog?.onBackPressed()
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return@setOnKeyListener true
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}
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false
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}
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}
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/**
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* This fills all the dialog with the information from [item] if it is valid and setup all user interaction
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*/
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override fun onActivityCreated(savedInstanceState : Bundle?) {
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super.onActivityCreated(savedInstanceState)
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val missingIcon = ContextCompat.getDrawable(requireActivity(), R.drawable.default_icon)!!.toBitmap(256, 256)
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game_icon.setImageBitmap(item.icon ?: missingIcon)
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game_title.text = item.title
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game_subtitle.text = item.subTitle ?: item.loaderResultString(requireContext())
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game_play.isEnabled = item.loaderResult == LoaderResult.Success
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game_play.setOnClickListener {
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startActivity(Intent(activity, EmulationActivity::class.java).apply { data = item.uri })
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}
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val shortcutManager = requireActivity().getSystemService(ShortcutManager::class.java)
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game_pin.isEnabled = shortcutManager.isRequestPinShortcutSupported
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game_pin.setOnClickListener {
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val info = ShortcutInfo.Builder(context, item.title)
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info.setShortLabel(item.title)
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info.setActivity(ComponentName(requireContext(), EmulationActivity::class.java))
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info.setIcon(Icon.createWithAdaptiveBitmap(item.icon ?: missingIcon))
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val intent = Intent(context, EmulationActivity::class.java)
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intent.data = item.uri
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intent.action = Intent.ACTION_VIEW
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info.setIntent(intent)
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shortcutManager.requestPinShortcut(info.build(), null)
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}
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}
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}
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