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https://github.com/skyline-emu/skyline.git
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85d5dd3619
* Fix alignment handling in NvHostAsGpu::AllocSpace * Implement Ioctl{2,3} ioctls These were added in HOS 3.0.0 in order to ease handling ioctl buffers. * Introduce support for GPU address space remapping * Fix nvdrv and am service bugs Syncpoints are supposed to be allocated from ID 1, they were allocated at 0 before. The ioctl functions were also missing from the service map * Fix friend:u service name * Stub NVGPU_IOCTL_CHANNEL_SET_TIMESLICE * Stub IManagerForApplication::CheckAvailability * Add OsFileSystem Directory support and add a size field to directory entries The size field will be needed by the incoming HOS IDirectory support. * Implement support for IDirectory This is used by applications to list the contents of a directory. * Address feedback
26 lines
876 B
C++
26 lines
876 B
C++
// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#pragma once
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#include <services/serviceman.h>
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namespace skyline::service::account {
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/**
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* @brief IManagerForApplication provides functions for reading Nintendo Online user information
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* @url https://switchbrew.org/wiki/Account_services#IManagerForApplication
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*/
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class IManagerForApplication : public BaseService {
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public:
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IManagerForApplication(const DeviceState &state, ServiceManager &manager);
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/**
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* @brief This checks if the given user has access to online services
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*/
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Result CheckAvailability(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
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SERVICE_DECL(
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SFUNC(0x0, IManagerForApplication, CheckAvailability)
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)
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};
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} |