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9a09a4e815
The VkQueue allocation code is rewritten to iterate through all queue families to look for an appropriate queue now
38 lines
2.0 KiB
C++
38 lines
2.0 KiB
C++
// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#pragma once
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#include "gpu/presentation_engine.h"
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namespace skyline::gpu {
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/**
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* @brief An interface to host GPU structures, anything concerning host GPU/Presentation APIs is encapsulated by this
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*/
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class GPU {
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private:
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static vk::raii::Instance CreateInstance(const DeviceState &state, const vk::raii::Context &context);
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static vk::raii::DebugReportCallbackEXT CreateDebugReportCallback(const DeviceState &state, const vk::raii::Instance &instance);
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static VKAPI_ATTR VkBool32 VKAPI_CALL DebugCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char *layerPrefix, const char *message, Logger *logger);
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static vk::raii::PhysicalDevice CreatePhysicalDevice(const DeviceState &state, const vk::raii::Instance &instance);
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static vk::raii::Device CreateDevice(const DeviceState &state, const vk::raii::PhysicalDevice &physicalDevice, typeof(vk::DeviceQueueCreateInfo::queueCount)& queueConfiguration);
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public:
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vk::raii::Context vkContext; //!< An overarching context for Vulkan with
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vk::raii::Instance vkInstance; //!< An instance of Vulkan with all application context
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vk::raii::DebugReportCallbackEXT vkDebugReportCallback; //!< An RAII Vulkan debug report manager which calls into DebugCallback
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vk::raii::PhysicalDevice vkPhysicalDevice; //!< The underlying physical Vulkan device from which we derieve our logical device
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typeof(vk::DeviceQueueCreateInfo::queueCount) vkQueueFamilyIndex{}; //!< The index of the family the queue is from
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vk::raii::Device vkDevice; //!< The logical Vulkan device which we want to render using
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vk::raii::Queue vkQueue; //!< A Vulkan Queue supporting graphics and compute operations
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PresentationEngine presentation;
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GPU(const DeviceState &state);
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};
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}
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