skyline/app/src/main
Billy Laws 9d3a9f63d5 Move graphics piplines away from storing hades shader info struct
By only using what we need, and mirroring the descriptor structs to allow for much tighter packing (while keeping the same member names) we can reduce pipeline memory to about 1/3 of what it was before.
2023-02-04 23:10:45 +00:00
..
assets Implement full profile picture support 2022-12-27 22:53:41 +05:30
cpp Move graphics piplines away from storing hades shader info struct 2023-02-04 23:10:45 +00:00
java/emu/skyline Add option to enable/disable shader cache 2023-01-28 11:57:19 +00:00
res Update edge credits 2023-02-04 23:10:45 +00:00
shaders Implement a helper shader for partial clears 2022-11-19 12:49:05 +00:00
AndroidManifest.xml Run emulation in a separate process for release builds only 2023-01-11 23:38:57 +05:30