Run Nintendo Switch homebrew & games on your Android device!
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◱ PixelyIon a0b9a635ca Fix Killing Guest Processes in KThread::Kill and fix TID/PID naming
This commit mainly fixes the problem with process leakage before where the guest process wouldn't be killed. In addition, it clears up the problem with naming differences with PID/TID where purely PID was used before but that term is generally used to refer to the PGID. So, `KProcess` has a `pid` member but `KThread` has a `tid` member.
2020-04-23 22:26:27 +05:30
.github/workflows Fix GitHub Actions build running out of disk space 2020-04-23 22:26:27 +05:30
.idea Move from GPLv3 to LGPLv3 or later 2020-04-23 22:26:27 +05:30
app Fix Killing Guest Processes in KThread::Kill and fix TID/PID naming 2020-04-23 22:26:27 +05:30
gradle/wrapper Some small refactoring for the app (#38) 2020-04-23 22:26:27 +05:30
.gitignore Fix GroupMutex and Clock Rescaling 2020-02-15 10:25:14 +00:00
.gitmodules Add support for audio playback via audout 2020-02-16 12:53:50 +00:00
build.gradle Fix GitHub Actions Build + Move Stack to Shared Memory 2020-04-23 22:26:27 +05:30
CONTRIBUTING.md Add Preference For Always Showing Game Information 2020-04-23 22:26:27 +05:30
gradle.properties Rewrite C++ parts and UI update 2019-07-25 01:49:43 +05:30
gradlew add files, cannot figure out why native lib is broken 2019-06-28 20:35:14 -04:00
gradlew.bat add files, cannot figure out why native lib is broken 2019-06-28 20:35:14 -04:00
LICENSE.md Move from GPLv3 to LGPLv3 or later 2020-04-23 22:26:27 +05:30
README.md Fix GroupMutex and Clock Rescaling 2020-02-15 10:25:14 +00:00
settings.gradle add files, cannot figure out why native lib is broken 2019-06-28 20:35:14 -04:00



Skyline is an experimental emulator that runs on ARMv8 Android™ devices and emulates the functionality of a Nintendo Switch™ system. It's licensed under GPLv3, refer to the license file for more information.

Contact

You can contact the core developers of Skyline at our Discord. If you have any questions, feel free to ask.

Credit

Ryujinx
We've used Ryujinx throughout the project for reference, the amount of accuracy of their HLE kernel implementation is what makes them such an amazing reference.

Disclaimer

  • Nintendo Switch is a trademark of Nintendo Co., Ltd.
  • Android is a trademark of Google LLC.