skyline/app/src/main/cpp/skyline/gpu/texture.cpp
Billy Laws a1d90f053a Implement Perfetto Tracing
This commit implements tracing Skyline using https://perfetto.dev/ for SVCs, IPC, Scheduler and Presentation
2021-03-21 20:13:03 +05:30

90 lines
6.0 KiB
C++

// SPDX-License-Identifier: MPL-2.0
// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
#include <common/tracing.h>
#include <android/native_window.h>
#include <kernel/types/KProcess.h>
#include <unistd.h>
#include "texture.h"
namespace skyline::gpu {
GuestTexture::GuestTexture(const DeviceState &state, u8 *pointer, texture::Dimensions dimensions, texture::Format format, texture::TileMode tiling, texture::TileConfig layout) : state(state), pointer(pointer), dimensions(dimensions), format(format), tileMode(tiling), tileConfig(layout) {}
std::shared_ptr<Texture> GuestTexture::InitializeTexture(std::optional<texture::Format> pFormat, std::optional<texture::Dimensions> pDimensions, texture::Swizzle swizzle) {
if (!host.expired())
throw exception("Trying to create multiple Texture objects from a single GuestTexture");
auto sharedHost{std::make_shared<Texture>(state, shared_from_this(), pDimensions ? *pDimensions : dimensions, pFormat ? *pFormat : format, swizzle)};
host = sharedHost;
return sharedHost;
}
Texture::Texture(const DeviceState &state, std::shared_ptr<GuestTexture> guest, texture::Dimensions dimensions, texture::Format format, texture::Swizzle swizzle) : state(state), guest(std::move(guest)), dimensions(dimensions), format(format), swizzle(swizzle) {
SynchronizeHost();
}
void Texture::SynchronizeHost() {
TRACE_EVENT("gpu", "Texture::SynchronizeHost");
auto pointer{guest->pointer};
auto size{format.GetSize(dimensions)};
backing.resize(size);
auto output{backing.data()};
if (guest->tileMode == texture::TileMode::Block) {
// Reference on Block-linear tiling: https://gist.github.com/PixelyIon/d9c35050af0ef5690566ca9f0965bc32
constexpr u8 sectorWidth{16}; // The width of a sector in bytes
constexpr u8 sectorHeight{2}; // The height of a sector in lines
constexpr u8 gobWidth{64}; // The width of a GOB in bytes
constexpr u8 gobHeight{8}; // The height of a GOB in lines
auto blockHeight{guest->tileConfig.blockHeight}; // The height of the blocks in GOBs
auto robHeight{gobHeight * blockHeight}; // The height of a single ROB (Row of Blocks) in lines
auto surfaceHeight{dimensions.height / format.blockHeight}; // The height of the surface in lines
auto surfaceHeightRobs{util::AlignUp(surfaceHeight, robHeight) / robHeight}; // The height of the surface in ROBs (Row Of Blocks)
auto robWidthBytes{util::AlignUp((guest->tileConfig.surfaceWidth / format.blockWidth) * format.bpb, gobWidth)}; // The width of a ROB in bytes
auto robWidthBlocks{robWidthBytes / gobWidth}; // The width of a ROB in blocks (and GOBs because block width == 1 on the Tegra X1)
auto robBytes{robWidthBytes * robHeight}; // The size of a ROB in bytes
auto gobYOffset{robWidthBytes * gobHeight}; // The offset of the next Y-axis GOB from the current one in linear space
auto inputSector{pointer}; // The address of the input sector
auto outputRob{output}; // The address of the output block
for (u32 rob{}, y{}, paddingY{}; rob < surfaceHeightRobs; rob++) { // Every Surface contains `surfaceHeightRobs` ROBs
auto outputBlock{outputRob}; // We iterate through a block independently of the ROB
for (u32 block{}; block < robWidthBlocks; block++) { // Every ROB contains `surfaceWidthBlocks` Blocks
auto outputGob{outputBlock}; // We iterate through a GOB independently of the block
for (u32 gobY{}; gobY < blockHeight; gobY++) { // Every Block contains `blockHeight` Y-axis GOBs
for (u32 index{}; index < sectorWidth * sectorHeight; index++) { // Every Y-axis GOB contains `sectorWidth * sectorHeight` sectors
u32 xT{((index << 3) & 0b10000) | ((index << 1) & 0b100000)}; // Morton-Swizzle on the X-axis
u32 yT{((index >> 1) & 0b110) | (index & 0b1)}; // Morton-Swizzle on the Y-axis
std::memcpy(outputGob + (yT * robWidthBytes) + xT, inputSector, sectorWidth);
inputSector += sectorWidth; // `sectorWidth` bytes are of sequential image data
}
outputGob += gobYOffset; // Increment the output GOB to the next Y-axis GOB
}
inputSector += paddingY; // Increment the input sector to the next sector
outputBlock += gobWidth; // Increment the output block to the next block (As Block Width = 1 GOB Width)
}
outputRob += robBytes; // Increment the output block to the next ROB
y += robHeight; // Increment the Y position to the next ROB
blockHeight = static_cast<u8>(std::min(static_cast<u32>(blockHeight), (surfaceHeight - y) / gobHeight)); // Calculate the amount of Y GOBs which aren't padding
paddingY = (guest->tileConfig.blockHeight - blockHeight) * (sectorWidth * sectorWidth * sectorHeight); // Calculate the amount of padding between contiguous sectors
}
} else if (guest->tileMode == texture::TileMode::Pitch) {
auto sizeLine{guest->format.GetSize(dimensions.width, 1)}; // The size of a single line of pixel data
auto sizeStride{guest->format.GetSize(guest->tileConfig.pitch, 1)}; // The size of a single stride of pixel data
auto inputLine{pointer}; // The address of the input line
auto outputLine{output}; // The address of the output line
for (u32 line{}; line < dimensions.height; line++) {
std::memcpy(outputLine, inputLine, sizeLine);
inputLine += sizeStride;
outputLine += sizeLine;
}
} else if (guest->tileMode == texture::TileMode::Linear) {
std::memcpy(output, pointer, size);
}
}
}