skyline/app/src/main
PixelyIon a7b90e7825 Change Texture Pitch Unit to Bytes from Pixels
The pitch of the texture should always be supplied in terms of bytes as it denotes alignment on a byte boundary rather than a pixel one, it is also always utilized in terms of bytes rather than pixels so this avoids an unnecessary conversion.

Note: GBP stride unit was assumed to be pixels earlier but is likely bytes which is why there are no changes to the supplied value there, if this is not the case it'll be fixed in the future
2022-04-14 14:14:52 +05:30
..
assets Improve Shared Fonts + Fix AM PopLaunchParameter & Choreographer Bug 2021-10-16 12:13:30 +01:00
cpp Change Texture Pitch Unit to Bytes from Pixels 2022-04-14 14:14:52 +05:30
java/emu/skyline Automatically import key files from search location 2022-03-25 09:40:21 +05:30
res Add yuzu Shader Compiler as a submodule 2022-04-14 14:14:52 +05:30
AndroidManifest.xml Allow Injecting External Vulkan Layers 2022-04-14 14:14:52 +05:30