skyline/app
PixelyIon ae5bcbdb5c Fix Depth RT lock to be in scope
Earlier texture locking design required the lock to be retained but since the introduction of `AttachTexture`, this no longer needs to be done. This being done caused deadlocks when the depth texture is sampled by the fragment shader while being bound as an RT since it would attempt to lock the texture again.
2022-05-07 02:37:48 +05:30
..
libraries Swap out boostorg/boost for skyline-emu/boost 2022-04-14 14:14:52 +05:30
src/main Fix Depth RT lock to be in scope 2022-05-07 02:37:48 +05:30
.gitignore libNX FS Initalization (v0.3) 2019-10-18 16:22:38 +05:30
build.gradle Update Kotlin, AGP, Gradle and Build Tools 2022-04-27 14:00:36 +05:30
CMakeLists.txt Basic bcat:u implementation 2022-05-06 15:41:48 +05:30
proguard-rules.pro Keep member names in pro guard 2020-11-12 22:19:55 +05:30