skyline/app/src/main/cpp/skyline/gpu.h
PixelyIon b2132fd7aa Implement Fence Cycle, Memory Manager and Command Scheduler
Implements a wrapper over fences to track a single cycle of activation, implement a Vulkan memory manager that wraps the Vulkan-Memory-Allocator library and a command scheduler for scheduling Vulkan command buffers
2021-07-12 21:27:49 +05:30

45 lines
2.1 KiB
C++

// SPDX-License-Identifier: MPL-2.0
// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
#pragma once
#include "gpu/memory_manager.h"
#include "gpu/command_scheduler.h"
#include "gpu/presentation_engine.h"
namespace skyline::gpu {
/**
* @brief An interface to host GPU structures, anything concerning host GPU/Presentation APIs is encapsulated by this
*/
class GPU {
private:
static vk::raii::Instance CreateInstance(const DeviceState &state, const vk::raii::Context &context);
static vk::raii::DebugReportCallbackEXT CreateDebugReportCallback(const DeviceState &state, const vk::raii::Instance &instance);
static VKAPI_ATTR VkBool32 VKAPI_CALL DebugCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char *layerPrefix, const char *message, Logger *logger);
static vk::raii::PhysicalDevice CreatePhysicalDevice(const DeviceState &state, const vk::raii::Instance &instance);
static vk::raii::Device CreateDevice(const DeviceState &state, const vk::raii::PhysicalDevice &physicalDevice, typeof(vk::DeviceQueueCreateInfo::queueCount)& queueConfiguration);
public:
static constexpr u32 VkApiVersion{VK_API_VERSION_1_1}; //!< The version of core Vulkan that we require
vk::raii::Context vkContext;
vk::raii::Instance vkInstance;
vk::raii::DebugReportCallbackEXT vkDebugReportCallback; //!< An RAII Vulkan debug report manager which calls into 'GPU::DebugCallback'
vk::raii::PhysicalDevice vkPhysicalDevice;
typeof(vk::DeviceQueueCreateInfo::queueCount) vkQueueFamilyIndex{};
vk::raii::Device vkDevice;
std::mutex queueMutex; //!< Synchronizes access to the queue as it is externally synchronized
vk::raii::Queue vkQueue; //!< A Vulkan Queue supporting graphics and compute operations
memory::MemoryManager memory;
CommandScheduler scheduler;
PresentationEngine presentation;
GPU(const DeviceState &state);
};
}