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Most engines have the capability to release a semaphore payload (or reduce in the case of GPFIFO) when a method is called or action is complete. Semaphores are used by games for both timing how long things take on GPU and waiting on resources so missing them can cause deadlocks or other related issues. |
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assets | ||
cpp | ||
java/emu/skyline | ||
res | ||
AndroidManifest.xml |