skyline/app/src/main
Billy Laws bf03f945ee Implement the Kepler compute engine
This can reuse a fair bit of the now-commonised Maxwell 3D code and mostly consists of compute-specific pipeline code which was deemed not suitable for being commonised (e.g. descriptor update code is somewhat duplicated). Of note is how compute lacks any active state at all de to its use of QMDs which bundle up all state into a single object in memory.
2022-12-03 22:50:56 +00:00
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assets Switch to Roboto for Korean font 2022-11-02 17:46:07 +00:00
cpp Implement the Kepler compute engine 2022-12-03 22:50:56 +00:00
java/emu/skyline Apply GPU readback hack to both buffers and textures 2022-12-03 22:50:56 +00:00
res Apply GPU readback hack to both buffers and textures 2022-12-03 22:50:56 +00:00
shaders Implement a helper shader for partial clears 2022-11-19 12:49:05 +00:00
AndroidManifest.xml Run emulation in a separate process 2022-11-11 11:49:33 +00:00