skyline/app/src/main/cpp/skyline/gpu/display.cpp
◱ PixelyIon c005d7df74 Framebuffer and NativeActivity
What was added:
* Framebuffer
* NativeActivity
* NV Services
* IOCTL Handler
* NV Devices:
* * /dev/nvmap - 0xC0080101, 0xC0080103, 0xC0200104, 0xC0180105, 0xC00C0109, 0xC008010E
* * /dev/nvhost-as-gpu
* * /dev/nvhost-channel - 0x40044801, 0xC0104809, 0xC010480B, 0xC018480C, 0x4004480D, 0xC020481A, 0x40084714
* * /dev/nvhost-ctrl
* * /dev/nvhost-ctrl-gpu - 0x80044701, 0x80284702, 0xC0184706, 0xC0B04705, 0x80084714
* SVCs:
* * SetMemoryAttribute
* * CreateTransferMemory
* * ResetSignal
* * GetSystemTick
* Addition of Compact Logger
What was fixed:
* SVCs:
* * SetHeapSize
* * SetMemoryAttribute
* * QueryMemory
* A release build would not set CMAKE_BUILD_TYPE to "RELEASE"
* The logger code was simplified
2019-11-15 19:30:04 +00:00

139 lines
6.5 KiB
C++

#include "display.h"
#include <kernel/types/KProcess.h>
#include <gpu.h>
namespace skyline::gpu {
Buffer::Buffer(const DeviceState &state, u32 slot, GbpBuffer &gbpBuffer) : state(state), slot(slot), gbpBuffer(gbpBuffer), resolution{gbpBuffer.width, gbpBuffer.height}, dataBuffer(gbpBuffer.size) {
if (gbpBuffer.nvmapHandle)
nvBuffer = state.gpu->GetDevice<device::NvMap>(device::NvDeviceType::nvmap)->handleTable.at(gbpBuffer.nvmapHandle);
else {
auto nvmap = state.gpu->GetDevice<device::NvMap>(device::NvDeviceType::nvmap);
for (const auto &object : nvmap->handleTable) {
if (object.second->id == gbpBuffer.nvmapId) {
nvBuffer = object.second;
break;
}
}
if (!nvBuffer)
throw exception("A QueueBuffer request has an invalid NVMap Handle ({}) and ID ({})", gbpBuffer.nvmapHandle, gbpBuffer.nvmapId);
}
}
void Buffer::UpdateBuffer() {
state.thisProcess->ReadMemory(dataBuffer.data(), nvBuffer->address + gbpBuffer.offset, gbpBuffer.size);
}
BufferQueue::WaitContext::WaitContext(std::shared_ptr<kernel::type::KThread> thread, DequeueIn input, u64 address, u64 size) : thread(std::move(thread)), input(input), address(address), size(size) {}
BufferQueue::DequeueOut::DequeueOut(u32 slot) : slot(slot), _unk0_(0x1), _unk1_(0x24) {}
BufferQueue::BufferQueue(const DeviceState &state) : state(state) {}
void BufferQueue::RequestBuffer(Parcel &in, Parcel &out) {
u32 slot = *reinterpret_cast<u32 *>(in.data.data() + constant::TokenLength);
auto buffer = queue.at(slot);
out.WriteData<u32>(1);
out.WriteData<u32>(sizeof(GbpBuffer));
out.WriteData<u32>(0);
out.WriteData(buffer->gbpBuffer);
state.logger->Debug("RequestBuffer: Slot: {}, Size: {}", slot, sizeof(GbpBuffer));
}
bool BufferQueue::DequeueBuffer(Parcel &in, Parcel &out, u64 address, u64 size) {
auto *data = reinterpret_cast<DequeueIn *>(in.data.data() + constant::TokenLength);
i64 slot{-1};
for (auto &buffer : queue) {
if (buffer.second->status == BufferStatus::Free && buffer.second->resolution.width == data->width && buffer.second->resolution.height == data->height && buffer.second->gbpBuffer.format == data->format && buffer.second->gbpBuffer.usage == data->usage) {
slot = buffer.first;
buffer.second->status = BufferStatus::Dequeued;
}
}
if (slot == -1) {
state.thisThread->Sleep();
waitVec.emplace_back(state.thisThread, *data, address, size);
state.logger->Debug("DequeueBuffer: No Free Buffers");
return true;
}
DequeueOut output(static_cast<u32>(slot));
out.WriteData(output);
state.logger->Debug("DequeueBuffer: Width: {}, Height: {}, Format: {}, Usage: {}, Timestamps: {}, Slot: {}", data->width, data->height, data->format, data->usage, data->timestamps, slot);
return false;
}
void BufferQueue::QueueBuffer(Parcel &in, Parcel &out) {
struct Data {
u32 slot;
u64 timestamp;
u32 autoTimestamp;
ARect crop;
u32 scalingMode;
u32 transform;
u32 stickyTransform;
u64 _unk0_;
u32 swapInterval;
Fence fence[4];
} *data = reinterpret_cast<Data *>(in.data.data() + constant::TokenLength);
auto buffer = queue.at(data->slot);
buffer->status = BufferStatus::Queued;
displayQueue.emplace(buffer);
state.gpu->bufferEvent->Signal();
struct {
u32 width;
u32 height;
u32 _pad0_[3];
} output{
.width = buffer->gbpBuffer.width,
.height = buffer->gbpBuffer.height
};
out.WriteData(output);
state.logger->Debug("QueueBuffer: Timestamp: {}, Auto Timestamp: {}, Crop: [T: {}, B: {}, L: {}, R: {}], Scaling Mode: {}, Transform: {}, Sticky Transform: {}, Swap Interval: {}, Slot: {}", data->timestamp, data->autoTimestamp, data->crop.top, data->crop.bottom, data->crop.left, data->crop.right, data->scalingMode, data->transform, data->stickyTransform, data->swapInterval,
data->slot);
}
void BufferQueue::CancelBuffer(Parcel &parcel) {
struct Data {
u32 slot;
Fence fence[4];
} *data = reinterpret_cast<Data *>(parcel.data.data() + constant::TokenLength);
FreeBuffer(data->slot);
}
void BufferQueue::SetPreallocatedBuffer(Parcel &parcel) {
auto pointer = parcel.data.data() + constant::TokenLength;
struct Data {
u32 slot;
u32 _unk0_;
u32 length;
u32 _pad0_;
} *data = reinterpret_cast<Data *>(pointer);
pointer += sizeof(Data);
auto gbpBuffer = reinterpret_cast<GbpBuffer *>(pointer);
queue[data->slot] = std::make_shared<Buffer>(state, data->slot, *gbpBuffer);
state.gpu->bufferEvent->Signal();
state.logger->Debug("SetPreallocatedBuffer: Slot: {}, Length: {}, Magic: 0x{:X}, Width: {}, Height: {}, Stride: {}, Format: {}, Usage: {}, Index: {}, ID: {}, Handle: {}, Offset: 0x{:X}, Block Height: {}", data->slot, data->length, gbpBuffer->magic, gbpBuffer->width, gbpBuffer->height, gbpBuffer->stride, gbpBuffer->format, gbpBuffer->usage, gbpBuffer->index, gbpBuffer->nvmapId,
gbpBuffer->nvmapHandle, gbpBuffer->offset, (1U << gbpBuffer->blockHeightLog2));
}
void BufferQueue::FreeBuffer(u32 slotNo) {
auto &slot = queue.at(slotNo);
if (waitVec.empty())
slot->status = BufferStatus::Free;
else {
auto context = waitVec.begin();
while (context != waitVec.end()) {
if (slot->resolution.width == context->input.width && slot->resolution.height == context->input.height && slot->gbpBuffer.format == context->input.format && slot->gbpBuffer.usage == context->input.usage) {
context->thread->WakeUp();
gpu::Parcel out(state);
DequeueOut output(slotNo);
out.WriteData(output);
out.WriteParcel(context->address, context->size, context->thread->pid);
slot->status = BufferStatus::Dequeued;
waitVec.erase(context);
break;
}
context++;
}
}
}
}