skyline/app/src/main/cpp/skyline/kernel/types/KSyncObject.h
◱ PixelyIon c005d7df74 Framebuffer and NativeActivity
What was added:
* Framebuffer
* NativeActivity
* NV Services
* IOCTL Handler
* NV Devices:
* * /dev/nvmap - 0xC0080101, 0xC0080103, 0xC0200104, 0xC0180105, 0xC00C0109, 0xC008010E
* * /dev/nvhost-as-gpu
* * /dev/nvhost-channel - 0x40044801, 0xC0104809, 0xC010480B, 0xC018480C, 0x4004480D, 0xC020481A, 0x40084714
* * /dev/nvhost-ctrl
* * /dev/nvhost-ctrl-gpu - 0x80044701, 0x80284702, 0xC0184706, 0xC0B04705, 0x80084714
* SVCs:
* * SetMemoryAttribute
* * CreateTransferMemory
* * ResetSignal
* * GetSystemTick
* Addition of Compact Logger
What was fixed:
* SVCs:
* * SetHeapSize
* * SetMemoryAttribute
* * QueryMemory
* A release build would not set CMAKE_BUILD_TYPE to "RELEASE"
* The logger code was simplified
2019-11-15 19:30:04 +00:00

36 lines
1.1 KiB
C++

#pragma once
#include <common.h>
#include "KObject.h"
namespace skyline::kernel::type {
/**
* @brief KSyncObject holds the state of a waitable object
*/
class KSyncObject : public KObject {
public:
bool signalled{false}; //!< If the current object is signalled (Used by KEvent as it stays signalled till svcClearEvent or svcClearSignal is called)
/**
* @brief This holds information about a specific thread that's waiting on this object
*/
struct threadInfo {
pid_t process; //!< The PID of the waiting thread
handle_t handle; //!< The handle in the process's handle table
threadInfo(pid_t process, handle_t handle);
};
std::vector<threadInfo> waitThreads; //!< A vector of threads waiting on this object
/**
* @param state The state of the device
* @param type The type of the object
*/
KSyncObject(const DeviceState &state, skyline::kernel::type::KType type);
/**
* @brief A function for calling when a particular KSyncObject is signalled
*/
virtual void Signal();
};
}