skyline/app/src/main/cpp/skyline/services/nvnflinger/dispdrv.cpp
◱ PixelyIon c005d7df74 Framebuffer and NativeActivity
What was added:
* Framebuffer
* NativeActivity
* NV Services
* IOCTL Handler
* NV Devices:
* * /dev/nvmap - 0xC0080101, 0xC0080103, 0xC0200104, 0xC0180105, 0xC00C0109, 0xC008010E
* * /dev/nvhost-as-gpu
* * /dev/nvhost-channel - 0x40044801, 0xC0104809, 0xC010480B, 0xC018480C, 0x4004480D, 0xC020481A, 0x40084714
* * /dev/nvhost-ctrl
* * /dev/nvhost-ctrl-gpu - 0x80044701, 0x80284702, 0xC0184706, 0xC0B04705, 0x80084714
* SVCs:
* * SetMemoryAttribute
* * CreateTransferMemory
* * ResetSignal
* * GetSystemTick
* Addition of Compact Logger
What was fixed:
* SVCs:
* * SetHeapSize
* * SetMemoryAttribute
* * QueryMemory
* A release build would not set CMAKE_BUILD_TYPE to "RELEASE"
* The logger code was simplified
2019-11-15 19:30:04 +00:00

90 lines
3.8 KiB
C++

#include "dispdrv.h"
#include <kernel/types/KProcess.h>
#include <gpu.h>
#include <android/native_window.h>
namespace skyline::kernel::service::nvnflinger {
dispdrv::dispdrv(const DeviceState &state, ServiceManager &manager) : BaseService(state, manager, false, Service::nvnflinger_dispdrv, {
{0x0, SFUNC(dispdrv::TransactParcel)},
{0x1, SFUNC(dispdrv::AdjustRefcount)},
{0x2, SFUNC(dispdrv::GetNativeHandle)},
{0x3, SFUNC(dispdrv::TransactParcel)}
}) {}
void dispdrv::TransactParcel(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
struct InputStruct {
u32 layerId;
TransactionCode code;
} *input = reinterpret_cast<InputStruct *>(request.cmdArg);
std::shared_ptr<gpu::Parcel> in{};
if (request.vecBufA.empty())
in = std::make_shared<gpu::Parcel>(request.vecBufX[0], state);
else
in = std::make_shared<gpu::Parcel>(request.vecBufA[0], state);
gpu::Parcel out(state);
state.logger->Debug("TransactParcel: Layer ID: {}, Code: {}", input->layerId, input->code);
switch (input->code) {
case TransactionCode::RequestBuffer:
state.gpu->bufferQueue.RequestBuffer(*in, out);
break;
case TransactionCode::DequeueBuffer: {
if (request.vecBufA.empty()) {
if (state.gpu->bufferQueue.DequeueBuffer(*in, out, request.vecBufC[0]->address, request.vecBufC[0]->size))
return;
} else {
if (state.gpu->bufferQueue.DequeueBuffer(*in, out, request.vecBufB[0]->Address(), request.vecBufB[0]->Size()))
return;
}
break;
}
case TransactionCode::QueueBuffer:
state.gpu->bufferQueue.QueueBuffer(*in, out);
break;
case TransactionCode::CancelBuffer:
state.gpu->bufferQueue.CancelBuffer(*in);
break;
case TransactionCode::Query:
out.WriteData<u64>(0);
break;
case TransactionCode::Connect: {
ConnectParcel connect = {
.width = constant::HandheldResolutionW,
.height = constant::HandheldResolutionH,
.transformHint = 0,
.pendingBuffers = 0,
.status = constant::status::Success,
};
out.WriteData(connect);
break;
}
case TransactionCode::Disconnect:
break;
case TransactionCode::SetPreallocatedBuffer:
state.gpu->bufferQueue.SetPreallocatedBuffer(*in);
break;
default:
throw exception("An unimplemented transaction was called: {}", static_cast<u32>(input->code));
}
if (request.vecBufA.empty())
out.WriteParcel(request.vecBufC[0]);
else
out.WriteParcel(request.vecBufB[0]);
}
void dispdrv::GetNativeHandle(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
handle_t handle = state.thisProcess->InsertItem(state.gpu->bufferEvent);
state.logger->Debug("BufferEvent Handle: 0x{:X}", handle);
response.copyHandles.push_back(handle);
response.WriteValue<u32>(constant::status::Success);
}
void dispdrv::AdjustRefcount(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
struct InputStruct {
u32 layerId;
i32 addVal;
i32 type;
} *input = reinterpret_cast<InputStruct *>(request.cmdArg);
state.logger->Debug("Reference Change: {} {} reference", input->addVal, input->type ? "strong" : "weak");
}
}