mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-06-02 16:38:46 +02:00
c005d7df74
What was added: * Framebuffer * NativeActivity * NV Services * IOCTL Handler * NV Devices: * * /dev/nvmap - 0xC0080101, 0xC0080103, 0xC0200104, 0xC0180105, 0xC00C0109, 0xC008010E * * /dev/nvhost-as-gpu * * /dev/nvhost-channel - 0x40044801, 0xC0104809, 0xC010480B, 0xC018480C, 0x4004480D, 0xC020481A, 0x40084714 * * /dev/nvhost-ctrl * * /dev/nvhost-ctrl-gpu - 0x80044701, 0x80284702, 0xC0184706, 0xC0B04705, 0x80084714 * SVCs: * * SetMemoryAttribute * * CreateTransferMemory * * ResetSignal * * GetSystemTick * Addition of Compact Logger What was fixed: * SVCs: * * SetHeapSize * * SetMemoryAttribute * * QueryMemory * A release build would not set CMAKE_BUILD_TYPE to "RELEASE" * The logger code was simplified
90 lines
3.8 KiB
C++
90 lines
3.8 KiB
C++
#include "dispdrv.h"
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#include <kernel/types/KProcess.h>
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#include <gpu.h>
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#include <android/native_window.h>
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namespace skyline::kernel::service::nvnflinger {
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dispdrv::dispdrv(const DeviceState &state, ServiceManager &manager) : BaseService(state, manager, false, Service::nvnflinger_dispdrv, {
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{0x0, SFUNC(dispdrv::TransactParcel)},
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{0x1, SFUNC(dispdrv::AdjustRefcount)},
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{0x2, SFUNC(dispdrv::GetNativeHandle)},
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{0x3, SFUNC(dispdrv::TransactParcel)}
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}) {}
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void dispdrv::TransactParcel(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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struct InputStruct {
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u32 layerId;
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TransactionCode code;
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} *input = reinterpret_cast<InputStruct *>(request.cmdArg);
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std::shared_ptr<gpu::Parcel> in{};
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if (request.vecBufA.empty())
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in = std::make_shared<gpu::Parcel>(request.vecBufX[0], state);
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else
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in = std::make_shared<gpu::Parcel>(request.vecBufA[0], state);
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gpu::Parcel out(state);
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state.logger->Debug("TransactParcel: Layer ID: {}, Code: {}", input->layerId, input->code);
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switch (input->code) {
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case TransactionCode::RequestBuffer:
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state.gpu->bufferQueue.RequestBuffer(*in, out);
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break;
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case TransactionCode::DequeueBuffer: {
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if (request.vecBufA.empty()) {
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if (state.gpu->bufferQueue.DequeueBuffer(*in, out, request.vecBufC[0]->address, request.vecBufC[0]->size))
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return;
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} else {
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if (state.gpu->bufferQueue.DequeueBuffer(*in, out, request.vecBufB[0]->Address(), request.vecBufB[0]->Size()))
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return;
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}
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break;
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}
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case TransactionCode::QueueBuffer:
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state.gpu->bufferQueue.QueueBuffer(*in, out);
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break;
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case TransactionCode::CancelBuffer:
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state.gpu->bufferQueue.CancelBuffer(*in);
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break;
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case TransactionCode::Query:
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out.WriteData<u64>(0);
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break;
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case TransactionCode::Connect: {
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ConnectParcel connect = {
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.width = constant::HandheldResolutionW,
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.height = constant::HandheldResolutionH,
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.transformHint = 0,
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.pendingBuffers = 0,
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.status = constant::status::Success,
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};
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out.WriteData(connect);
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break;
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}
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case TransactionCode::Disconnect:
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break;
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case TransactionCode::SetPreallocatedBuffer:
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state.gpu->bufferQueue.SetPreallocatedBuffer(*in);
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break;
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default:
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throw exception("An unimplemented transaction was called: {}", static_cast<u32>(input->code));
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}
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if (request.vecBufA.empty())
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out.WriteParcel(request.vecBufC[0]);
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else
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out.WriteParcel(request.vecBufB[0]);
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}
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void dispdrv::GetNativeHandle(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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handle_t handle = state.thisProcess->InsertItem(state.gpu->bufferEvent);
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state.logger->Debug("BufferEvent Handle: 0x{:X}", handle);
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response.copyHandles.push_back(handle);
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response.WriteValue<u32>(constant::status::Success);
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}
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void dispdrv::AdjustRefcount(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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struct InputStruct {
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u32 layerId;
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i32 addVal;
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i32 type;
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} *input = reinterpret_cast<InputStruct *>(request.cmdArg);
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state.logger->Debug("Reference Change: {} {} reference", input->addVal, input->type ? "strong" : "weak");
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}
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}
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