skyline/app/src/main/cpp/skyline/audio/track.h

87 lines
3.1 KiB
C++

// SPDX-License-Identifier: MPL-2.0
// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
#pragma once
#include <queue>
#include <kernel/types/KEvent.h>
#include <common.h>
#include "common.h"
namespace skyline::audio {
/**
* @brief The AudioTrack class manages the buffers for an audio stream
*/
class AudioTrack {
private:
const std::function<void()> releaseCallback; //!< Callback called when a buffer has been played
std::deque<BufferIdentifier> identifiers; //!< Queue of all appended buffer identifiers
const u8 channelCount; //!< The amount channels present in the track
const u32 sampleRate; //!< The sample rate of the track
public:
CircularBuffer<i16, constant::SampleRate * constant::ChannelCount * 10> samples; //!< A vector of all appended audio samples
Mutex bufferLock; //!< This mutex ensures that appending to buffers doesn't overlap
AudioOutState playbackState{AudioOutState::Stopped}; //!< The current state of playback
u64 sampleCounter{}; //!< A counter used for tracking buffer status
/**
* @param channelCount The amount channels that will be present in the track
* @param sampleRate The sample rate to use for the track
* @param releaseCallback A callback to call when a buffer has been played
*/
AudioTrack(const u8 channelCount, const u32 sampleRate, const std::function<void()> &releaseCallback);
/**
* @brief Starts audio playback using data from appended buffers
*/
inline void Start() {
playbackState = AudioOutState::Started;
}
/**
* @brief Stops audio playback. This waits for audio playback to finish before returning.
*/
void Stop();
/**
* @brief Checks if a buffer has been released
* @param tag The tag of the buffer to check
* @return True if the given buffer hasn't been released
*/
bool ContainsBuffer(u64 tag);
/**
* @brief Gets the IDs of all newly released buffers
* @param max The maximum amount of buffers to return
* @return A vector containing the identifiers of the buffers
*/
std::vector<u64> GetReleasedBuffers(u32 max);
/**
* @brief Appends audio samples to the output buffer
* @param tag The tag of the buffer
* @param address The address of the audio buffer
* @param size The size of the audio buffer in i16 units
*/
void AppendBuffer(u64 tag, const i16 *address, u64 size);
/**
* @brief Appends audio samples to the output buffer
* @param tag The tag of the buffer
* @param sampleData A reference to a vector containing I16 format PCM data
*/
void AppendBuffer(u64 tag, const std::vector<i16> &sampleData = {}) {
AppendBuffer(tag, sampleData.data(), sampleData.size());
}
/**
* @brief Checks if any buffers have been released and calls the appropriate callback for them
*/
void CheckReleasedBuffers();
};
}