mirror of
https://github.com/skyline-emu/skyline.git
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500b49d329
This commit adds Vulkan-Hpp as a library to the project. The headers are from a modified version of `VulkanHppGenerator`. They are broken into multiple files to avoid exceeding the Intellisense file size limit of Android Studio.
129 lines
3.9 KiB
C++
129 lines
3.9 KiB
C++
// Copyright (c) 2015-2019 The Khronos Group Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// ---- Exceptions to the Apache 2.0 License: ----
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//
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// As an exception, if you use this Software to generate code and portions of
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// this Software are embedded into the generated code as a result, you may
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// redistribute such product without providing attribution as would otherwise
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// be required by Sections 4(a), 4(b) and 4(d) of the License.
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//
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// In addition, if you combine or link code generated by this Software with
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// software that is licensed under the GPLv2 or the LGPL v2.0 or 2.1
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// ("`Combined Software`") and if a court of competent jurisdiction determines
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// that the patent provision (Section 3), the indemnity provision (Section 9)
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// or other Section of the License conflicts with the conditions of the
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// applicable GPL or LGPL license, you may retroactively and prospectively
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// choose to deem waived or otherwise exclude such Section(s) of the License,
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// but only in their entirety and only with respect to the Combined Software.
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//
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// This header is generated from the Khronos Vulkan XML API Registry.
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#pragma once
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#include "../handles.hpp"
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#include "VkAcquire.hpp"
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#include "VkAcceleration.hpp"
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#include "VkApplication.hpp"
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#include "VkInitialize.hpp"
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#include "VkAllocation.hpp"
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#include "VkExternal.hpp"
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#include "VkBind.hpp"
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#include "VkObject.hpp"
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#include "VkCooperative.hpp"
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#include "VkAndroid.hpp"
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#include "VkImport.hpp"
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#include "VkImage.hpp"
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#include "VkDescriptor.hpp"
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#include "VkBase.hpp"
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#include "VkAttachment.hpp"
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#include "VkBuffer.hpp"
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#include "VkFramebuffer.hpp"
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#include "VkCalibrated.hpp"
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#include "VkDevice.hpp"
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#include "VkSubresource.hpp"
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#include "VkCheckpoint.hpp"
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#include "VkConformance.hpp"
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#include "VkClear.hpp"
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#include "VkStream.hpp"
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#include "VkCmd.hpp"
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#include "VkCoarse.hpp"
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#include "VkExtension.hpp"
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#include "VkCommand.hpp"
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#include "VkFormat.hpp"
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#include "VkMetal.hpp"
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#include "VkComponent.hpp"
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#include "VkCopy.hpp"
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#include "VkCompute.hpp"
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#include "VkPast.hpp"
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#include "VkConditional.hpp"
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#include "VkMapped.hpp"
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#include "VkD3D.hpp"
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#include "VkDebug.hpp"
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#include "VkDedicated.hpp"
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#include "VkFence.hpp"
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#include "VkDispatch.hpp"
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#include "VkPipeline.hpp"
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#include "VkDraw.hpp"
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#include "VkDisplay.hpp"
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#include "VkDrm.hpp"
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#include "VkEvent.hpp"
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#include "VkExport.hpp"
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#include "VkRay.hpp"
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#include "VkExtent.hpp"
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#include "VkPerformance.hpp"
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#include "VkFilter.hpp"
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#include "VkRender.hpp"
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#include "VkGeometry.hpp"
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#include "VkGraphics.hpp"
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#include "VkHdr.hpp"
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#include "VkHeadless.hpp"
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#include "VkMultisample.hpp"
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#include "VkI.hpp"
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#include "VkIndirect.hpp"
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#include "VkInput.hpp"
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#include "VkOffset.hpp"
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#include "VkMemory.hpp"
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#include "VkInstance.hpp"
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#include "VkLayer.hpp"
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#include "VkMac.hpp"
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#include "VkPhysical.hpp"
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#include "VkPresent.hpp"
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#include "VkProtected.hpp"
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#include "VkPush.hpp"
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#include "VkQuery.hpp"
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#include "VkQueue.hpp"
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#include "VkRect.hpp"
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#include "VkRefresh.hpp"
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#include "VkSample.hpp"
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#include "VkSampler.hpp"
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#include "VkSemaphore.hpp"
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#include "VkShader.hpp"
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#include "VkShading.hpp"
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#include "VkShared.hpp"
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#include "VkSwapchain.hpp"
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#include "VkSparse.hpp"
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#include "VkSpecialization.hpp"
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#include "VkStencil.hpp"
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#include "VkSubmit.hpp"
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#include "VkSubpass.hpp"
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#include "VkSurface.hpp"
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#include "VkTexture.hpp"
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#include "VkValidation.hpp"
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#include "VkVertex.hpp"
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namespace VULKAN_HPP_NAMESPACE
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{} // namespace VULKAN_HPP_NAMESPACE
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