skyline/app
PixelyIon d9a9e52350 Use ConstantBuffer instead of BufferView for Shader Constant Buffers
We want read semantics inside the constant buffer object via the mappings to avoid a pointless GPU VMM mapping lookup. It is a fairly frequent operation so this is necessary, the ability to write directly will be added in the future as well.
2022-04-14 14:14:52 +05:30
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libraries Update Vulkan-Hpp to v1.2.202 2022-04-14 14:14:52 +05:30
src/main Use ConstantBuffer instead of BufferView for Shader Constant Buffers 2022-04-14 14:14:52 +05:30
.gitignore libNX FS Initalization (v0.3) 2019-10-18 16:22:38 +05:30
build.gradle Upgrade AGP to 7.1.0-beta01 & NDK to 24.0.7856742 2021-10-31 15:50:15 +05:30
CMakeLists.txt Add -fsigned-bitfields for defined bitfield int behavior 2022-04-14 14:14:52 +05:30
proguard-rules.pro Keep member names in pro guard 2020-11-12 22:19:55 +05:30