skyline/app
PixelyIon da931cf07b Implement Render Pass Cache
Implements a cache for storing `VkRenderPass` objects which are often reused, they are not extremely expensive to create generally but this is a required step to build up to a framebuffer cache which is an extremely expensive object to create on TBDRs generally since it involves calculating tiling memory allocations and in the case of Adreno's proprietary driver involves several kernel calls for mapping and allocating the corresponding memory.
2022-05-01 18:16:53 +05:30
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libraries Swap out boostorg/boost for skyline-emu/boost 2022-04-14 14:14:52 +05:30
src/main Implement Render Pass Cache 2022-05-01 18:16:53 +05:30
.gitignore libNX FS Initalization (v0.3) 2019-10-18 16:22:38 +05:30
build.gradle Update Kotlin, AGP, Gradle and Build Tools 2022-04-27 14:00:36 +05:30
CMakeLists.txt Implement Render Pass Cache 2022-05-01 18:16:53 +05:30
proguard-rules.pro Keep member names in pro guard 2020-11-12 22:19:55 +05:30