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dac180d7c1
Changes and improves the accuracy of various features of the memory manager. Reduces stuttering in certain games.
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#pragma once
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#include "KMemory.h"
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namespace skyline::kernel::type {
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/**
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* @brief KSharedMemory is used to retain two mappings of the same underlying memory, allowing sharing memory between two processes
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*/
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class KSharedMemory : public KMemory {
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private:
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int fd; //!< A file descriptor to the underlying shared memory
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public:
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span<u8> host; //!< We also keep a host mirror of the underlying shared memory for host access, it is persistently mapped and should be used by anything accessing the memory on the host
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KSharedMemory(const DeviceState &state, size_t size, KType type = KType::KSharedMemory);
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/**
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* @note 'ptr' needs to be in guest-reserved address space
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*/
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u8 *Map(span<u8> map, memory::Permission permission);
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/**
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* @note 'ptr' needs to be in guest-reserved address space
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*/
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void Unmap(span<u8> map);
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/**
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* @brief The destructor of shared memory, it deallocates the memory from all processes
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*/
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~KSharedMemory();
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};
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}
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