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106 lines
4.5 KiB
C++
106 lines
4.5 KiB
C++
// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#pragma once
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#include <services/base_service.h>
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#include "GraphicBufferProducer.h"
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namespace skyline::service::hosbinder {
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/**
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* @brief A display identifier specific to HOS, translated to a corresponding Android display internally
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* @url https://switchbrew.org/wiki/Display_services#DisplayName
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*/
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enum class DisplayId : u64 {
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Default, //!< Automatically determines the default display
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External, //!< Refers to an external display, if any
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Edid, //!< Refers to an external display with EDID capabilities
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Internal, //!< Refers to the internal display on the Switch
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Null, //!< A placeholder display which doesn't refer to any display
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};
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ENUM_STRING(DisplayId, {
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ENUM_CASE(Default);
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ENUM_CASE(External);
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ENUM_CASE(Edid);
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ENUM_CASE(Internal);
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ENUM_CASE(Null);
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})
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/**
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* @brief nvnflinger:dispdrv or nns::hosbinder::IHOSBinderDriver is a translation layer between Android Binder IPC and HOS IPC to communicate with the Android display stack
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*/
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class IHOSBinderDriver : public BaseService {
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private:
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DisplayId displayId{DisplayId::Null}; //!< The ID of the display that the layer is connected to
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constexpr static i32 InitialStrongReferenceCount{std::numeric_limits<i32>::min()}; //!< Initial value for the strong reference count, weak references will keep the object alive till the strong reference count is first mutated
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i32 layerStrongReferenceCount; //!< The amount of strong references to the layer object
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i32 layerWeakReferenceCount; //!< The amount of weak references to the layer object, these only matter when there are no strong references
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constexpr static u64 DefaultLayerId{1}; //!< The VI ID of the default (and only) layer in our surface stack
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constexpr static u32 DefaultBinderLayerHandle{1}; //!< The handle as assigned by SurfaceFlinger of the default layer
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std::optional<GraphicBufferProducer> layer; //!< The IGraphicBufferProducer backing the layer (NativeWindow)
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public:
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IHOSBinderDriver(const DeviceState &state, ServiceManager &manager);
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/**
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* @brief Emulates the transaction of parcels between a IGraphicBufferProducer and the application
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* @url https://switchbrew.org/wiki/Nvnflinger_services#TransactParcel
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*/
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Result TransactParcel(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
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/**
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* @brief Adjusts the reference counts to the underlying Android reference counted object
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* @url https://switchbrew.org/wiki/Nvnflinger_services#AdjustRefcount
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*/
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Result AdjustRefcount(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
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/**
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* @brief Adjusts the reference counts to the underlying binder, it's stubbed as we aren't using the real symbols
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* @url https://switchbrew.org/wiki/Nvnflinger_services#GetNativeHandle
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*/
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Result GetNativeHandle(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
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/**
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* @note This will throw an exception if another display was opened and not closed
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*/
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DisplayId OpenDisplay(std::string_view name);
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/**
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* @note This **must** be called prior to opening a different Display
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*/
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void CloseDisplay(DisplayId id);
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/**
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* @return An ID that can be utilized to refer to the layer
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* @note This will throw an exception if the specified display has not been opened
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*/
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u64 CreateLayer(DisplayId displayId);
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/**
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* @return A parcel with a flattened IBinder to the IGraphicBufferProducer of the layer
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* @note This will throw an exception if the specified display has not been opened
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*/
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Parcel OpenLayer(DisplayId displayId, u64 layerId);
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/**
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* @note This **must** be called prior to destroying the layer
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*/
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void CloseLayer(u64 layerId);
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/**
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* @note This **must** be called prior to opening a different Display
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*/
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void DestroyLayer(u64 layerId);
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SERVICE_DECL(
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SFUNC(0x0, IHOSBinderDriver, TransactParcel),
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SFUNC(0x1, IHOSBinderDriver, AdjustRefcount),
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SFUNC(0x2, IHOSBinderDriver, GetNativeHandle),
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SFUNC(0x3, IHOSBinderDriver, TransactParcel)
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)
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};
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}
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