skyline/app/src/main/cpp/skyline/services/audio/IAudioRenderer/IAudioRenderer.cpp

183 lines
7.0 KiB
C++

// SPDX-License-Identifier: MPL-2.0
// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
#include <common/settings.h>
#include <kernel/types/KProcess.h>
#include "IAudioRenderer.h"
namespace skyline::service::audio::IAudioRenderer {
IAudioRenderer::IAudioRenderer(const DeviceState &state, ServiceManager &manager, AudioRendererParameters &parameters)
: systemEvent(std::make_shared<type::KEvent>(state, true)), parameters(parameters), BaseService(state, manager) {
track = state.audio->OpenTrack(constant::StereoChannelCount, constant::SampleRate, [&]() { systemEvent->Signal(); });
track->Start();
memoryPools.resize(parameters.effectCount + parameters.voiceCount * 4);
effects.resize(parameters.effectCount);
voices.resize(parameters.voiceCount, Voice(state));
// Fill track with empty samples that we will triple buffer
track->AppendBuffer(0);
track->AppendBuffer(1);
track->AppendBuffer(2);
}
IAudioRenderer::~IAudioRenderer() {
state.audio->CloseTrack(track);
}
Result IAudioRenderer::GetSampleRate(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
response.Push<u32>(parameters.sampleRate);
return {};
}
Result IAudioRenderer::GetSampleCount(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
response.Push<u32>(parameters.sampleCount);
return {};
}
Result IAudioRenderer::GetMixBufferCount(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
response.Push<u32>(parameters.subMixCount);
return {};
}
Result IAudioRenderer::GetState(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
response.Push(static_cast<u32>(playbackState));
return {};
}
Result IAudioRenderer::RequestUpdate(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
auto input{request.inputBuf.at(0).data()};
auto inputHeader{*reinterpret_cast<UpdateDataHeader *>(input)};
revisionInfo.SetUserRevision(inputHeader.revision);
input += sizeof(UpdateDataHeader);
input += inputHeader.behaviorSize; // Unused
span memoryPoolsIn(reinterpret_cast<MemoryPoolIn *>(input), memoryPools.size());
input += inputHeader.memoryPoolSize;
for (size_t i{}; i < memoryPools.size(); i++)
memoryPools[i].ProcessInput(memoryPoolsIn[i]);
input += inputHeader.voiceResourceSize;
span voicesIn(reinterpret_cast<VoiceIn *>(input), parameters.voiceCount);
input += inputHeader.voiceSize;
for (u32 i{}; i < voicesIn.size(); i++)
voices[i].ProcessInput(voicesIn[i]);
span effectsIn(reinterpret_cast<EffectIn *>(input), parameters.effectCount);
for (u32 i{}; i < effectsIn.size(); i++)
effects[i].ProcessInput(effectsIn[i]);
if (!*state.settings->isAudioOutputDisabled)
UpdateAudio();
UpdateDataHeader outputHeader{
.revision = constant::RevMagic,
.behaviorSize = 0xB0,
.memoryPoolSize = (parameters.effectCount + parameters.voiceCount * 4) * static_cast<u32>(sizeof(MemoryPoolOut)),
.voiceSize = parameters.voiceCount * static_cast<u32>(sizeof(VoiceOut)),
.effectSize = parameters.effectCount * static_cast<u32>(sizeof(EffectOut)),
.sinkSize = parameters.sinkCount * 0x20,
.performanceManagerSize = 0x10,
.elapsedFrameCountInfoSize = 0x0
};
if (revisionInfo.ElapsedFrameCountSupported())
outputHeader.elapsedFrameCountInfoSize = 0x10;
outputHeader.totalSize = sizeof(UpdateDataHeader) +
outputHeader.behaviorSize +
outputHeader.memoryPoolSize +
outputHeader.voiceSize +
outputHeader.effectSize +
outputHeader.sinkSize +
outputHeader.performanceManagerSize +
outputHeader.elapsedFrameCountInfoSize;
auto output{request.outputBuf.at(0).data()};
std::memset(output, 0, request.outputBuf.at(0).size());
*reinterpret_cast<UpdateDataHeader *>(output) = outputHeader;
output += sizeof(UpdateDataHeader);
for (const auto &memoryPool : memoryPools) {
*reinterpret_cast<MemoryPoolOut *>(output) = memoryPool.output;
output += sizeof(MemoryPoolOut);
}
for (const auto &voice : voices) {
*reinterpret_cast<VoiceOut *>(output) = voice.output;
output += sizeof(VoiceOut);
}
for (const auto &effect : effects) {
*reinterpret_cast<EffectOut *>(output) = effect.output;
output += sizeof(EffectOut);
}
return {};
}
void IAudioRenderer::UpdateAudio() {
auto released{track->GetReleasedBuffers(2)};
for (auto &tag : released) {
MixFinalBuffer();
track->AppendBuffer(tag, sampleBuffer);
}
}
void IAudioRenderer::MixFinalBuffer() {
u32 writtenSamples{};
for (auto &voice : voices) {
if (!voice.Playable())
continue;
u32 bufferOffset{};
u32 pendingSamples{constant::MixBufferSize};
while (pendingSamples > 0) {
u32 voiceBufferOffset{};
u32 voiceBufferSize{};
auto &voiceSamples{voice.GetBufferData(pendingSamples, voiceBufferOffset, voiceBufferSize)};
if (voiceBufferSize == 0)
break;
pendingSamples -= voiceBufferSize / constant::StereoChannelCount;
for (auto index{voiceBufferOffset}; index < voiceBufferOffset + voiceBufferSize; index++) {
if (writtenSamples == bufferOffset) {
sampleBuffer[bufferOffset] = skyline::audio::Saturate<i16, i32>(voiceSamples[index] * voice.volume);
writtenSamples++;
} else {
sampleBuffer[bufferOffset] = skyline::audio::Saturate<i16, i32>(sampleBuffer[bufferOffset] + (voiceSamples[index] * voice.volume));
}
bufferOffset++;
}
}
}
}
Result IAudioRenderer::Start(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
playbackState = skyline::audio::AudioOutState::Started;
return {};
}
Result IAudioRenderer::Stop(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
playbackState = skyline::audio::AudioOutState::Stopped;
return {};
}
Result IAudioRenderer::QuerySystemEvent(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
auto handle{state.process->InsertItem(systemEvent)};
Logger::Debug("System Event Handle: 0x{:X}", handle);
response.copyHandles.push_back(handle);
return {};
}
}