f1a28f7a1c
unmapped regions svcQueryMemory will return a valid descriptor for anything in the address space, from 0 to 1 << addrSpaceBits, this was handled incorrectly before and we were only returning descriptors if the address was in a mapped region. If an address in an unmapped region is requested then the extents of the unmapped region up to the address space end are returned. If the address requested is outside of the address space then the extents of the inaccessible address space are returned. To facilitate this support was added to MemoryManager::Get for generating the extents of unmapped regions using the chunk list. |
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.github/workflows | ||
.idea | ||
app | ||
gradle/wrapper | ||
.gitignore | ||
.gitmodules | ||
build.gradle | ||
CONTRIBUTING.md | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
LICENSE.md | ||
README.md | ||
settings.gradle |
Skyline is an experimental emulator that runs on ARMv8 Android™ devices and emulates the functionality of a Nintendo Switch™ system. It's licensed under the MPL, refer to the license file for more information.
Contact
You can contact the core developers of Skyline at our Discord. If you have any questions, feel free to ask. It's also a good place to just keep up with the emulator, as most talk regarding development goes on over there.
Credit
Ryujinx
We've used Ryujinx throughout the project for reference, the amount of accuracy of their HLE kernel implementation is what makes them such an amazing reference. In addition, the team behind the project has been really helpful with any queries we had.
Team yuzu
We have recieved a fair share of advice from the team behind yuzu. Just like the Ryujinx team, they've been really receptive and helpful for any queries we've had and have provided feedback on our code which was extremely useful during the early stages of the emulator.
Switchbrew
We've extensively used Switchbrew whether that be their wiki with it's collosal amount of information on the Switch that has saved us countless hours of time or libnx which was crucial to initial development of the emulator to ensure that our implementations were correct.
Disclaimer
- Nintendo Switch is a trademark of Nintendo Co., Ltd.
- Android is a trademark of Google LLC.