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f7a726e452
Constructing the GPU copy callback in `ConstantBuffers::Load()` ended up taking a fair amount of time despite it almost never being used in practice. By making it optional it can be skipped most of the time and only done when it's actually neccessary by calling `Write()` again if the initial call returned true. |
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assets | ||
cpp | ||
java/emu/skyline | ||
res | ||
shaders | ||
AndroidManifest.xml |