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https://github.com/skyline-emu/skyline.git
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fe5061a8e0
This addresses all CR comments including more codebase-wide changes arising from certain review comments like proper usage of its/it's and consistent contraction of it is into it's. An overhaul was made to the presentation and formatting of `KThread.h` and `LoadBalance` works has been superseded by `GetOptimalCoreForThread` which can be used alongside `InsertThread` or `MigrateToCore`. It makes the API far more atomic and neater. This was a major point of contention for the design prior, it's simplified some code and potentially improved performance.
95 lines
3.9 KiB
C++
95 lines
3.9 KiB
C++
// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#pragma once
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#include <services/serviceman.h>
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namespace skyline {
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namespace service::account {
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namespace result {
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constexpr Result NullArgument(124, 20);
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constexpr Result InvalidArgument(124, 22);
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constexpr Result InvalidInputBuffer(124, 32);
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constexpr Result UserNotFound(124, 100);
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}
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/**
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* @brief An HOS account's user ID
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*/
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struct UserId {
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u64 upper; //!< The upper 64 bits of the user ID
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u64 lower; //!< The lower 64 bits of the user ID
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constexpr bool operator==(const UserId &userId) const = default;
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constexpr bool operator!=(const UserId &userId) const = default;
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};
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/**
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* @brief IAccountServiceForApplication or acc:u0 provides functions for reading user information
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* @url https://switchbrew.org/wiki/Account_services#acc:u0
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*/
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class IAccountServiceForApplication : public BaseService {
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private:
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/**
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* @brief Writes a vector of 128-bit user IDs to an output buffer
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*/
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Result WriteUserList(span <u8> buffer, std::vector<UserId> userIds);
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public:
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IAccountServiceForApplication(const DeviceState &state, ServiceManager &manager);
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/**
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* @brief Checks if the given user ID exists
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*/
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Result GetUserExistence(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
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/**
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* @brief Returns a list of all user accounts on the console
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*/
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Result ListAllUsers(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
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/**
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* @brief Returns a list of all open user accounts on the console
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*/
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Result ListOpenUsers(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
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/**
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* @brief Returns the user ID of the last active user on the console
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*/
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Result GetLastOpenedUser(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
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/**
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* @brief Provides information about the running application for account services to use
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* @url https://switchbrew.org/wiki/Account_services#InitializeApplicationInfoV0
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*/
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Result InitializeApplicationInfoV0(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
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/**
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* @brief Returns a handle to an IProfile which can be used for reading user information
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*/
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Result GetProfile(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
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/**
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* @brief Returns a handle to an IManagerForApplication which can be used for reading Nintendo Online info
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*/
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Result GetBaasAccountManagerForApplication(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
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SERVICE_DECL(
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SFUNC(0x1, IAccountServiceForApplication, GetUserExistence),
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SFUNC(0x2, IAccountServiceForApplication, ListAllUsers),
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SFUNC(0x3, IAccountServiceForApplication, ListOpenUsers),
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SFUNC(0x4, IAccountServiceForApplication, GetLastOpenedUser),
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SFUNC(0x5, IAccountServiceForApplication, GetProfile),
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SFUNC(0x64, IAccountServiceForApplication, InitializeApplicationInfoV0),
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SFUNC(0x65, IAccountServiceForApplication, GetBaasAccountManagerForApplication)
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)
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};
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}
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namespace constant {
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constexpr service::account::UserId DefaultUserId{0x0000000000000001, 0x0000000000000000}; //!< The default user ID
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}
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}
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