mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-30 22:44:22 +01:00
156 lines
5.5 KiB
C
156 lines
5.5 KiB
C
|
/**********************************************************************************
|
||
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
||
|
|
||
|
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
|
||
|
Jerremy Koot (jkoot@snes9x.com)
|
||
|
|
||
|
(c) Copyright 2002 - 2004 Matthew Kendora
|
||
|
|
||
|
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
||
|
|
||
|
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
||
|
|
||
|
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
||
|
|
||
|
(c) Copyright 2002 - 2006 Brad Jorsch (anomie@users.sourceforge.net),
|
||
|
funkyass (funkyass@spam.shaw.ca),
|
||
|
Kris Bleakley (codeviolation@hotmail.com),
|
||
|
Nach (n-a-c-h@users.sourceforge.net), and
|
||
|
zones (kasumitokoduck@yahoo.com)
|
||
|
|
||
|
BS-X C emulator code
|
||
|
(c) Copyright 2005 - 2006 Dreamer Nom,
|
||
|
zones
|
||
|
|
||
|
C4 x86 assembler and some C emulation code
|
||
|
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
||
|
Nach,
|
||
|
zsKnight (zsknight@zsnes.com)
|
||
|
|
||
|
C4 C++ code
|
||
|
(c) Copyright 2003 - 2006 Brad Jorsch,
|
||
|
Nach
|
||
|
|
||
|
DSP-1 emulator code
|
||
|
(c) Copyright 1998 - 2006 _Demo_,
|
||
|
Andreas Naive (andreasnaive@gmail.com)
|
||
|
Gary Henderson,
|
||
|
Ivar (ivar@snes9x.com),
|
||
|
John Weidman,
|
||
|
Kris Bleakley,
|
||
|
Matthew Kendora,
|
||
|
Nach,
|
||
|
neviksti (neviksti@hotmail.com)
|
||
|
|
||
|
DSP-2 emulator code
|
||
|
(c) Copyright 2003 John Weidman,
|
||
|
Kris Bleakley,
|
||
|
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
||
|
Matthew Kendora,
|
||
|
neviksti
|
||
|
|
||
|
|
||
|
DSP-3 emulator code
|
||
|
(c) Copyright 2003 - 2006 John Weidman,
|
||
|
Kris Bleakley,
|
||
|
Lancer,
|
||
|
z80 gaiden
|
||
|
|
||
|
DSP-4 emulator code
|
||
|
(c) Copyright 2004 - 2006 Dreamer Nom,
|
||
|
John Weidman,
|
||
|
Kris Bleakley,
|
||
|
Nach,
|
||
|
z80 gaiden
|
||
|
|
||
|
OBC1 emulator code
|
||
|
(c) Copyright 2001 - 2004 zsKnight,
|
||
|
pagefault (pagefault@zsnes.com),
|
||
|
Kris Bleakley,
|
||
|
Ported from x86 assembler to C by sanmaiwashi
|
||
|
|
||
|
SPC7110 and RTC C++ emulator code
|
||
|
(c) Copyright 2002 Matthew Kendora with research by
|
||
|
zsKnight,
|
||
|
John Weidman,
|
||
|
Dark Force
|
||
|
|
||
|
S-DD1 C emulator code
|
||
|
(c) Copyright 2003 Brad Jorsch with research by
|
||
|
Andreas Naive,
|
||
|
John Weidman
|
||
|
|
||
|
S-RTC C emulator code
|
||
|
(c) Copyright 2001-2006 byuu,
|
||
|
John Weidman
|
||
|
|
||
|
ST010 C++ emulator code
|
||
|
(c) Copyright 2003 Feather,
|
||
|
John Weidman,
|
||
|
Kris Bleakley,
|
||
|
Matthew Kendora
|
||
|
|
||
|
Super FX x86 assembler emulator code
|
||
|
(c) Copyright 1998 - 2003 _Demo_,
|
||
|
pagefault,
|
||
|
zsKnight,
|
||
|
|
||
|
Super FX C emulator code
|
||
|
(c) Copyright 1997 - 1999 Ivar,
|
||
|
Gary Henderson,
|
||
|
John Weidman
|
||
|
|
||
|
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
|
||
|
(c) Copyright 1998 - 2003 Brad Martin
|
||
|
(c) Copyright 1998 - 2006 Charles Bilyue'
|
||
|
|
||
|
SH assembler code partly based on x86 assembler code
|
||
|
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
||
|
|
||
|
2xSaI filter
|
||
|
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
||
|
|
||
|
HQ2x filter
|
||
|
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
||
|
|
||
|
Specific ports contains the works of other authors. See headers in
|
||
|
individual files.
|
||
|
|
||
|
Snes9x homepage: http://www.snes9x.com
|
||
|
|
||
|
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
||
|
and source form, for non-commercial purposes, is hereby granted without
|
||
|
fee, providing that this license information and copyright notice appear
|
||
|
with all copies and any derived work.
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied
|
||
|
warranty. In no event shall the authors be held liable for any damages
|
||
|
arising from the use of this software or it's derivatives.
|
||
|
|
||
|
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
||
|
seek permission of the copyright holders first. Commercial use includes,
|
||
|
but is not limited to, charging money for Snes9x or software derived from
|
||
|
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
||
|
using Snes9x as a promotion for your commercial product.
|
||
|
|
||
|
The copyright holders request that bug fixes and improvements to the code
|
||
|
should be forwarded to them so everyone can benefit from the modifications
|
||
|
in future versions.
|
||
|
|
||
|
Super NES and Super Nintendo Entertainment System are trademarks of
|
||
|
Nintendo Co., Limited and its subsidiary companies.
|
||
|
**********************************************************************************/
|
||
|
|
||
|
|
||
|
#ifndef _CPUOPS_H_
|
||
|
#define _CPUOPS_H_
|
||
|
void S9xOpcode_NMI ();
|
||
|
void S9xOpcode_IRQ ();
|
||
|
|
||
|
#define CHECK_FOR_IRQ() \
|
||
|
if (CPU.IRQActive && !CheckFlag (IRQ) && !Settings.DisableIRQ) \
|
||
|
S9xOpcode_IRQ()
|
||
|
|
||
|
#endif
|
||
|
|