snes9xgx/source/gui/gui_button.cpp

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/****************************************************************************
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* libwiigui
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*
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* Tantric 2009
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*
* gui_button.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
/**
* Constructor for the GuiButton class.
*/
GuiButton::GuiButton(int w, int h)
{
width = w;
height = h;
image = NULL;
imageOver = NULL;
imageHold = NULL;
imageClick = NULL;
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icon = NULL;
iconOver = NULL;
iconHold = NULL;
iconClick = NULL;
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for(int i=0; i < 3; i++)
{
label[i] = NULL;
labelOver[i] = NULL;
labelHold[i] = NULL;
labelClick[i] = NULL;
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}
soundOver = NULL;
soundHold = NULL;
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soundClick = NULL;
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tooltip = NULL;
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selectable = true;
holdable = false;
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clickable = true;
}
/**
* Destructor for the GuiButton class.
*/
GuiButton::~GuiButton()
{
}
void GuiButton::SetImage(GuiImage* img)
{
image = img;
if(img) img->SetParent(this);
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}
void GuiButton::SetImageOver(GuiImage* img)
{
imageOver = img;
if(img) img->SetParent(this);
}
void GuiButton::SetImageHold(GuiImage* img)
{
imageHold = img;
if(img) img->SetParent(this);
}
void GuiButton::SetImageClick(GuiImage* img)
{
imageClick = img;
if(img) img->SetParent(this);
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}
void GuiButton::SetIcon(GuiImage* img)
{
icon = img;
if(img) img->SetParent(this);
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}
void GuiButton::SetIconOver(GuiImage* img)
{
iconOver = img;
if(img) img->SetParent(this);
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}
void GuiButton::SetIconHold(GuiImage* img)
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{
iconHold = img;
if(img) img->SetParent(this);
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}
void GuiButton::SetIconClick(GuiImage* img)
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{
iconClick = img;
if(img) img->SetParent(this);
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}
void GuiButton::SetLabel(GuiText* txt, int n)
{
label[n] = txt;
if(txt) txt->SetParent(this);
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}
void GuiButton::SetLabelOver(GuiText* txt, int n)
{
labelOver[n] = txt;
if(txt) txt->SetParent(this);
}
void GuiButton::SetLabelHold(GuiText* txt, int n)
{
labelHold[n] = txt;
if(txt) txt->SetParent(this);
}
void GuiButton::SetLabelClick(GuiText* txt, int n)
{
labelClick[n] = txt;
if(txt) txt->SetParent(this);
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}
void GuiButton::SetSoundOver(GuiSound * snd)
{
soundOver = snd;
}
void GuiButton::SetSoundHold(GuiSound * snd)
{
soundHold = snd;
}
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void GuiButton::SetSoundClick(GuiSound * snd)
{
soundClick = snd;
}
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void GuiButton::SetTooltip(GuiTooltip* t)
{
tooltip = t;
if(t)
tooltip->SetParent(this);
}
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/**
* Draw the button on screen
*/
void GuiButton::Draw()
{
if(!this->IsVisible())
return;
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if(state == STATE_SELECTED || state == STATE_HELD)
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{
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if(imageOver)
imageOver->Draw();
else if(image) // draw image
image->Draw();
if(iconOver)
iconOver->Draw();
else if(icon) // draw icon
icon->Draw();
// draw text
if(labelOver[0])
labelOver[0]->Draw();
else if(label[0])
label[0]->Draw();
if(labelOver[1])
labelOver[1]->Draw();
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else if(label[1])
label[1]->Draw();
if(labelOver[2])
labelOver[2]->Draw();
else if(label[2])
label[2]->Draw();
}
else
{
if(image) // draw image
image->Draw();
if(icon) // draw icon
icon->Draw();
// draw text
if(label[0])
label[0]->Draw();
if(label[1])
label[1]->Draw();
if(label[2])
label[2]->Draw();
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}
this->UpdateEffects();
}
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void GuiButton::DrawTooltip()
{
if(tooltip)
tooltip->DrawTooltip();
}
void GuiButton::ResetText()
{
for(int i=0; i<3; i++)
{
if(label[i])
label[i]->ResetText();
if(labelOver[i])
labelOver[i]->ResetText();
}
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if(tooltip)
tooltip->ResetText();
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}
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void GuiButton::Update(GuiTrigger * t)
{
if(state == STATE_CLICKED || state == STATE_DISABLED || !t)
return;
else if(parentElement && parentElement->GetState() == STATE_DISABLED)
return;
#ifdef HW_RVL
// cursor
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if(t->wpad->ir.valid && t->chan >= 0)
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{
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if(this->IsInside(t->wpad->ir.x, t->wpad->ir.y))
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{
if(state == STATE_DEFAULT) // we weren't on the button before!
{
this->SetState(STATE_SELECTED, t->chan);
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if(this->Rumble())
rumbleRequest[t->chan] = 1;
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if(soundOver)
soundOver->Play();
if(effectsOver && !effects)
{
// initiate effects
effects = effectsOver;
effectAmount = effectAmountOver;
effectTarget = effectTargetOver;
}
}
}
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else
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{
if(state == STATE_SELECTED && (stateChan == t->chan || stateChan == -1))
this->ResetState();
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if(effectTarget == effectTargetOver && effectAmount == effectAmountOver)
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{
// initiate effects (in reverse)
effects = effectsOver;
effectAmount = -effectAmountOver;
effectTarget = 100;
}
}
}
#endif
// button triggers
if(this->IsClickable())
{
s32 wm_btns, wm_btns_trig, cc_btns, cc_btns_trig, wiidrc_btns, wiidrc_btns_trig;
for(int i=0; i<5; i++)
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{
if(trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan))
{
// higher 16 bits only (wiimote)
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wm_btns = t->wpad->btns_d << 16;
wm_btns_trig = trigger[i]->wpad->btns_d << 16;
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// lower 16 bits only (classic controller)
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cc_btns = t->wpad->btns_d >> 16;
cc_btns_trig = trigger[i]->wpad->btns_d >> 16;
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// Wii U Gamepad
wiidrc_btns = t->wiidrcdata.btns_d;
wiidrc_btns_trig = trigger[i]->wiidrcdata.btns_d;
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if(
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(t->wpad->btns_d > 0 &&
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(wm_btns == wm_btns_trig ||
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(cc_btns == cc_btns_trig && t->wpad->exp.type == EXP_CLASSIC))) ||
(t->pad.btns_d == trigger[i]->pad.btns_d && t->pad.btns_d > 0) ||
(wiidrc_btns == wiidrc_btns_trig && wiidrc_btns > 0))
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{
if(t->chan == stateChan || stateChan == -1)
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{
if(state == STATE_SELECTED)
{
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if(!t->wpad->ir.valid || this->IsInside(t->wpad->ir.x, t->wpad->ir.y))
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{
this->SetState(STATE_CLICKED, t->chan);
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if(soundClick)
soundClick->Play();
}
}
else if(trigger[i]->type == TRIGGER_BUTTON_ONLY)
{
this->SetState(STATE_CLICKED, t->chan);
}
else if(trigger[i]->type == TRIGGER_BUTTON_ONLY_IN_FOCUS &&
parentElement->IsFocused())
{
this->SetState(STATE_CLICKED, t->chan);
}
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}
}
}
}
}
if(this->IsHoldable())
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{
bool held = false;
s32 wm_btns, wm_btns_h, wm_btns_trig, cc_btns, cc_btns_h, cc_btns_trig, wiidrc_btns, wiidrc_btns_h, wiidrc_btns_trig;
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for(int i=0; i<5; i++)
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{
if(trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan))
{
// higher 16 bits only (wiimote)
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wm_btns = t->wpad->btns_d << 16;
wm_btns_h = t->wpad->btns_h << 16;
wm_btns_trig = trigger[i]->wpad->btns_h << 16;
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// lower 16 bits only (classic controller)
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cc_btns = t->wpad->btns_d >> 16;
cc_btns_h = t->wpad->btns_h >> 16;
cc_btns_trig = trigger[i]->wpad->btns_h >> 16;
// Wii U Gamepad
wiidrc_btns = t->wiidrcdata.btns_d;
wiidrc_btns_h = t->wiidrcdata.btns_h;
wiidrc_btns_trig = trigger[i]->wiidrcdata.btns_h;
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if(
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(t->wpad->btns_d > 0 &&
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(wm_btns == wm_btns_trig ||
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(cc_btns == cc_btns_trig && t->wpad->exp.type == EXP_CLASSIC))) ||
(t->pad.btns_d == trigger[i]->pad.btns_h && t->pad.btns_d > 0) ||
(wiidrc_btns == wiidrc_btns_trig && wiidrc_btns > 0))
{
if(trigger[i]->type == TRIGGER_HELD && state == STATE_SELECTED &&
(t->chan == stateChan || stateChan == -1))
this->SetState(STATE_CLICKED, t->chan);
}
if(
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(t->wpad->btns_h > 0 &&
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(wm_btns_h == wm_btns_trig ||
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(cc_btns_h == cc_btns_trig && t->wpad->exp.type == EXP_CLASSIC))) ||
(t->pad.btns_h == trigger[i]->pad.btns_h && t->pad.btns_h > 0) ||
(wiidrc_btns_h == wiidrc_btns_trig && wiidrc_btns_h > 0))
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{
if(trigger[i]->type == TRIGGER_HELD)
held = true;
}
if(!held && state == STATE_HELD && stateChan == t->chan)
{
this->ResetState();
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}
else if(held && state == STATE_CLICKED && stateChan == t->chan)
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{
this->SetState(STATE_HELD, t->chan);
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}
}
}
}
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if(updateCB)
updateCB(this);
}