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https://github.com/dborth/snes9xgx.git
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48 lines
2.2 KiB
C++
48 lines
2.2 KiB
C++
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/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#define _TILEIMPL_CPP_
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#include "tileimpl.h"
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namespace TileImpl {
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template<class MATH, class BPSTART>
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void HiresBase<MATH, BPSTART>::Draw(uint8 N, uint8 M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2)
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{
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if (Z1 > GFX.DB[Offset + 2 * N] && (M))
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{
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GFX.S[Offset + 2 * N + 1] = MATH::Calc(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + 2 * N], GFX.SubZBuffer[Offset + 2 * N]);
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if ((OffsetInLine + 2 * N ) != (SNES_WIDTH - 1) << 1)
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GFX.S[Offset + 2 * N + 2] = MATH::Calc((GFX.ClipColors ? 0 : GFX.SubScreen[Offset + 2 * N + 2]), GFX.RealScreenColors[Pix], GFX.SubZBuffer[Offset + 2 * N]);
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if ((OffsetInLine + 2 * N) == 0 || (OffsetInLine + 2 * N) == GFX.RealPPL)
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GFX.S[Offset + 2 * N] = MATH::Calc((GFX.ClipColors ? 0 : GFX.SubScreen[Offset + 2 * N]), GFX.RealScreenColors[Pix], GFX.SubZBuffer[Offset + 2 * N]);
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GFX.DB[Offset + 2 * N] = GFX.DB[Offset + 2 * N + 1] = Z2;
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}
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}
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// hires double width
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template struct Renderers<DrawTile16, Hires>;
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template struct Renderers<DrawClippedTile16, Hires>;
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template struct Renderers<DrawMosaicPixel16, Hires>;
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template struct Renderers<DrawBackdrop16, Hires>;
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template struct Renderers<DrawMode7MosaicBG1, Hires>;
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template struct Renderers<DrawMode7BG1, Hires>;
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template struct Renderers<DrawMode7MosaicBG2, Hires>;
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template struct Renderers<DrawMode7BG2, Hires>;
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// hires double width interlace
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template struct Renderers<DrawTile16, HiresInterlace>;
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template struct Renderers<DrawClippedTile16, HiresInterlace>;
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template struct Renderers<DrawMosaicPixel16, HiresInterlace>;
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//template struct Renderers<DrawBackdrop16, Hires>;
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//template struct Renderers<DrawMode7MosaicBG1, Hires>;
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//template struct Renderers<DrawMode7BG1, Hires>;
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//template struct Renderers<DrawMode7MosaicBG2, Hires>;
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//template struct Renderers<DrawMode7BG2, Hires>;
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} // namespace TileImpl
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