snes9xgx/source/xenon/freeze.cpp

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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "snes9x.h"
#include "memmap.h"
#include "soundux.h"
#include "snapshot.h"
#include "srtc.h"
int
GetMem (char *buffer, int len)
{
printf("%s:%d\n", __FILE__, __LINE__); while (1);
}
void
NGCFreezeBlock (char *name, uint8 * block, int size)
{
printf("%s:%d\n", __FILE__, __LINE__); while (1);
}
/****************************************************************************
* NGCFreezeMembuffer
*
* Copies a snapshot of Snes9x state into memory
***************************************************************************/
static int
NGCFreezeMemBuffer ()
{
printf("%s:%d\n", __FILE__, __LINE__); while (1);
return 0;
}
/****************************************************************************
* NGCFreezeGame
*
* Do freeze game for Nintendo Gamecube
***************************************************************************/
int
NGCFreezeGame (char * filepath, int method, bool silent)
{
printf("%s:%d\n", __FILE__, __LINE__); while (1);
}
int
NGCFreezeGameAuto (int method, bool silent)
{
printf("%s:%d\n", __FILE__, __LINE__); while (1);
}
/****************************************************************************
* NGCUnFreezeBlock
***************************************************************************/
int
NGCUnFreezeBlock (char *name, uint8 * block, int size)
{
printf("%s:%d\n", __FILE__, __LINE__); while (1);
}
/****************************************************************************
* NGCUnfreezeGame
***************************************************************************/
int
NGCUnfreezeGame (char * filepath, int method, bool silent)
{
printf("%s:%d\n", __FILE__, __LINE__); while (1);
}