snes9xgx/source/filter.h

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/****************************************************************************
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* Snes9x Nintendo Wii/Gamecube Port
*
* Michniewski 2008
*
* filter.h
*
* Filters Header File
****************************************************************************/
#ifndef _FILTER_H_
#define _FILTER_H_
#include <gccore.h>
#include <ogcsys.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include "snes9x/snes9x.h"
enum RenderFilter{
FILTER_NONE = 0,
FILTER_HQ2X,
FILTER_HQ2XS,
FILTER_HQ2XBOLD,
FILTER_SCALE2X,
FILTER_TVMODE,
FILTER_2XBR,
FILTER_2XBRLV1,
FILTER_DDT,
NUM_FILTERS
};
#define EXT_WIDTH (MAX_SNES_WIDTH + 4)
#define EXT_PITCH (EXT_WIDTH * 2)
#define EXT_HEIGHT (MAX_SNES_HEIGHT + 4)
// Offset into buffer to allow a two pixel border around the whole rendered
// SNES image. This is a speed up hack to allow some of the image processing
// routines to access black pixel data outside the normal bounds of the buffer.
#define EXT_OFFSET (EXT_PITCH * 2 + 2 * 2)
typedef void (*TFilterMethod)(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height);
extern TFilterMethod FilterMethod;
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extern unsigned char * filtermem;
void SelectFilterMethod ();
const char* GetFilterName (RenderFilter filterID);
int GetFilterScale(RenderFilter filterID);
void InitLUTs();
void SetupFormat();
#endif