mirror of
https://github.com/dborth/snes9xgx.git
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135 lines
2.0 KiB
C++
135 lines
2.0 KiB
C++
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/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
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* Tantric February 2009
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*
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* gui_sound.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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/**
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* Constructor for the GuiSound class.
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*/
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GuiSound::GuiSound(const u8 * snd, s32 len, int t)
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{
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sound = snd;
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length = len;
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type = t;
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voice = -1;
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volume = 100;
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}
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/**
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* Destructor for the GuiSound class.
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*/
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GuiSound::~GuiSound()
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{
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}
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void GuiSound::Play()
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{
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#ifndef NO_SOUND
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int vol;
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switch(type)
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{
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case SOUND_PCM:
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vol = 255*(volume/100.0)*(GCSettings.SFXVolume/100.0);
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voice = ASND_GetFirstUnusedVoice();
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if(voice >= 0)
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ASND_SetVoice(voice, VOICE_MONO_8BIT, 8000, 0,
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(u8 *)sound, length, vol, vol, NULL);
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break;
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case SOUND_OGG:
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voice = 0;
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PlayOgg(mem_open((char *)sound, length), 0, OGG_INFINITE_TIME);
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SetVolumeOgg(255*(volume/100.0));
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break;
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}
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#endif
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}
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void GuiSound::Stop()
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{
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#ifndef NO_SOUND
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if(voice < 0)
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return;
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switch(type)
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{
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case SOUND_PCM:
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ASND_StopVoice(voice);
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break;
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case SOUND_OGG:
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StopOgg();
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break;
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}
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#endif
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}
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void GuiSound::Pause()
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{
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#ifndef NO_SOUND
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if(voice < 0)
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return;
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switch(type)
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{
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case SOUND_PCM:
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ASND_PauseVoice(voice, 1);
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break;
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case SOUND_OGG:
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PauseOgg(1);
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break;
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}
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#endif
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}
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void GuiSound::Resume()
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{
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#ifndef NO_SOUND
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if(voice < 0)
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return;
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switch(type)
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{
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case SOUND_PCM:
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ASND_PauseVoice(voice, 0);
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break;
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case SOUND_OGG:
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PauseOgg(0);
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break;
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}
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#endif
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}
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void GuiSound::SetVolume(int vol)
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{
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#ifndef NO_SOUND
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volume = vol;
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if(voice < 0)
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return;
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int newvol = 255*(volume/100.0)*(GCSettings.SFXVolume/100.0);
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switch(type)
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{
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case SOUND_PCM:
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ASND_ChangeVolumeVoice(voice, newvol, newvol);
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break;
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case SOUND_OGG:
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SetVolumeOgg(255*(volume/100.0));
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break;
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}
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#endif
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}
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