snes9xgx/source/snes9x/apudebug.cpp

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/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2007 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#include "snes9x.h"
#include "spc700.h"
#include "apu.h"
#include "soundux.h"
#include "cpuexec.h"
#ifdef DEBUGGER
extern int32 env_counter_table[32];
FILE *apu_trace = NULL;
static char *S9xMnemonics [256] = {
"NOP", "TCALL 0", "SET1 $%02X.0", "BBS $%02X.0,$%04X",
"OR A,$%02X", "OR A,!$%04X", "OR A,(X)", "OR A,[$%02X+X]",
"OR A,#$%02X", "OR $%02X,$%02X", "OR1 C,$%04X.%d", "ASL $%02X",
"MOV !$%04X,Y", "PUSH PSW", "TSET1 !$%04X", "BRK",
"BPL $%04X", "TCALL 1", "CLR1 $%02X.0", "BBC $%02X.0,$%04X",
"OR A,$%02X+X", "OR A,!$%04X+X", "OR A,!$%04X+Y", "OR A,[$%02X]+Y",
"OR $%02X,#$%02X", "OR (X),(Y)", "DECW $%02X", "ASL $%02X+X",
"ASL A", "DEC X", "CMP X,!$%04X", "JMP [!$%04X+X]",
"CLRP", "TCALL 2", "SET1 $%02X.1", "BBS $%02X.1,$%04X",
"AND A,$%02X", "AND A,!$%04X", "AND A,(X)", "AND A,[$%02X+X]",
"AND A,#$%02X", "AND $%02X,$%02X", "OR1 C,/$%04X.%d", "ROL $%02X",
"ROL !$%04X", "PUSH A", "CBNE $%02X,$%04X", "BRA $%04X",
"BMI $%04X", "TCALL 3", "CLR1 $%02X.1", "BBC $%02X.1,$%04X",
"AND A,$%02X+X", "AND A,!$%04X+X", "AND A,!$%04X+Y", "AND A,[$%02X]+Y",
"AND $%02X,#$%02X", "AND (X),(Y)", "INCW $%02X", "ROL $%02X+X",
"ROL A", "INC X", "CMP X,$%02X", "CALL !$%04X",
"SETP", "TCALL 4", "SET1 $%02X.2", "BBS $%02X.2,$%04X",
"EOR A,$%02X", "EOR A,!$%04X", "EOR A,(X)", "EOR A,[$%02X+X]",
"EOR A,#$%02X", "EOR $%02X,$%02X", "AND1 C,$%04X.%d", "LSR $%02X",
"LSR !$%04X", "PUSH X", "TCLR1 !$%04X", "PCALL $%02X",
"BVC $%04X", "TCALL 5", "CLR1 $%02X.2", "BBC $%02X.2,$%04X",
"EOR A,$%02X+X", "EOR A,!$%04X+X", "EOR A,!$%04X+Y", "EOR A,[$%02X]+Y",
"EOR $%02X,#$%02X", "EOR (X),(Y)", "CMPW YA,$%02X", "LSR $%02X+X",
"LSR A", "MOV X,A", "CMP Y,!$%04X", "JMP !$%04X",
"CLRC", "TCALL 6", "SET1 $%02X.3", "BBS $%02X.3,$%04X",
"CMP A,$%02X", "CMP A,!$%04X", "CMP A,(X)", "CMP A,[$%02X+X]",
"CMP A,#$%02X", "CMP $%02X,$%02X", "AND1 C,/$%04X.%d", "ROR $%02X",
"ROR !$%04X", "PUSH Y", "DBNZ $%02X,$%04X", "RET",
"BVS $%04X", "TCALL 7", "CLR1 $%02X.3", "BBC $%02X.3,$%04X",
"CMP A,$%02X+X", "CMP A,!$%04X+X", "CMP A,!$%04X+Y", "CMP A,[$%02X]+Y",
"CMP $%02X,#$%02X", "CMP (X),(Y)", "ADDW YA,$%02X", "ROR $%02X+X",
"ROR A", "MOV A,X", "CMP Y,$%02X", "RET1",
"SETC", "TCALL 8", "SET1 $%02X.4", "BBS $%02X.4,$%04X",
"ADC A,$%02X", "ADC A,!$%04X", "ADC A,(X)", "ADC A,[$%02X+X]",
"ADC A,#$%02X", "ADC $%02X,$%02X", "EOR1 C,$%04X.%d", "DEC $%02X",
"DEC !$%04X", "MOV Y,#$%02X", "POP PSW", "MOV $%02X,#$%02X",
"BCC $%04X", "TCALL 9", "CLR1 $%02X.4", "BBC $%02X.4,$%04X",
"ADC A,$%02X+X", "ADC A,!$%04X+X", "ADC A,!$%04X+Y", "ADC A,[$%02X]+Y",
"ADC $%02X,#$%02X", "ADC (X),(Y)", "SUBW YA,$%02X", "DEC $%02X+X",
"DEC A", "MOV X,SP", "DIV YA,X", "XCN A",
"EI", "TCALL 10", "SET1 $%02X.5", "BBS $%02X.5,$%04X",
"SBC A,$%02X", "SBC A,!$%04X", "SBC A,(X)", "SBC A,[$%02X+X]",
"SBC A,#$%02X", "SBC $%02X,$%02X", "MOV1 C,$%04X.%d", "INC $%02X",
"INC !$%04X", "CMP Y,#$%02X", "POP A", "MOV (X)+,A",
"BCS $%04X", "TCALL 11", "CLR1 $%02X.5", "BBC $%02X.5,$%04X",
"SBC A,$%02X+X", "SBC A,!$%04X+X", "SBC A,!$%04X+Y", "SBC A,[$%02X]+Y",
"SBC $%02X,#$%02X", "SBC (X),(Y)", "MOVW YA,$%02X", "INC $%02X+X",
"INC A", "MOV SP,X", "DAS A", "MOV A,(X)+",
"DI", "TCALL 12", "SET1 $%02X.6", "BBS $%02X.6,$%04X",
"MOV $%02X,A", "MOV !$%04X,A", "MOV (X),A", "MOV [$%02X+X],A",
"CMP X,#$%02X", "MOV !$%04X,X", "MOV1 $%04X.%d,C", "MOV $%02X,Y",
"ASL !$%04X", "MOV X,#$%02X", "POP X", "MUL YA",
"BNE $%04X", "TCALL 13", "CLR1 $%02X.6", "BBC $%02X.6,$%04X",
"MOV $%02X+X,A", "MOV !$%04X+X,A", "MOV !$%04X+Y,A", "MOV [$%02X]+Y,A",
"MOV $%02X,X", "MOV $%02X+Y,X", "MOVW $%02X,YA", "MOV $%02X+X,Y",
"DEC Y", "MOV A,Y", "CBNE $%02X+X,$%04X", "DAA A",
"CLRV", "TCALL 14", "SET1 $%02X.7", "BBS $%02X.7,$%04X",
"MOV A,$%02X", "MOV A,!$%04X", "MOV A,(X)", "MOV A,[$%02X+X]",
"MOV A,#$%02X", "MOV X,!$%04X", "NOT1 $%04X.%d", "MOV Y,$%02X",
"MOV Y,!$%04X", "NOTC", "POP Y", "SLEEP",
"BEQ $%04X", "TCALL 15", "CLR1 $%02X.7", "BBC $%02X.7,$%04X",
"MOV A,$%02X+X", "MOV A,!$%04X+X", "MOV A,!$%04X+Y", "MOV A,[$%02X]+Y",
"MOV X,$%02X", "MOV X,$%02X+Y", "MOV $%02X,$%02X", "MOV Y,$%02X+X",
"INC Y", "MOV Y,A", "DBNZ Y,$%04X", "STOP"
};
#undef ABS
#define DP 0
#define ABS 1
#define IM 2
#define DP2DP 3
#define DPIM 4
#define DPREL 5
#define ABSBIT 6
#define REL 7
static uint8 Modes [256] = {
IM, IM, DP, DPREL,
DP, ABS, IM, DP,
DP, DP2DP, ABSBIT, DP,
ABS, IM, ABS, IM,
REL, IM, DP, DPREL,
DP, ABS, ABS, DP,
DPIM, IM, DP, DP,
IM, IM, ABS, ABS,
IM, IM, DP, DPREL,
DP, ABS, IM, DP,
DP, DP2DP, ABSBIT, DP,
ABS, IM, DPREL, REL,
REL, IM, DP, DPREL,
DP, ABS, ABS, DP,
DPIM, IM, DP, DP,
IM, IM, DP, ABS,
IM, IM, DP, DPREL,
DP, ABS, IM, DP,
DP, DP2DP, ABSBIT, DP,
ABS, IM, ABS, DP,
REL, IM, DP, DPREL,
DP, ABS, ABS, DP,
DPIM, IM, DP, DP,
IM, IM, ABS, ABS,
IM, IM, DP, DPREL,
DP, ABS, IM, DP,
DP, DP2DP, ABSBIT, DP,
ABS, IM, DPREL, IM,
REL, IM, DP, DPREL,
DP, ABS, ABS, DP,
DPIM, IM, DP, DP,
IM, IM, DP, IM,
IM, IM, DP, DPREL,
DP, ABS, IM, DP,
DP, DP2DP, ABSBIT, DP,
ABS, DP, IM, DPIM,
REL, IM, DP, DPREL,
DP, ABS, ABS, DP,
DPIM, IM, DP, DP,
IM, IM, IM, IM,
IM, IM, DP, DPREL,
DP, ABS, IM, DP,
DP, DP2DP, ABSBIT, DP,
ABS, DP, IM, IM,
REL, IM, DP, DPREL,
DP, ABS, ABS, DP,
DPIM, IM, DP, DP,
IM, IM, IM, IM,
IM, IM, DP, DPREL,
DP, ABS, IM, DP,
DP, ABS, ABSBIT, DP,
ABS, DP, IM, IM,
REL, IM, DP, DPREL,
DP, ABS, ABS, DP,
DP, DP, DP, DP,
IM, IM, DPREL, IM,
IM, IM, DP, DPREL,
DP, ABS, IM, DP,
DP, ABS, ABSBIT, DP,
ABS, IM, IM, IM,
REL, IM, DP, DPREL,
DP, ABS, ABS, DP,
DP, DP, DP2DP, DP,
IM, IM, REL, IM
};
static uint8 ModesToBytes [] = {
2, 3, 1, 3, 3, 3, 3, 2
};
static FILE *SoundTracing = NULL;
void S9xOpenCloseSoundTracingFile (bool8 open)
{
if (open && !SoundTracing)
{
SoundTracing = fopen ("sound_trace.log", "w");
}
else
if (!open && SoundTracing)
{
fclose (SoundTracing);
SoundTracing = NULL;
}
}
void S9xTraceSoundDSP (const char *s, int i1 = 0, int i2 = 0, int i3 = 0,
int i4 = 0, int i5 = 0, int i6 = 0, int i7 = 0)
{
fprintf (SoundTracing, s, i1, i2, i3, i4, i5, i6, i7);
}
int S9xTraceAPU ()
{
char buffer [200];
uint8 b = S9xAPUOPrint (buffer, IAPU.PC - IAPU.RAM);
if (apu_trace == NULL)
apu_trace = fopen ("apu_trace.log", "wb");
fprintf (apu_trace, "%s\n", buffer);
return (b);
}
int S9xAPUOPrint (char *buffer, uint16 Address)
{
char mnem [100];
uint8 *p = IAPU.RAM + Address;
int mode = Modes [*p];
int bytes = ModesToBytes [mode];
switch (bytes)
{
case 1:
sprintf (buffer, "%04X %02X ", p - IAPU.RAM, *p);
break;
case 2:
sprintf (buffer, "%04X %02X %02X ", p - IAPU.RAM, *p,
*(p + 1));
break;
case 3:
sprintf (buffer, "%04X %02X %02X %02X ", p - IAPU.RAM, *p,
*(p + 1), *(p + 2));
break;
}
switch (mode)
{
case DP:
sprintf (mnem, S9xMnemonics [*p], *(p + 1));
break;
case ABS:
sprintf (mnem, S9xMnemonics [*p], *(p + 1) + (*(p + 2) << 8));
break;
case IM:
sprintf (mnem, S9xMnemonics [*p]);
break;
case DP2DP:
sprintf (mnem, S9xMnemonics [*p], *(p + 2), *(p + 1));;
break;
case DPIM:
sprintf (mnem, S9xMnemonics [*p], *(p + 2), *(p + 1));;
break;
case DPREL:
sprintf (mnem, S9xMnemonics [*p], *(p + 1),
(int) (p + 3 - IAPU.RAM) + (signed char) *(p + 2));
break;
case ABSBIT:
sprintf (mnem, S9xMnemonics [*p], (*(p + 1) + (*(p + 2) << 8)) & 0x1fff,
*(p + 2) >> 5);
break;
case REL:
sprintf (mnem, S9xMnemonics [*p],
(int) (p + 2 - IAPU.RAM) + (signed char) *(p + 1));
break;
}
sprintf (buffer, "%s %-20s A:%02X X:%02X Y:%02X S:%02X P:%c%c%c%c%c%c%c%c %03ld %04ld %04d",
buffer, mnem,
APURegisters.YA.B.A, APURegisters.X, APURegisters.YA.B.Y,
APURegisters.S,
APUCheckNegative () ? 'N' : 'n',
APUCheckOverflow () ? 'V' : 'v',
APUCheckDirectPage () ? 'P' : 'p',
APUCheckBreak () ? 'B' : 'b',
APUCheckHalfCarry () ? 'H' : 'h',
APUCheckInterrupt () ? 'I' : 'i',
APUCheckZero () ? 'Z' : 'z',
APUCheckCarry () ? 'C' : 'c',
CPU.V_Counter,
CPU.Cycles,
APU.Cycles >> SNES_APU_ACCURACY);
return (bytes);
}
const char *as_binary (uint8 data)
{
static char buf [9];
for (int i = 7; i >= 0; i--)
buf [7 - i] = ((data & (1 << i)) != 0) + '0';
buf [8] = 0;
return (buf);
}
void S9xPrintAPUState ()
{
printf ("Master volume left: %d, right: %d\n",
SoundData.master_volume_left, SoundData.master_volume_right);
printf ("Echo: %s %s, Delay: %d Feedback: %d Left: %d Right: %d\n",
SoundData.echo_write_enabled ? "on" : "off",
as_binary (SoundData.echo_enable),
SoundData.echo_buffer_size >> 9,
SoundData.echo_feedback, SoundData.echo_volume_left,
SoundData.echo_volume_right);
printf ("Noise: %s, Frequency: %d, Pitch mod: %s\n", as_binary (APU.DSP [APU_NON]),
env_counter_table [APU.DSP [APU_FLG] & 0x1f],
as_binary (SoundData.pitch_mod));
extern int FilterTaps [8];
printf ("Filter: ");
for (int i = 0; i < 8; i++)
printf ("%03d, ", FilterTaps [i]);
printf ("\n");
for (int J = 0; J < 8; J++)
{
register Channel *ch = &SoundData.channels[J];
printf ("%d: ", J);
if (ch->state == SOUND_SILENT)
{
printf ("off\n");
}
else
if (!(so.sound_switch & (1 << J)))
printf ("muted by user using channel on/off toggle\n");
else
{
int freq = ch->hertz;
if (APU.DSP [APU_NON] & (1 << J)) //ch->type == SOUND_NOISE)
{
freq = env_counter_table [APU.DSP [APU_FLG] & 0x1f];
printf ("noise, ");
}
else
printf ("sample %d, ", APU.DSP [APU_SRCN + J * 0x10]);
printf ("freq: %d", freq);
if (J > 0 && (SoundData.pitch_mod & (1 << J)) &&
ch->type != SOUND_NOISE)
{
printf ("(mod), ");
}
else
printf (", ");
printf ("left: %d, right: %d, ",
ch->volume_left, ch->volume_right);
static char* envelope [] =
{
"silent", "attack", "decay", "sustain", "release", "gain",
"inc_lin", "inc_bent", "dec_lin", "dec_exp"
};
printf ("%s envx: %d, target: %d, %ld", ch->state > 9 ? "???" : envelope [ch->state],
ch->envx, ch->envx_target, ch->erate);
printf ("\n");
}
}
}
#endif