2009-01-27 23:06:04 +01:00
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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:::::::::::::::<3A>:::::::::::: .______ ::::::::::::::::::: _ ::::::::::
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| _________ / ___<5F>/ -------. (_)'\ / `<60>|
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<EFBFBD> /______ <20> ---__---./ /___ _________ / --- / __| / \ <20><>
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<EFBFBD> _______\ \ / ___ // /____//\_____ <20> /---/ / ___ --- <20>
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| <20>________/ / / / // /__ _______\ \ / / \ \ / / .||
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::::::::::::::::/ /::--/_______\::.________/::::/ /:<3A>::\ _ \::::::<3A>:::
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:::::::<3A>:::::::/___\:::::::::::::::::::::::::::::/ /::::/__/ \--::<3A>::::::
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<EFBFBD>:::::::::::::::::<3A>:::::::::::::::<3A>::::<3A>:::::::::\--/::::::::::::::::::<3A>:::::
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2009-05-21 07:58:19 +02:00
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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2009-01-27 23:06:04 +01:00
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ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
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2009-06-16 07:14:36 +02:00
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|0O<30><4F>o<EFBFBD> Snes9x GX 4.0.7 <20>o<EFBFBD><6F>O0|
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2009-03-28 20:32:35 +01:00
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| http://code.google.com/p/snes9x-gx |
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2009-01-27 23:06:04 +01:00
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| (Under GPL License) |
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`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
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2009-03-28 20:29:14 +01:00
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Snes9x GX is a Super Nintendo<64> / Super Famicom emulator for the Nintendo Wii.
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Snes9x GX is a port of Snes9x 1.51 (http://snes9x.ipherswipsite.com). It was
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originally ported by SoftDev for the GameCube, and has been worked on by
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various authors. Development has since moved to the Wii, and the project is
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currently being maintained by Tantric and michniewski.
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Snes9x GX is a "homebrew application" which means you will need a way to run
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unsigned code on your Nintendo Wii. The best website for getting started with
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2009-05-21 07:58:19 +02:00
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Wii homebrew is WiiBrew (www.wiibrew.org).
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2009-03-28 20:29:14 +01:00
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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| FEATURES |
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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2009-03-28 20:32:35 +01:00
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2009-01-27 23:06:04 +01:00
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* Based on Snes9x 1.51 - superior ROM compatibility
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* Wiimote, Nunchuk, Classic, and Gamecube controller support
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* SNES Superscope, Mouse, Justifier support
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* Cheat support
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* Auto Load/Save Game Snapshots and SRAM
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* Custom controller configurations
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* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
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* Autodetect PAL/NTSC, 16:9 widescreen support
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* Original/filtered/unfiltered video modes
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* Turbo Mode - up to 2x the normal speed
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* Zoom option to zoom in/out
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* Open Source!
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2009-03-28 20:29:14 +01:00
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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| UPDATE HISTORY |
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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2009-06-16 07:14:36 +02:00
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[4.0.7]
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2009-06-18 08:09:28 +02:00
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* Increase file browser listing to 10 entries, decrease font size
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2009-06-16 07:14:36 +02:00
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* Settings are now loaded from USB when loading the app from USB on HBC
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* Fixed menu crashes caused by ogg player bugs
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* Fixed memory card saving verification bug
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* Fixed game savebrowser bugs
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* Miscellaneous code cleanup/corrections
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2009-05-30 20:52:29 +02:00
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[4.0.6 - May 30, 2009]
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* Fixed SD/USB corruption bug
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* SMB works again
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* GUI bugs fixed, GUI behavioral improvements
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2009-05-26 07:48:36 +02:00
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[4.0.5 - May 26, 2009]
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* Improved stability
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* Fixed broken SDHC from HBC 1.0.2 update
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* Fixed issues with returning to menu from in-game
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* Add option to disable rumble
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* Auto-determines if HBC is present - returns to Wii menu otherwise
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* Fixed Super Scope turbo button issue
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* Miscellaneous bugfixes
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2009-05-01 04:44:52 +02:00
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[4.0.4 - April 30, 2009]
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* Improved scrollbar
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* Built with more stable libogc/libfat
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* Fixed rumble bug in filebrowser
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* Added confirmation prompts
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* Fixed settings saving glitches
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2009-04-23 04:43:35 +02:00
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[4.0.3 - April 23, 2009]
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* Settings resetting glitch fixed
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2009-04-22 20:46:44 +02:00
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[4.0.2 - April 22, 2009]
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* GameCube controller home trigger fixed
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* USB support fixed
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* More stable SMB support
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* Corrections/improvements to game saving/loading
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* Video mode corrections
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* hq2x filter no longer crashes hi-res games on unfiltered/filtered modes
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* Corrections to cheat file parsing
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* Super Scope turbo now activated when holding Down button
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* Settings are now saved when exiting game menu settings area
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* Super Scope pause button now works
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* Invalid VRAM access is now allowed - should fix some homebrew games
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* New video mode selection in menu (forcing a video mode is not recommended)
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2009-04-13 21:36:33 +02:00
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[4.0.1 - April 13, 2009]
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2009-04-22 20:46:44 +02:00
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2009-04-13 21:36:33 +02:00
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* Fixed turning off autosave in menu
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* Keyboard fixed, more keys added
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* Fixed 7z loading from DVD
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* Enable auto loading and renaming of SRAM save without "Auto" in the name
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* PAL resolution fixed - no more letterboxing
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* File browser scrollbar box now draggable, arrow buttons now scroll list
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* Better handling of multiple on-screen wiimotes
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* Menu restructured - new "Game Settings" menu
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2009-04-05 03:51:56 +02:00
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[4.0.0 - April 4, 2009]
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2009-03-28 20:32:35 +01:00
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2009-03-28 20:29:14 +01:00
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* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
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support, sounds, graphics, animation effects, and more
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2009-04-05 03:51:56 +02:00
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* Thanks to the3seashells for designing some top-notch artwork, to
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Peter de Man for composing the music, and a special thanks to shagkur for
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fixing libogc bugs that would have otherwise prevented the release
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2009-03-28 20:29:14 +01:00
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* Onscreen keyboard for changing save/load folders and network settings
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* Menu configuration options (configurable exit button, wiimote orientation,
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volumes)
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* Configurable button mapping for superscope, mouse and justifier
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* New save manager, allowing multiple saves and save browsing. Shows
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screenshots for Snapshot saves, and save dates/times
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2009-04-05 03:51:56 +02:00
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* Experimental hq2x filter, contributed by michniewski
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2009-01-27 23:06:04 +01:00
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2009-03-28 20:32:35 +01:00
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[009 - January 27, 2009]
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2009-01-27 23:06:04 +01:00
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* Faster SD/USB - new read-ahead cache
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* Removed trigger of back to menu for Classic Controller right joystick
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* Fixed a bug with reading files < 2048 bytes
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* Fixed some memory leaks, buffer overflows, etc
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* Code cleanup, other general bugfixes
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2009-03-28 20:32:35 +01:00
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[008 - December 24, 2008]
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2009-01-27 23:06:04 +01:00
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* Fixed unstable SD card access
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* Proper SD/USB hotswap (Wii only)
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* Auto-update feature (Wii only)
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* Rewritten SMB access - speed boost, NTLM now supported (Wii only)
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* Improved file access code
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* Resetting preferences now resets controls
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* Fixed "invalid file size" error on smaller games (eg: Space Invaders)
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* Fixed hangup in Super Mario RPG
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* Minor bug fixes
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2009-03-28 20:32:35 +01:00
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[007 - November 19, 2008]
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2009-01-27 23:06:04 +01:00
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* added: SDHC support
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* added: SD/USB hot-swapping
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* added: zoom saving
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* added: IPS/UPS/PPF patch support
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* added: Qoob modchip support (thanks emukidid!)
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* added: Added console/remote power button support (Wii only)
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* added: Added reset button support - resets game (Wii only)
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* changed: Settings file is now named settings.xml and is stored in the same
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folder as the DOL - eg: apps/Snes9xGX/settings.xml (Wii only)
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* fixed: swc, sfc file support
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* fixed: inverted sound channels
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* fixed: some game crashes
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* fixed: snapshot saving for games with SPC7110, BS, DSP, or CX4
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* fixed: justifier support
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* fixed: superscope turbo button
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* fixed: widescreen support
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* fixed: ActRaiser 2 issues
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* fixed: Invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage
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now can be emulated with HDMA. (zones)
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* fixed: Updated snapshot to prevent desync. Added some variables related to
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APU and HDMA. (gocha)
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* fixed: zoom issues (thanks eke-eke!)
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* fixed: original modes (thanks eke-eke!)
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* fixed: vertical scaling for filtered/unfiltered modes (thanks eke-eke!)
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2009-03-28 20:32:35 +01:00
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[006 - October 15, 2008]
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2009-01-27 23:06:04 +01:00
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Tantric
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* added: 480p for GameCube
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* added: Sound sync
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* added: 7z support
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* changed: Faster SD/USB access (readahead cache enabled)
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* fixed: Video offset issues
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* fixed: BS-X games work now
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* fixed: Wii DVD works now
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* fixed: DVD re-enabled for GameCube
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* fixed: Nunchuk analog stick issues
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* fixed: Many crashes, memory leaks, etc
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michniewski
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* added: Video shift options
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* changed: Turn DVD motor off option re-enabled for GameCube
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2009-03-28 20:32:35 +01:00
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[005 - September 23, 2008]
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2009-01-27 23:06:04 +01:00
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michniewski
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* added: Superscope/mouse/justifier support, with Wii remote
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* added: 3 render modes - Original, Filtered, Unfiltered
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* added: widescreen compensation option
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* added: DVD support on the Wii
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* changed: zoom - limited range, added reset zoom option
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Tantric
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* added: now uses SNES 1.51 core (thanks to eke-eke for help with this)
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* added: cheats menu! Loads .CHT file from /snes9x/cheats folder,
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.CHT file name must match file name of ROM
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* added: load/save preference selector. ROM, SRAM, Freeze, and preferences
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are saved/loaded according to these
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|
* added: preliminary Windows file share loading/saving (SMB) support on Wii:
|
|
|
|
|
You can input your network settings into snes9xGX.xml, or edit
|
|
|
|
|
s9xconfig.cpp from the source code and compile.
|
|
|
|
|
* added: 'Auto' settings for save/load - attempts to automatically determine
|
|
|
|
|
your load/save device(s) - SD, USB, Memory Card, DVD, SMB
|
|
|
|
|
* added: ROM Information page
|
|
|
|
|
* added: Game Menu - all game-specific options are here now:
|
|
|
|
|
SRAM save/load, Snapshot save/load, game reload, etc
|
|
|
|
|
* added: Credits page
|
|
|
|
|
* fixed: sd gecko works now
|
|
|
|
|
* fixed: full USB support
|
|
|
|
|
* changed: menu structure
|
|
|
|
|
* changed: preferences are now loaded and saved in XML format. You can open
|
|
|
|
|
snes9xGX.xml edit all settings, including some not available within
|
|
|
|
|
the program
|
|
|
|
|
* changed: if Home button is pressed when a game is running, Game Menu pops up
|
|
|
|
|
* changed: if preferences can't be loaded at the start and/or are reset,
|
|
|
|
|
preferences menu pops up - remove to save your preferences!
|
|
|
|
|
* changed: SRAM load - game reloaded automatically after loading SRAM
|
|
|
|
|
|
2009-03-28 20:32:35 +01:00
|
|
|
|
[004 - August 5, 2008]
|
2009-01-27 23:06:04 +01:00
|
|
|
|
|
|
|
|
|
* added: option to disable AA filtering
|
|
|
|
|
(snes graphics 'crisper', AA now default OFF)
|
|
|
|
|
* added: mapped zooming and turbo mode to classic controller
|
|
|
|
|
* added: preliminary usb support (loading)
|
|
|
|
|
* changed: sram and freezes now saved by filename, not internal romname.
|
|
|
|
|
If you have multiple versions of the same game, you can now have
|
|
|
|
|
srams and freezes for each version. A prompt to convert to the
|
|
|
|
|
new naming is provided for sram only.
|
|
|
|
|
* changed: by default, autoload/save sram and freeze enabled
|
|
|
|
|
|
2009-03-28 20:32:35 +01:00
|
|
|
|
[003 - July 25, 2008]
|
2009-01-27 23:06:04 +01:00
|
|
|
|
* added: alphabetical file sorting
|
|
|
|
|
* added: background logo/backdrop + nicer menus
|
|
|
|
|
* added: scrolling in ROM selector
|
|
|
|
|
* fixed: switching between pal/ntsc ROMS doesn't mess up timings
|
|
|
|
|
* fixed: GC controller config works now
|
|
|
|
|
* fixed: freeze autoloading on ROM load
|
|
|
|
|
* fixed: zipped ROMS should now load in a reasonable time
|
|
|
|
|
* fixed: precompiled dols for autosaving to various locations (see readme)
|
|
|
|
|
* changed: GC default quickload slot (to sd) (thanks kerframil)
|
|
|
|
|
* changed: default load/save dirs are now "/snes9x/roms" and
|
|
|
|
|
"/snes9x/saves/" (thanks kerframil)
|
|
|
|
|
* changed: Classic X and Y defaults aren't switched
|
|
|
|
|
* changed: if autosave is enabled, it doesn't ask to save SRAM
|
|
|
|
|
anymore. It is saved in the background.
|
|
|
|
|
* updated README
|
|
|
|
|
|
2009-03-28 20:32:35 +01:00
|
|
|
|
[002 - July 21, 2008]
|
2009-01-27 23:06:04 +01:00
|
|
|
|
* added: classic and nunchuk support
|
|
|
|
|
* added: all controllers can now be configured
|
|
|
|
|
* added: GC version (untested)
|
|
|
|
|
* changed: mappings are no longer stored in SRAM, but in config file.
|
|
|
|
|
This means no per-game configurations, but one global
|
|
|
|
|
config per controller.
|
|
|
|
|
* one makefile to make all versions. (thanks to snes9x143 SVN)
|
|
|
|
|
|
|
|
|
|
|
2009-03-28 20:32:35 +01:00
|
|
|
|
[001 - July 12, 2008]
|
2009-01-27 23:06:04 +01:00
|
|
|
|
* compiles with latest devkitppc (r15)
|
|
|
|
|
* now uses libfat (can use front sd slot on wii)
|
|
|
|
|
* updated menu items a bit
|
|
|
|
|
* wiimote support
|
|
|
|
|
* fixed: autoload sram/freeze
|
|
|
|
|
* fixed: rom plays immediately after loading
|
|
|
|
|
|
|
|
|
|
[older update history at the bottom]
|
|
|
|
|
|
2009-03-28 20:29:14 +01:00
|
|
|
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
| INSTALLATION |
|
|
|
|
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
|
|
|
|
To install Snes9x GX you will need to copy over the "apps" and "snes9x"
|
|
|
|
|
folders (directories) from this archive to your SD Card. It comes
|
|
|
|
|
pre-packaged in the Homebrew Channel format (which you will use to launch
|
|
|
|
|
the emulator). Once you've copied the directories to your SD Card you will
|
|
|
|
|
need to place your ROM image(s) into "\snes9x\roms" directory and place any
|
|
|
|
|
cheat code files (optional) in the "\snes9x\cheats" directory. Once this is
|
|
|
|
|
done you can proceed to run the emulator via the Homebrew Channel.
|
|
|
|
|
|
|
|
|
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
| INITIAL SETUP |
|
|
|
|
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
|
|
|
|
If you are upgrading from a previous version you will need to remove the
|
2009-04-09 09:43:59 +02:00
|
|
|
|
"settings.xml" file from "\apps\Snes9xGX" directory on your SD Card. If you
|
2009-03-28 20:29:14 +01:00
|
|
|
|
are not upgrading then don't worry about it.
|
|
|
|
|
|
|
|
|
|
The first time you run Snes9x GX it will create a new "settings.xml" file on
|
|
|
|
|
the SD Card which stores the configuration of the emulator. So when you run
|
|
|
|
|
Snes9x GX it will automatically detect your storage medium and will bring you
|
|
|
|
|
to the ROM selection screen. If you want to run a game with the default
|
|
|
|
|
settings then just highlight the game and press "A" on it and it will load.
|
|
|
|
|
However, you can configure SNES9X to your liking.
|
|
|
|
|
|
|
|
|
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
| CONFIGURATION |
|
|
|
|
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
|
|
|
|
To configure Snes9x GX press "A" on the "Settings" box. This will brings up
|
|
|
|
|
the "Settings" screen where you can configure the Button Mappings, Video,
|
|
|
|
|
Saving, Menu and Network. You can also restore the settings to their initial
|
|
|
|
|
values by clicking on the "Reset Settings" and you can return to the ROM
|
|
|
|
|
selection screen by clicking on "Go Back".
|
|
|
|
|
|
|
|
|
|
--<2D>[ Button Mappings ]<5D>--
|
|
|
|
|
|
|
|
|
|
Once in the Button Mappings settings menu you'll have the option to pick to
|
|
|
|
|
configure the SNES Controller, Super Scope, SNES Mouse and the Justifier.
|
|
|
|
|
Once you select a controller to configure you will be presented with which
|
|
|
|
|
input device you would like to configure. To set the button simply click on
|
|
|
|
|
the input device you wish to use and then pick the button you wish to map.
|
|
|
|
|
After you select a button to configure Snes9x GX will prompt you to press
|
|
|
|
|
the button you wish to assign to the button you've selected. Below is a list
|
|
|
|
|
of each controller followed by the input devices and the default values for
|
|
|
|
|
those devices.
|
|
|
|
|
|
|
|
|
|
[ SNES Controller ]
|
|
|
|
|
|
|
|
|
|
<09> GameCube Controller
|
|
|
|
|
|
|
|
|
|
A = A
|
|
|
|
|
B = B
|
|
|
|
|
X = X
|
|
|
|
|
Y = Y
|
|
|
|
|
L = L
|
|
|
|
|
R = R
|
|
|
|
|
START = START
|
|
|
|
|
SELECT = Z
|
|
|
|
|
UP = UP
|
|
|
|
|
DOWN = DOWN
|
|
|
|
|
LEFT = LEFT
|
|
|
|
|
RIGHT = RIGHT
|
|
|
|
|
|
|
|
|
|
<09> Wiimote
|
|
|
|
|
|
|
|
|
|
A = B
|
|
|
|
|
B = 2
|
|
|
|
|
X = 1
|
|
|
|
|
Y = A
|
|
|
|
|
START = PLUS
|
|
|
|
|
SELECT = MINUS
|
|
|
|
|
UP = UP
|
|
|
|
|
DOWN = DOWN
|
|
|
|
|
LEFT = LEFT
|
|
|
|
|
RIGHT = RIGHT
|
|
|
|
|
|
|
|
|
|
<09> Classic Controller
|
|
|
|
|
|
|
|
|
|
A = A
|
|
|
|
|
B = B
|
|
|
|
|
X = X
|
|
|
|
|
Y = Y
|
|
|
|
|
L = L
|
|
|
|
|
R = R
|
|
|
|
|
UP = UP
|
|
|
|
|
DOWN = DOWN
|
|
|
|
|
LEFT = LEFT
|
|
|
|
|
RIGHT = RIGHT
|
|
|
|
|
|
|
|
|
|
<09> Wiimote Nunchuck + Wiimote
|
|
|
|
|
|
|
|
|
|
A = A
|
|
|
|
|
B = B
|
|
|
|
|
X = C
|
|
|
|
|
Y = Z
|
|
|
|
|
L = 2
|
|
|
|
|
R = 1
|
|
|
|
|
START = PLUS
|
|
|
|
|
SELECT = MINUS
|
|
|
|
|
UP = UP
|
|
|
|
|
DOWN = DOWN
|
|
|
|
|
LEFT = LEFT
|
|
|
|
|
RIGHT = RIGHT
|
|
|
|
|
|
|
|
|
|
[ Super Scope ]
|
|
|
|
|
|
|
|
|
|
<09> GameCube Controller
|
|
|
|
|
|
|
|
|
|
FIRE = A
|
|
|
|
|
AIM OFFSCREEN = B
|
|
|
|
|
CURSOR = Z
|
|
|
|
|
TURBO ON = Y
|
|
|
|
|
TURBO OFF = X
|
|
|
|
|
PAUSE = START
|
|
|
|
|
|
|
|
|
|
<09> Wiimote
|
|
|
|
|
|
|
|
|
|
FIRE = B
|
|
|
|
|
AIM OFFSCREEN = A
|
|
|
|
|
CURSOR = MINUS
|
|
|
|
|
TURBO ON = UP
|
|
|
|
|
TURBO OFF = DOWN
|
|
|
|
|
PAUSE = PLUS
|
|
|
|
|
|
|
|
|
|
[ SNES Mouse ]
|
|
|
|
|
|
|
|
|
|
<09> GameCube Controller
|
|
|
|
|
|
|
|
|
|
LEFT BUTTON = A
|
|
|
|
|
RIGHT BUTTON = B
|
|
|
|
|
|
|
|
|
|
<09> Wiimote
|
|
|
|
|
|
|
|
|
|
LEFT BUTTON = A
|
|
|
|
|
RIGHT BUTTON = B
|
|
|
|
|
|
|
|
|
|
[ Justifier ]
|
|
|
|
|
|
|
|
|
|
<09> GameCube Controller
|
|
|
|
|
|
|
|
|
|
FIRE = B
|
|
|
|
|
AIM OFFSCREEN = A
|
|
|
|
|
START = START
|
|
|
|
|
|
|
|
|
|
<09> Wiimote
|
|
|
|
|
|
|
|
|
|
FIRE = B
|
|
|
|
|
AIM OFFSCREEN = A
|
|
|
|
|
START = PLUS
|
|
|
|
|
|
|
|
|
|
--<2D>[ VIDEO ]<5D>--
|
|
|
|
|
|
|
|
|
|
The Video settings screen will allow you to configure various video settings
|
|
|
|
|
including the Rendering method, Scaling, Filtering, Screen Zoom and Screen
|
|
|
|
|
Position. You can toggle the options for the first three selections by
|
|
|
|
|
clicking on them. To make the Filtering option you select you must enable
|
|
|
|
|
Filtering under the Rendering setting.
|
|
|
|
|
|
|
|
|
|
<EFBFBD> Rendering - Unfiltered
|
|
|
|
|
- Original
|
|
|
|
|
- Filtered
|
|
|
|
|
|
|
|
|
|
<EFBFBD> Scaling - Default
|
|
|
|
|
- 16:9 Correction
|
|
|
|
|
|
|
|
|
|
<EFBFBD> Filtering - None
|
|
|
|
|
- hq2x
|
|
|
|
|
- hq2x Soft
|
|
|
|
|
- hq2x Bold
|
|
|
|
|
|
|
|
|
|
Screen Zoom will bring up a menu where you can adjust the Zoom level by using
|
|
|
|
|
the left and right arrows that you can click on. The default setting is 100%.
|
|
|
|
|
|
|
|
|
|
The Screen Position option will bring up a screen with four arrows that
|
|
|
|
|
allows you to move the position of the output. You'll only need to use this
|
|
|
|
|
option if the screen is not centered. Combining this with the Zoom and
|
|
|
|
|
Scaling you should be able to get a proper display on your television.
|
|
|
|
|
|
|
|
|
|
--<2D>[ SAVING & LOADING ]<5D>--
|
|
|
|
|
|
|
|
|
|
From this setup option you can configure the way Snes9x GX loads and saves.
|
|
|
|
|
Your options are Load Method, Load Folder, Save Method, Save Folder, Auto
|
|
|
|
|
Load and Auto Save. Clicking on all of the options except the folders will
|
|
|
|
|
let you toggle through their settings. Clicking on the folder options will
|
|
|
|
|
bring up a text box where you can enter in the folder you wish to use for
|
|
|
|
|
your save data. Snes9x GX has two types of saves - one is the SRAM which is
|
|
|
|
|
the save game data (this is only applicable if the game you're playing
|
|
|
|
|
supports saving) and the other is Snapshots which are real time saves. Real
|
|
|
|
|
time saves allow you to save your game in it's current state and resume it
|
|
|
|
|
at a later time.
|
|
|
|
|
|
|
|
|
|
<09> Load Method - SD, USB, DVD, Network and Auto
|
|
|
|
|
|
|
|
|
|
<09> Save Method - SD, USB, Network and Auto
|
|
|
|
|
|
|
|
|
|
<09> Auto Load - SRAM, Snapshot and Off
|
|
|
|
|
|
|
|
|
|
<09> Auto Save - SRAM, Snapshot and Off
|
|
|
|
|
|
|
|
|
|
--<2D>[ MENU ]<5D>--
|
|
|
|
|
|
|
|
|
|
This settings screen will allow you to customize a few aspects on how the
|
|
|
|
|
Menu works including the Exit Action, Wiimote Orientation, Music Volume and
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the Sound Effects Volume. The Exit Action can be set to "Return to Loader",
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"Return to Wii Menu" and "Power off Wii". The Wiimote Orientation can be set
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to Vertical or Horizontal and then you can increase and decrease the Music
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and Sound Effects Volume.
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--<2D>[ NETWORK ]<5D>--
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If you're going to be using your Network (LAN) to load and/or save from you
|
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will need to enter in the SMB share settings you've setup on your computer
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via this settings menu. You will need to enter in the SMB Share IP, Share
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Name, Share Username and Share Password. If you do not have a password on
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your SMB share then set the SMB Share Password to "0".
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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| FILE BROWSER |
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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The File Browser will automatically load when you start the emulator and it
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will automatically list the contents of the "\snes9x\roms\" directory on your
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SD card. Like mentioned above in the Configuration -> Saving & Loading you
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can specifically a different directory to load from. To launch a game (the
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game can either be uncompressed or inside a ZIP archive) simply click on it
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and it will load. You may also change the directory you're in by clicking
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on "Up One Level".
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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| GAMEPLAY |
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Once you load a game you can access another option menu by pressing the
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"Home" button. This will bring up the Save, Load, Reset, Controller and
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Cheats options. From this menu you can also return to the File Browser by
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selecting "Main Menu". To leave the menu and resume game play select "Close".
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The Save option will allow you to save either your SRAM or a Snapshot. Once
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you've selected Save two options will appear named "New SRAM" and "New
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Snapshot". Clicking on these will create a new save. Once you have a save
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you can save over it by selecting it instead of a "New" option. The Load
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option will allow you to load your saved SRAM or Snapshot. Reset will reset
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the game. If you pick Controller you can toggle between which controller you
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wish to use to control your game with. The last option, Cheats, will allow you
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to toggle your cheat codes (see below).
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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| CHEATS |
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Cheats are loaded from the "\snes9x\cheats" directory and must be in the
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SNES9X .CHT file format. They also must be named the same name as the game
|
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|
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you're playing with the .cht extentsion. An example would be if you have a
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ROM called "Super Mario World.smc" you would need to name your .cht file to
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"Super Mario World.cht". You can find a link to a massive collection of Super
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|
|
NES cheat codes in the Links section (below).
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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| TURBO MODE |
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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|
TurboMode increases the playback speed of the game by about 2x. To use
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|
|
TurboMode simply press the c-stick (yellow control stick) to the right and
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|
hold it right as long as you want playback to be double-speed. Release the
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|
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c-stick when you want normal playback speed to resume.
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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|
| IMPORTING AND EXPORTING SRAM |
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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|
Snes9x GX now includes the ability to load SRAM from Snes9x on other
|
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|
|
platforms (Mac/PC/Linux/etc) and to save back to those platforms.
|
2009-01-27 23:06:04 +01:00
|
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|
|
To load a SRAM file on the Wii or Gamecube from another platform, ensure the
|
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|
|
name of the SRM file matches the filename of the ROM (except with an SRM
|
|
|
|
|
extension).
|
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|
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|
|
To use a Wii/GameCube SRAM file on another platform just do the opposite:
|
|
|
|
|
copy the saved SRAM file to the other platform. You may have to rename the
|
|
|
|
|
file to be what that version of snes9x expects it to be.
|
|
|
|
|
|
2009-03-28 20:29:14 +01:00
|
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|
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
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|
|
| UPDATE HISTORY (OLD) |
|
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
2009-01-27 23:06:04 +01:00
|
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|
|
2009-03-28 20:32:35 +01:00
|
|
|
|
[2.0.1b8]
|
2009-01-27 23:06:04 +01:00
|
|
|
|
* Added: SD slot B options for freezes, sram and loading of roms
|
|
|
|
|
* Changed: SMB options no longer displayed in menus when run on a Wii
|
|
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|
|
* Changed: Game auto resumes running after resetting when choosing the "Reset
|
|
|
|
|
Game" menu option
|
|
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|
|
* Fixed (maybe): Reading of DVDs past the 1.36 GB barrier (Wii only) please
|
|
|
|
|
test! - svpe
|
|
|
|
|
|
2009-03-28 20:32:35 +01:00
|
|
|
|
[2.0.1b7]
|
2009-01-27 23:06:04 +01:00
|
|
|
|
* Fixed: Zip compressed freezes to memory card could become corrupted as the
|
|
|
|
|
file size changed - fixed this by deleting the existing file before writing
|
|
|
|
|
a new one if the file size increased. If the file got smaller or stayed the
|
|
|
|
|
same the original file is updated, using less of the existing file if the
|
|
|
|
|
actual file size is smaller. A check is made before deleting the existing
|
|
|
|
|
freeze file to ensure that there is enough space available for the new
|
|
|
|
|
file. Note that additional space equivalent to the new file size must be
|
|
|
|
|
available. If not enough space is available the original freeze is retained
|
|
|
|
|
and the user is informed of the lack of space.
|
|
|
|
|
* Fixed: If option to auto-load freeze was selected, joypad config would not
|
|
|
|
|
be restored since that is stored in SRAM. Resolved this for now by first
|
|
|
|
|
loading SRAM if any and then loading the freeze. Obviously having to have
|
|
|
|
|
both SRAM and freeze is not ideal, but this gets the job done if you have
|
|
|
|
|
enough space on your memory card, SD card, etc.
|
|
|
|
|
* Added prompt when returning to the menu with autosave enabled allowing the
|
|
|
|
|
user choose whether or not to perform the save. Press A to save or B if you
|
|
|
|
|
don't wish to save.
|
|
|
|
|
* Added optional verification of Gamecube memory card saves. After writing
|
|
|
|
|
the file it reads it back in and verifies that the written file matches
|
|
|
|
|
what was to be saved. If it doesn't or if there was a problem opening the
|
|
|
|
|
file it reports the problem to the user. Set this option in the preferences
|
|
|
|
|
if desired.
|
|
|
|
|
* Added Reset Gamecube/Wii menu item
|
|
|
|
|
* Experimental DVD support for reading beyond 1.36 GB barrier on Wii. I have
|
|
|
|
|
no way to test this, so please report on whether or not it works! Based on
|
|
|
|
|
svpe's code.
|
|
|
|
|
|
|
|
|
|
NOTE: due to changes in the settings, this version will reset your emulator
|
|
|
|
|
options settings, so if you had saved preferences you will need to make your
|
|
|
|
|
changes to the emulator settings again and save them.
|
|
|
|
|
|
2009-03-28 20:32:35 +01:00
|
|
|
|
[2.0.1b6a]
|
2009-01-27 23:06:04 +01:00
|
|
|
|
* Fixed: Going up a directory when selecting a rom on a DVD wasn't working
|
|
|
|
|
|
2009-03-28 20:32:35 +01:00
|
|
|
|
[2.0.1b6]
|
2009-01-27 23:06:04 +01:00
|
|
|
|
* PAL Wii support - no separate version necessary! - eke-eke
|
|
|
|
|
* PAL roms now play at correct speed via internal timer, ntsc roms still use
|
|
|
|
|
more accurate VSYNC timing - eke-eke
|
|
|
|
|
* Zipped freezes to memory card - take 9-12 blocks or so - based on denman's
|
|
|
|
|
code
|
|
|
|
|
* Added option for auto save and load of freezes. For saving, can do both SRAM
|
|
|
|
|
and Freeze if desired
|
|
|
|
|
* Memory card saving and loading shows a progress bar
|
|
|
|
|
* More miscellaneous ease-of-use improvements and cleanup
|
|
|
|
|
* Fixed: pressing B to get out of a rom file selection screen no longer drops
|
|
|
|
|
you all the way back to the main menu. Now goes back to choice of where to
|
|
|
|
|
load ROM (the "Load from DVD", "Load from SMB"... screen)
|
|
|
|
|
* Fixed: loading of joypad configuration in SRAM works again - no longer gets
|
|
|
|
|
messed up
|
|
|
|
|
|
2009-03-28 20:32:35 +01:00
|
|
|
|
[2.0.1b5]
|
2009-01-27 23:06:04 +01:00
|
|
|
|
* B button implemented in all menus (returns to previous menu)
|
|
|
|
|
* Fixed bug when freezing state to SD card - would crash if SD support was not
|
|
|
|
|
previously initialized
|
|
|
|
|
* Fixed double A button press needed after manual prefs/sram save to memory card
|
|
|
|
|
* Fixed delay after pressing A button after saving freeze to SD card
|
|
|
|
|
* Fixed problem of ".srm" SRAM file being created when SRAM was saved with no
|
|
|
|
|
ROM loaded
|
|
|
|
|
* Fixed version number in SRAM and preferences
|
|
|
|
|
* Minor other code revisions
|
|
|
|
|
|
2009-03-28 20:32:35 +01:00
|
|
|
|
[2.0.1b1 through 2.0.1b4]
|
2009-01-27 23:06:04 +01:00
|
|
|
|
* SRAM saving and loading from snes9x on other platforms via SD card or SMB
|
|
|
|
|
* Games now autostart once loaded
|
|
|
|
|
* After manually loading SRAM the emulator is automatically reset
|
|
|
|
|
* Optional auto-loading of SRAM from memory card, SD or SMB after game loads
|
|
|
|
|
* Optional auto-saving of SRAM to memory card, SD or SMB when returning to menu
|
|
|
|
|
* TurboMode
|
|
|
|
|
* Global emulator preferences
|
|
|
|
|
* Menus redesigned (hopefully for the better!)
|
|
|
|
|
* Comes in 6 variants, each auto-loading/saving preferences/sram to a different
|
|
|
|
|
location: mcslota, mcslotb, sdslota, sdslotb, smb, and noload
|
|
|
|
|
* ROM injector works again
|
|
|
|
|
* A number of small improvements and bug fixes
|
|
|
|
|
|
2009-03-28 20:32:35 +01:00
|
|
|
|
[2.0 WIP6]
|
2009-01-27 23:06:04 +01:00
|
|
|
|
* Port of SNES9X 1.50
|
|
|
|
|
* SMB support
|
|
|
|
|
* SD support
|
|
|
|
|
* Greatly improved emulation and timing for NTSC roms
|
|
|
|
|
* Save states (freezes) to SD and SMB
|
|
|
|
|
* Screen zoom
|
|
|
|
|
* Improved font and display
|
|
|
|
|
* ROM injector
|
|
|
|
|
* ... and more ...
|
|
|
|
|
|
2009-03-28 20:29:14 +01:00
|
|
|
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
| CREDITS |
|
|
|
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Coding & menu design Tantric
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Coding michniewski
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Menu artwork the3seashells
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Menu sound Peter de Man
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Snes9x GX GameCube SoftDev, crunchy2,
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eke-eke, others
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Snes9x 1.51 Snes9x Team
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libogc/devkitPPC shagkur & wintermute
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FreeTypeGX Armin Tamzarian
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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| LINKS |
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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SNES9X GX Project Page
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http://code.google.com/p/snes9x-gx
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Wii Homebrew Community
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www.wiibrew.org
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Free (Public Domain) ROMs
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www.pdroms.de
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Cheat Codes
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www.cheatzilla.com
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2009-01-27 23:06:04 +01:00
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ח<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD>-<2D><><EFBFBD>
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|0O<30><4F>o<EFBFBD> <20>o<EFBFBD><6F>O0|
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`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
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