mirror of
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304 lines
10 KiB
C
304 lines
10 KiB
C
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/**********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 Brad Jorsch (anomie@users.sourceforge.net),
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funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com),
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Nach (n-a-c-h@users.sourceforge.net), and
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zones (kasumitokoduck@yahoo.com)
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com)
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley,
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001-2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight,
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound DSP emulator code is derived from SNEeSe and OpenSPC:
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x filter
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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**********************************************************************************/
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#ifndef CONFIG_H
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#define CONFIG_H
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#include <set>
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#include <vector>
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#include <string>
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#include "port.h"
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#include "reader.h"
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class ConfigFile {
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public:
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ConfigFile(void);
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void Clear(void);
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// return false on failure
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bool LoadFile(const char *filename);
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void LoadFile(Reader *r, const char *name=NULL);
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// return false if key does not exist
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bool Exists(const char *key);
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// return the value / default
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std::string GetString(const char *key, std::string def);
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char *GetString(const char *key, char *out, uint32 outlen); // return NULL if it doesn't exist, out not affected
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const char *GetString(const char *key, const char *def=NULL); // NOTE: returned pointer becomes invalid when key is deleted/modified, or the ConfigFile is Clear()ed or deleted.
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char *GetStringDup(const char *key, const char *def=NULL); // Much like "strdup(GetString(key, def))"
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int32 GetInt(const char *key, int32 def=-1, bool *bad=NULL);
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uint32 GetUInt(const char *key, uint32 def=0, int base=0, bool *bad=NULL); // base = 0, 8, 10, or 16
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bool GetBool(const char *key, bool def=false, bool *bad=NULL);
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// return true if the key existed prior to setting
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bool SetString(const char *key, std::string val);
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bool SetInt(const char *key, int32 val);
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bool SetUInt(const char *key, uint32 val, int base=10); // base = 8, 10, or 16
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bool SetBool(const char *key, bool val, char *true_val="TRUE", char *false_val="FALSE");
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bool DeleteKey(const char *key);
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// Operation on entire sections
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bool DeleteSection(const char *section);
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typedef std::vector<std::pair<std::string,std::string> > secvec_t;
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secvec_t GetSection(const char *section);
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bool SaveTo(const char *filename);
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private:
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std::string Get(const char *key);
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class ConfigEntry {
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protected:
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int line;
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std::string section;
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std::string key;
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std::string val;
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struct key_less {
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bool operator()(const ConfigEntry &a, const ConfigEntry &b) const{
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if(a.section!=b.section) return a.section<b.section;
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return a.key<b.key;
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}
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};
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struct line_less {
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bool operator()(const ConfigEntry &a, const ConfigEntry &b){
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if(a.line==b.line) return a.key<b.key;
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if(b.line<0) return true;
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return a.line<b.line;
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}
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};
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static void trim(std::string &s){
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int i;
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i=s.find_first_not_of(" \f\n\r\t\v");
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if(i==-1){
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s.clear();
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return;
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}
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if(i>0) s.erase(0, i);
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i=s.find_last_not_of(" \f\n\r\t\v");
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if(i!=-1) s.erase(i+1);
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}
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public:
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ConfigEntry(int l, std::string &s, std::string &k, std::string &v) :
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line(l), section(s), key(k), val(v) {
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trim(section);
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trim(key);
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}
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void parse_key(std::string &k){
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int i=k.find("::");
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if(i==-1){
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section=""; key=k;
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} else {
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section=k.substr(0,i); key=k.substr(i+2);
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}
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trim(section);
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trim(key);
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}
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ConfigEntry(std::string k){
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parse_key(k);
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}
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ConfigEntry(std::string k, std::string &v) : line(-1), val(v) {
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parse_key(k);
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}
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friend class ConfigFile;
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friend struct key_less;
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friend struct line_less;
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};
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std::set<ConfigEntry, ConfigEntry::key_less> data;
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};
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/* Config file format:
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*
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* Comments are any lines whose first non-whitespace character is ';' or '#'.
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* Note that comments must be on lines by themselves, they cannot "end" a
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* normal line.
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*
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* All parameters fall into sections. To name a section, the first
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* non-whitespace character on the line will be '[', and the last will be ']'.
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*
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* Parameters are simple key=value pairs. Whitespace around the '=', and at the
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* beginning or end of the line is ignored. Key names may not contain '=' nor
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* begin with '[', however values can. If the last character of the value is
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* '\', the next line (sans leading/trailing whitespace) is considered part of
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* the value as well. Programmatically, the key "K" in section "S" is referred
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* to as "S::K", much like C++ namespaces. For example:
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* [Section1]
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* # this is a comment
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* foo = bar \
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* baz\
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* quux \
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* # this is not a comment!
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* means the value of "Section1::foo" is "bar bazquux # this is not a comment!"
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*
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* Parameters may be of several types:
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* String - Bare characters. If the first and last characters are both '"',
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* they are removed (so just double them if you really want quotes
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* there)
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* Int - A decimal number from -2147483648 to 2147483647
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* UInt - A number in decimal, hex, or octal from 0 to 4294967295 (or
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* 0xffffffff, or 037777777777)
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* Bool - true/false, 0/1, on/off, yes/no
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*
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* Of course, the actual accepted values for a parameter may be further
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* restricted ;)
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*/
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/* You must write this for your port */
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void S9xParsePortConfig(ConfigFile &, int pass);
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/* This may or may not be useful to you */
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char *S9xParseDisplayConfig(ConfigFile &, int pass);
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#endif
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