2008-08-06 03:09:59 +02:00
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/**********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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2008-10-16 03:48:08 +02:00
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
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2008-08-06 03:09:59 +02:00
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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2008-10-16 03:48:08 +02:00
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(c) Copyright 2002 - 2006 Brad Jorsch (anomie@users.sourceforge.net),
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funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com),
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Nach (n-a-c-h@users.sourceforge.net), and
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2008-08-06 03:09:59 +02:00
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zones (kasumitokoduck@yahoo.com)
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com)
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley,
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001-2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight,
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound DSP emulator code is derived from SNEeSe and OpenSPC:
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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2008-10-16 03:48:08 +02:00
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HQ2x filter
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2008-08-06 03:09:59 +02:00
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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2008-10-16 03:48:08 +02:00
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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2008-08-06 03:09:59 +02:00
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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**********************************************************************************/
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// Abstract the details of reading from zip files versus FILE *'s.
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#ifndef _READER_H_
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#define _READER_H_
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#include <stdio.h>
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#include <string>
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#include "snes9x.h"
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class Reader {
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public:
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Reader(void);
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virtual ~Reader();
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virtual int get_char() = 0;
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virtual char *gets(char *buf, size_t len) = 0;
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virtual char *getline(void); // free() when done
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virtual std::string getline(bool &eof);
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virtual size_t read(char *buf, size_t len) = 0;
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};
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class fReader : public Reader {
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public:
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fReader(STREAM fp);
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virtual ~fReader(void);
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virtual int get_char();
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virtual char *gets(char *buf, size_t len);
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virtual size_t read(char *buf, size_t len);
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private:
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STREAM fp;
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};
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#ifdef UNZIP_SUPPORT
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#include "unzip.h"
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#define unz_BUFFSIZ 1024
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class unzReader : public Reader {
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public:
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unzReader(unzFile &v);
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virtual ~unzReader(void);
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virtual int get_char();
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virtual char *gets(char *buf, size_t len);
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virtual size_t read(char *buf, size_t len);
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private:
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unzFile file;
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char buffer[unz_BUFFSIZ];
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char *head;
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size_t numbytes;
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};
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#endif
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#endif /* ndef _READER_H_ */
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