snes9xgx/source/ngc/freeze.cpp

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/****************************************************************************
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* Snes9x 1.50
*
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* Nintendo Wii/Gamecube Port
*
* softdev July 2006
* crunchy2 May 2007-July 2007
* Tantric August 2008
*
* freeze.cpp
*
* Snapshots Memory File System
*
* This is a single global memory file controller. Don't even think of opening two
* at the same time !
*
* There's just enough here to do SnapShots - you should add anything else you
* need.
****************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fat.h>
#include <zlib.h>
#include <smb.h>
#include "snes9x.h"
#include "memmap.h"
#include "soundux.h"
#include "snapshot.h"
#include "srtc.h"
#include "Snes9xGx.h"
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#include "images/saveicon.h"
#include "freeze.h"
#include "filesel.h"
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#include "menudraw.h"
#include "smbop.h"
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#include "fileop.h"
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#include "memcardop.h"
#define MEMBUFFER (512 * 1024)
extern void S9xSRTCPreSaveState ();
extern void NGCFreezeStruct ();
extern bool8 S9xUnfreezeGame (const char *filename);
extern unsigned char savebuffer[];
static int bufoffset;
static char membuffer[MEMBUFFER];
char freezecomment[2][32] = { {"Snes9x GX 004 Freeze"}, {"Freeze"} };
/**
* GetMem
*
* Return x bytes from memory buffer
*/
int
GetMem (char *buffer, int len)
{
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memcpy (buffer, membuffer + bufoffset, len);
bufoffset += len;
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return len;
}
/**
* PutMem
*
* Put some values in memory buffer
*/
static void
PutMem (char *buffer, int len)
{
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memcpy (membuffer + bufoffset, buffer, len);
bufoffset += len;
}
void
NGCFreezeBlock (char *name, uint8 * block, int size)
{
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char buffer[512];
sprintf (buffer, "%s:%06d:", name, size);
PutMem (buffer, strlen (buffer));
PutMem ((char *) block, size);
}
/**
* NGCFreezeMembuffer
*/
static int
NGCFreezeMemBuffer ()
{
int i;
char buffer[1024];
bufoffset = 0;
S9xUpdateRTC ();
S9xSRTCPreSaveState ();
for (i = 0; i < 8; i++)
{
SoundData.channels[i].previous16[0] =
(int16) SoundData.channels[i].previous[0];
SoundData.channels[i].previous16[1] =
(int16) SoundData.channels[i].previous[1];
}
sprintf (buffer, "%s:%04d\n", SNAPSHOT_MAGIC, SNAPSHOT_VERSION);
PutMem (buffer, strlen (buffer));
sprintf (buffer, "NAM:%06d:%s%c", (int) strlen (Memory.ROMFilename) + 1,
Memory.ROMFilename, 0);
PutMem (buffer, strlen (buffer) + 1);
NGCFreezeStruct ();
return 0;
}
/**
* NGCFreezeGame
*
* Do freeze game for Nintendo Gamecube
*/
int
NGCFreezeGame (int method, bool8 silent)
{
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ShowAction ((char*) "Saving...");
if(method == METHOD_AUTO)
method = autoSaveMethod();
char filename[1024];
int offset = 0;
char msg[100];
S9xSetSoundMute (TRUE);
S9xPrepareSoundForSnapshotSave (FALSE);
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NGCFreezeMemBuffer (); // copy freeze mem into membuffer
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ClearSaveBuffer ();
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memcpy (savebuffer, membuffer, bufoffset);
S9xPrepareSoundForSnapshotSave (TRUE);
S9xSetSoundMute (FALSE);
if (method == METHOD_SD || method == METHOD_USB) // FAT devices
{
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if(ChangeFATInterface(method, NOTSILENT))
{
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sprintf (filename, "%s/%s/%s.frz", ROOTFATDIR, GCSettings.SaveFolder, Memory.ROMFilename);
offset = SaveBufferToFAT (filename, bufoffset, silent);
}
}
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else if (method == METHOD_SMB) // SMB
{
sprintf (filename, "%s/%s.frz", GCSettings.SaveFolder, Memory.ROMFilename);
offset = SaveBufferToSMB (filename, bufoffset, silent);
}
else if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB) // MC Slot A or B
{
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sprintf (filename, "%s.snz", Memory.ROMFilename);
ClearSaveBuffer ();
/*** Copy in save icon ***/
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int woffset = sizeof (saveicon);
memcpy (savebuffer, saveicon, woffset);
/*** And the freezecomment ***/
sprintf (freezecomment[1], "%s", Memory.ROMFilename);
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memcpy (savebuffer + woffset, freezecomment, 64);
woffset += 64;
/*** Zip and copy in the freeze ***/
uLongf DestBuffSize = (uLongf) SAVEBUFFERSIZE;
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int err= compress2((Bytef*)(savebuffer+woffset+8), (uLongf*)&DestBuffSize, (const Bytef*)membuffer, (uLongf)bufoffset, Z_BEST_COMPRESSION);
if(err!=Z_OK)
{
sprintf (msg, "zip error %s ",zError(err));
WaitPrompt (msg);
return 0;
}
int zippedsize = (int)DestBuffSize;
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memcpy (savebuffer + woffset, &zippedsize, 4);
woffset += 4;
int decompressedsize = (int)bufoffset;
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memcpy (savebuffer + woffset, &decompressedsize, 4);
woffset += 4;
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woffset += zippedsize;
if(method == METHOD_MC_SLOTA)
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offset = SaveBufferToMC ( savebuffer, CARD_SLOTA, filename, woffset, SILENT );
else
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offset = SaveBufferToMC ( savebuffer, CARD_SLOTB, filename, woffset, SILENT );
}
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if(offset > 0) // save successful!
{
if(!silent)
WaitPrompt((char*) "Save successful");
return 1;
}
return 0;
}
/**
* NGCUnFreezeBlock
*/
int
NGCUnFreezeBlock (char *name, uint8 * block, int size)
{
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char buffer[20], *e;
int len = 0;
int rem = 0;
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GetMem (buffer, 11);
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if (strncmp (buffer, name, 3) != 0 || buffer[3] != ':' ||
buffer[10] != ':' || (len = strtol (&buffer[4], &e, 10)) == 0 ||
e != buffer + 10)
{
return WRONG_FORMAT;
}
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if (len > size)
{
rem = len - size;
len = size;
}
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ZeroMemory (block, size);
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GetMem ((char *) block, len);
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if (rem)
{
bufoffset += rem;
}
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return SUCCESS;
}
/**
* NGCUnfreezeGame
*/
int
NGCUnfreezeGame (int method, bool8 silent)
{
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ShowAction ((char*) "Loading...");
char filename[1024];
int offset = 0;
char msg[80];
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bufoffset = 0;
if(method == METHOD_AUTO)
method = autoLoadMethod();
if (method == METHOD_SD || method == METHOD_USB) // SD & USB
{
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if(ChangeFATInterface(method, NOTSILENT))
{
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sprintf (filename, "%s/%s/%s.frz", ROOTFATDIR, GCSettings.SaveFolder, Memory.ROMFilename);
offset = LoadBufferFromFAT (filename, silent);
}
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}
else if (method == METHOD_SMB) // Network (SMB)
{
sprintf (filename, "%s/%s.frz", GCSettings.SaveFolder, Memory.ROMFilename);
offset = LoadBufferFromSMB (filename, silent);
}
else if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB) // MC in slot A or slot B
{
sprintf (filename, "%s.snz", Memory.ROMFilename);
int ret = 0;
if(method == METHOD_MC_SLOTA)
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ret = LoadBufferFromMC ( savebuffer, CARD_SLOTA, filename, silent );
else
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ret = LoadBufferFromMC ( savebuffer, CARD_SLOTB, filename, silent );
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if (ret)
{
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char zipbuffer[MEMBUFFER];
// skip the saveicon and comment
offset = (sizeof(saveicon) + 64);
uLongf zipsize = 0;
uLongf decompressedsize = 0;
memcpy (&zipsize, savebuffer+offset, 4);
offset += 4;
memcpy (&decompressedsize, savebuffer+offset, 4);
offset += 4;
memset(membuffer, 0, MEMBUFFER);
uLongf DestBuffSize = MEMBUFFER;
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int err= uncompress((Bytef*)zipbuffer, (uLongf*)&DestBuffSize, (const Bytef*)(savebuffer + offset), zipsize);
if ( err!=Z_OK )
{
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sprintf (msg, "Unzip error %s ",zError(err));
WaitPrompt (msg);
return 0;
}
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else if ( DestBuffSize != decompressedsize )
{
WaitPrompt((char*) "Unzipped size doesn't match expected size!");
return 0;
}
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else
{
offset = MEMBUFFER;
memcpy (savebuffer, zipbuffer, MEMBUFFER);
}
}
}
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if(offset > 0)
{
memcpy (membuffer, savebuffer, offset);
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ClearSaveBuffer ();
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if (S9xUnfreezeGame ("AGAME") == SUCCESS)
return 1;
else
WaitPrompt((char*) "Error thawing");
}
else
{
if(!silent)
WaitPrompt((char*) "Freeze file not found");
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}
return 0; // if we reached here, nothing was done!
}