mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-30 22:44:22 +01:00
71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "snes9x.h"
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#include "memmap.h"
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#include "soundux.h"
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#include "snapshot.h"
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#include "srtc.h"
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int
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GetMem (char *buffer, int len)
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{
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printf("%s:%d\n", __FILE__, __LINE__); while (1);
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}
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void
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NGCFreezeBlock (char *name, uint8 * block, int size)
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{
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printf("%s:%d\n", __FILE__, __LINE__); while (1);
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}
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/****************************************************************************
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* NGCFreezeMembuffer
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*
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* Copies a snapshot of Snes9x state into memory
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***************************************************************************/
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static int
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NGCFreezeMemBuffer ()
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{
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printf("%s:%d\n", __FILE__, __LINE__); while (1);
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return 0;
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}
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/****************************************************************************
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* NGCFreezeGame
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*
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* Do freeze game for Nintendo Gamecube
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***************************************************************************/
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int
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NGCFreezeGame (char * filepath, int method, bool silent)
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{
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printf("%s:%d\n", __FILE__, __LINE__); while (1);
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}
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int
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NGCFreezeGameAuto (int method, bool silent)
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{
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printf("%s:%d\n", __FILE__, __LINE__); while (1);
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}
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/****************************************************************************
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* NGCUnFreezeBlock
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***************************************************************************/
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int
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NGCUnFreezeBlock (char *name, uint8 * block, int size)
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{
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printf("%s:%d\n", __FILE__, __LINE__); while (1);
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}
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/****************************************************************************
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* NGCUnfreezeGame
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***************************************************************************/
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int
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NGCUnfreezeGame (char * filepath, int method, bool silent)
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{
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printf("%s:%d\n", __FILE__, __LINE__); while (1);
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}
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