mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-12-26 19:21:50 +01:00
302 lines
9.1 KiB
C++
302 lines
9.1 KiB
C++
|
/**********************************************************************************
|
||
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
||
|
|
||
|
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
|
||
|
Jerremy Koot (jkoot@snes9x.com)
|
||
|
|
||
|
(c) Copyright 2002 - 2004 Matthew Kendora
|
||
|
|
||
|
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
||
|
|
||
|
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
||
|
|
||
|
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
||
|
|
||
|
(c) Copyright 2002 - 2006 Brad Jorsch (anomie@users.sourceforge.net),
|
||
|
funkyass (funkyass@spam.shaw.ca),
|
||
|
Kris Bleakley (codeviolation@hotmail.com),
|
||
|
Nach (n-a-c-h@users.sourceforge.net), and
|
||
|
zones (kasumitokoduck@yahoo.com)
|
||
|
|
||
|
BS-X C emulator code
|
||
|
(c) Copyright 2005 - 2006 Dreamer Nom,
|
||
|
zones
|
||
|
|
||
|
C4 x86 assembler and some C emulation code
|
||
|
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
||
|
Nach,
|
||
|
zsKnight (zsknight@zsnes.com)
|
||
|
|
||
|
C4 C++ code
|
||
|
(c) Copyright 2003 - 2006 Brad Jorsch,
|
||
|
Nach
|
||
|
|
||
|
DSP-1 emulator code
|
||
|
(c) Copyright 1998 - 2006 _Demo_,
|
||
|
Andreas Naive (andreasnaive@gmail.com)
|
||
|
Gary Henderson,
|
||
|
Ivar (ivar@snes9x.com),
|
||
|
John Weidman,
|
||
|
Kris Bleakley,
|
||
|
Matthew Kendora,
|
||
|
Nach,
|
||
|
neviksti (neviksti@hotmail.com)
|
||
|
|
||
|
DSP-2 emulator code
|
||
|
(c) Copyright 2003 John Weidman,
|
||
|
Kris Bleakley,
|
||
|
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
||
|
Matthew Kendora,
|
||
|
neviksti
|
||
|
|
||
|
|
||
|
DSP-3 emulator code
|
||
|
(c) Copyright 2003 - 2006 John Weidman,
|
||
|
Kris Bleakley,
|
||
|
Lancer,
|
||
|
z80 gaiden
|
||
|
|
||
|
DSP-4 emulator code
|
||
|
(c) Copyright 2004 - 2006 Dreamer Nom,
|
||
|
John Weidman,
|
||
|
Kris Bleakley,
|
||
|
Nach,
|
||
|
z80 gaiden
|
||
|
|
||
|
OBC1 emulator code
|
||
|
(c) Copyright 2001 - 2004 zsKnight,
|
||
|
pagefault (pagefault@zsnes.com),
|
||
|
Kris Bleakley,
|
||
|
Ported from x86 assembler to C by sanmaiwashi
|
||
|
|
||
|
SPC7110 and RTC C++ emulator code
|
||
|
(c) Copyright 2002 Matthew Kendora with research by
|
||
|
zsKnight,
|
||
|
John Weidman,
|
||
|
Dark Force
|
||
|
|
||
|
S-DD1 C emulator code
|
||
|
(c) Copyright 2003 Brad Jorsch with research by
|
||
|
Andreas Naive,
|
||
|
John Weidman
|
||
|
|
||
|
S-RTC C emulator code
|
||
|
(c) Copyright 2001-2006 byuu,
|
||
|
John Weidman
|
||
|
|
||
|
ST010 C++ emulator code
|
||
|
(c) Copyright 2003 Feather,
|
||
|
John Weidman,
|
||
|
Kris Bleakley,
|
||
|
Matthew Kendora
|
||
|
|
||
|
Super FX x86 assembler emulator code
|
||
|
(c) Copyright 1998 - 2003 _Demo_,
|
||
|
pagefault,
|
||
|
zsKnight,
|
||
|
|
||
|
Super FX C emulator code
|
||
|
(c) Copyright 1997 - 1999 Ivar,
|
||
|
Gary Henderson,
|
||
|
John Weidman
|
||
|
|
||
|
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
|
||
|
(c) Copyright 1998 - 2003 Brad Martin
|
||
|
(c) Copyright 1998 - 2006 Charles Bilyue'
|
||
|
|
||
|
SH assembler code partly based on x86 assembler code
|
||
|
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
||
|
|
||
|
2xSaI filter
|
||
|
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
||
|
|
||
|
HQ2x filter
|
||
|
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
||
|
|
||
|
Specific ports contains the works of other authors. See headers in
|
||
|
individual files.
|
||
|
|
||
|
Snes9x homepage: http://www.snes9x.com
|
||
|
|
||
|
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
||
|
and source form, for non-commercial purposes, is hereby granted without
|
||
|
fee, providing that this license information and copyright notice appear
|
||
|
with all copies and any derived work.
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied
|
||
|
warranty. In no event shall the authors be held liable for any damages
|
||
|
arising from the use of this software or it's derivatives.
|
||
|
|
||
|
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
||
|
seek permission of the copyright holders first. Commercial use includes,
|
||
|
but is not limited to, charging money for Snes9x or software derived from
|
||
|
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
||
|
using Snes9x as a promotion for your commercial product.
|
||
|
|
||
|
The copyright holders request that bug fixes and improvements to the code
|
||
|
should be forwarded to them so everyone can benefit from the modifications
|
||
|
in future versions.
|
||
|
|
||
|
Super NES and Super Nintendo Entertainment System are trademarks of
|
||
|
Nintendo Co., Limited and its subsidiary companies.
|
||
|
**********************************************************************************/
|
||
|
|
||
|
#include <math.h>
|
||
|
#include <stdlib.h>
|
||
|
#include "c4.h"
|
||
|
#include "memmap.h"
|
||
|
extern "C" {
|
||
|
|
||
|
short C4WFXVal;
|
||
|
short C4WFYVal;
|
||
|
short C4WFZVal;
|
||
|
short C4WFX2Val;
|
||
|
short C4WFY2Val;
|
||
|
short C4WFDist;
|
||
|
short C4WFScale;
|
||
|
|
||
|
static double tanval;
|
||
|
static double c4x, c4y, c4z;
|
||
|
static double c4x2, c4y2, c4z2;
|
||
|
|
||
|
void C4TransfWireFrame ()
|
||
|
{
|
||
|
c4x = (double) C4WFXVal;
|
||
|
c4y = (double) C4WFYVal;
|
||
|
c4z = (double) C4WFZVal - 0x95;
|
||
|
|
||
|
// Rotate X
|
||
|
tanval = -(double) C4WFX2Val * 3.14159265 * 2 / 128;
|
||
|
c4y2 = c4y * cos (tanval) - c4z * sin (tanval);
|
||
|
c4z2 = c4y * sin (tanval) + c4z * cos (tanval);
|
||
|
|
||
|
// Rotate Y
|
||
|
tanval = -(double)C4WFY2Val*3.14159265*2/128;
|
||
|
c4x2 = c4x * cos (tanval) + c4z2 * sin (tanval);
|
||
|
c4z = c4x * - sin (tanval) + c4z2 * cos (tanval);
|
||
|
|
||
|
// Rotate Z
|
||
|
tanval = -(double) C4WFDist * 3.14159265*2 / 128;
|
||
|
c4x = c4x2 * cos (tanval) - c4y2 * sin (tanval);
|
||
|
c4y = c4x2 * sin (tanval) + c4y2 * cos (tanval);
|
||
|
|
||
|
// Scale
|
||
|
C4WFXVal = (short) (c4x*(double)C4WFScale/(0x90*(c4z+0x95))*0x95);
|
||
|
C4WFYVal = (short) (c4y*(double)C4WFScale/(0x90*(c4z+0x95))*0x95);
|
||
|
}
|
||
|
|
||
|
void C4TransfWireFrame2 ()
|
||
|
{
|
||
|
c4x = (double)C4WFXVal;
|
||
|
c4y = (double)C4WFYVal;
|
||
|
c4z = (double)C4WFZVal;
|
||
|
|
||
|
// Rotate X
|
||
|
tanval = -(double) C4WFX2Val * 3.14159265 * 2 / 128;
|
||
|
c4y2 = c4y * cos (tanval) - c4z * sin (tanval);
|
||
|
c4z2 = c4y * sin (tanval) + c4z * cos (tanval);
|
||
|
|
||
|
// Rotate Y
|
||
|
tanval = -(double) C4WFY2Val * 3.14159265 * 2 / 128;
|
||
|
c4x2 = c4x * cos (tanval) + c4z2 * sin (tanval);
|
||
|
c4z = c4x * -sin (tanval) + c4z2 * cos (tanval);
|
||
|
|
||
|
// Rotate Z
|
||
|
tanval = -(double)C4WFDist * 3.14159265 * 2 / 128;
|
||
|
c4x = c4x2 * cos (tanval) - c4y2 * sin (tanval);
|
||
|
c4y = c4x2 * sin (tanval) + c4y2 * cos (tanval);
|
||
|
|
||
|
// Scale
|
||
|
C4WFXVal =(short)(c4x * (double)C4WFScale / 0x100);
|
||
|
C4WFYVal =(short)(c4y * (double)C4WFScale / 0x100);
|
||
|
}
|
||
|
|
||
|
void C4CalcWireFrame ()
|
||
|
{
|
||
|
C4WFXVal = C4WFX2Val - C4WFXVal;
|
||
|
C4WFYVal = C4WFY2Val - C4WFYVal;
|
||
|
if (abs (C4WFXVal) > abs (C4WFYVal))
|
||
|
{
|
||
|
C4WFDist = abs (C4WFXVal) + 1;
|
||
|
C4WFYVal = (short) (256 * (double) C4WFYVal / abs (C4WFXVal));
|
||
|
if (C4WFXVal < 0)
|
||
|
C4WFXVal = -256;
|
||
|
else
|
||
|
C4WFXVal = 256;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (C4WFYVal != 0)
|
||
|
{
|
||
|
C4WFDist = abs(C4WFYVal)+1;
|
||
|
C4WFXVal = (short) (256 * (double)C4WFXVal / abs (C4WFYVal));
|
||
|
if (C4WFYVal < 0)
|
||
|
C4WFYVal = -256;
|
||
|
else
|
||
|
C4WFYVal = 256;
|
||
|
}
|
||
|
else
|
||
|
C4WFDist = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
short C41FXVal;
|
||
|
short C41FYVal;
|
||
|
short C41FAngleRes;
|
||
|
short C41FDist;
|
||
|
short C41FDistVal;
|
||
|
|
||
|
void C4Op1F ()
|
||
|
{
|
||
|
if (C41FXVal == 0)
|
||
|
{
|
||
|
if (C41FYVal > 0)
|
||
|
C41FAngleRes = 0x80;
|
||
|
else
|
||
|
C41FAngleRes = 0x180;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
tanval = (double) C41FYVal / C41FXVal;
|
||
|
C41FAngleRes = (short) (atan (tanval) / (3.141592675 * 2) * 512);
|
||
|
C41FAngleRes = C41FAngleRes;
|
||
|
if (C41FXVal< 0)
|
||
|
C41FAngleRes += 0x100;
|
||
|
C41FAngleRes &= 0x1FF;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void C4Op15()
|
||
|
{
|
||
|
tanval = sqrt ((double) C41FYVal * C41FYVal + (double) C41FXVal * C41FXVal);
|
||
|
C41FDist = (short) tanval;
|
||
|
}
|
||
|
|
||
|
void C4Op0D()
|
||
|
{
|
||
|
tanval = sqrt ((double) C41FYVal * C41FYVal + (double) C41FXVal * C41FXVal);
|
||
|
tanval = C41FDistVal / tanval;
|
||
|
C41FYVal = (short) (C41FYVal * tanval * 0.99);
|
||
|
C41FXVal = (short) (C41FXVal * tanval * 0.98);
|
||
|
}
|
||
|
|
||
|
#ifdef ZSNES_C4
|
||
|
EXTERN_C void C4LoaDMem(char *C4RAM)
|
||
|
{
|
||
|
memmove(C4RAM+(READ_WORD(C4RAM+0x1f45)&0x1fff),
|
||
|
C4GetMemPointer(READ_3WORD(C4RAM+0x1f40)),
|
||
|
READ_WORD(C4RAM+0x1f43));
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
uint8 *S9xGetBasePointerC4 (uint16 Address)
|
||
|
{
|
||
|
if((Address&~MEMMAP_MASK)>=(0x7f40&~MEMMAP_MASK) &&
|
||
|
(Address&~MEMMAP_MASK)<=(0x7f5e&~MEMMAP_MASK)){
|
||
|
return NULL;
|
||
|
}
|
||
|
return Memory.C4RAM-0x6000;
|
||
|
}
|
||
|
|
||
|
}//end extern C
|