mirror of
https://github.com/dborth/snes9xgx.git
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1306 lines
31 KiB
C++
1306 lines
31 KiB
C++
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/**********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com)
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley,
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001-2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight,
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound DSP emulator code is derived from SNEeSe and OpenSPC:
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2007 zones
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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**********************************************************************************/
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#ifdef __DJGPP
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#include <allegro.h>
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#endif
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#include "snes9x.h"
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#include "port.h"
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#include "gfx.h"
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#if (defined(USE_X86_ASM) && (defined (__i386__) || defined (__i486__) || \
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defined (__i586__) || defined (__WIN32__) || defined (__DJGPP)))
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# ifndef MMX
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# define MMX
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# endif
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#endif
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extern "C"
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{
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#ifdef MMX
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void _2xSaILine (uint8 *srcPtr, uint8 *deltaPtr, uint32 srcPitch,
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uint32 width, uint8 *dstPtr, uint32 dstPitch);
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void _2xSaISuperEagleLine (uint8 *srcPtr, uint8 *deltaPtr,
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uint32 srcPitch, uint32 width,
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uint8 *dstPtr, uint32 dstPitch);
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void _2xSaISuper2xSaILine (uint8 *srcPtr, uint8 *deltaPtr,
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uint32 srcPitch, uint32 width,
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uint8 *dstPtr, uint32 dstPitch);
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void Init_2xSaIMMX (uint32 BitFormat);
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void BilinearMMX (uint16 * A, uint16 * B, uint16 * C, uint16 * D,
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uint16 * dx, uint16 * dy, uint8 *dP);
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void BilinearMMXGrid0 (uint16 * A, uint16 * B, uint16 * C, uint16 * D,
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uint16 * dx, uint16 * dy, uint8 *dP);
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void BilinearMMXGrid1 (uint16 * A, uint16 * B, uint16 * C, uint16 * D,
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uint16 * dx, uint16 * dy, uint8 *dP);
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void EndMMX ();
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#endif
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}
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bool8 cpu_mmx = 1;
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static uint32 colorMask = 0xF7DEF7DE;
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static uint32 lowPixelMask = 0x08210821;
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static uint32 qcolorMask = 0xE79CE79C;
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static uint32 qlowpixelMask = 0x18631863;
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static uint32 redblueMask = 0xF81F;
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static uint32 greenMask = 0x7E0;
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int Init_2xSaI (uint32 BitFormat)
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{
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if (BitFormat == 565)
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{
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colorMask = 0xF7DEF7DE;
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lowPixelMask = 0x08210821;
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qcolorMask = 0xE79CE79C;
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qlowpixelMask = 0x18631863;
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redblueMask = 0xF81F;
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greenMask = 0x7E0;
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}
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else if (BitFormat == 555)
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{
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colorMask = 0x7BDE7BDE;
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lowPixelMask = 0x04210421;
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qcolorMask = 0x739C739C;
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qlowpixelMask = 0x0C630C63;
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redblueMask = 0x7C1F;
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greenMask = 0x3E0;
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}
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else
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{
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return 0;
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}
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#ifdef MMX
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Init_2xSaIMMX (BitFormat);
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#endif
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return 1;
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}
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static inline int GetResult1 (uint32 A, uint32 B, uint32 C, uint32 D,
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uint32 /* E */)
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{
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int x = 0;
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int y = 0;
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int r = 0;
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if (A == C)
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x += 1;
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else if (B == C)
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y += 1;
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if (A == D)
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x += 1;
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else if (B == D)
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y += 1;
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if (x <= 1)
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r += 1;
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if (y <= 1)
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r -= 1;
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return r;
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}
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static inline int GetResult2 (uint32 A, uint32 B, uint32 C, uint32 D,
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uint32 /* E */)
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{
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int x = 0;
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int y = 0;
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int r = 0;
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if (A == C)
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x += 1;
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else if (B == C)
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y += 1;
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if (A == D)
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x += 1;
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else if (B == D)
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y += 1;
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if (x <= 1)
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r -= 1;
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if (y <= 1)
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r += 1;
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return r;
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}
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static inline int GetResult (uint32 A, uint32 B, uint32 C, uint32 D)
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{
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int x = 0;
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int y = 0;
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int r = 0;
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if (A == C)
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x += 1;
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else if (B == C)
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y += 1;
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if (A == D)
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x += 1;
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else if (B == D)
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y += 1;
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if (x <= 1)
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r += 1;
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if (y <= 1)
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r -= 1;
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return r;
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}
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static inline uint32 INTERPOLATE (uint32 A, uint32 B)
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{
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if (A != B)
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{
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return (((A & colorMask) >> 1) + ((B & colorMask) >> 1) +
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(A & B & lowPixelMask));
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}
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else
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return A;
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}
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static inline uint32 Q_INTERPOLATE (uint32 A, uint32 B, uint32 C, uint32 D)
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{
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register uint32 x = ((A & qcolorMask) >> 2) +
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((B & qcolorMask) >> 2) +
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((C & qcolorMask) >> 2) + ((D & qcolorMask) >> 2);
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register uint32 y = (A & qlowpixelMask) +
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(B & qlowpixelMask) + (C & qlowpixelMask) + (D & qlowpixelMask);
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y = (y >> 2) & qlowpixelMask;
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return x + y;
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}
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#define BLUE_MASK565 0x001F001F
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#define RED_MASK565 0xF800F800
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#define GREEN_MASK565 0x07E007E0
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#define BLUE_MASK555 0x001F001F
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#define RED_MASK555 0x7C007C00
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#define GREEN_MASK555 0x03E003E0
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void Super2xSaI (uint8 *srcPtr, uint32 srcPitch,
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uint8 *deltaPtr, uint8 *dstPtr, uint32 dstPitch,
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int width, int height)
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{
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uint16 *bP;
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uint8 *dP;
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uint32 inc_bP;
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#ifdef MMX
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if (cpu_mmx)
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{
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while (height--)
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{
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_2xSaISuper2xSaILine (srcPtr, deltaPtr, srcPitch, width,
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dstPtr, dstPitch);
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srcPtr += srcPitch;
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dstPtr += dstPitch * 2;
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deltaPtr += srcPitch;
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}
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}
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else
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#endif
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{
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uint32 Nextline = srcPitch >> 1;
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inc_bP = 1;
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while (height--)
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{
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bP = (uint16 *) srcPtr;
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dP = (uint8 *) dstPtr;
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for (uint32 finish = width; finish; finish -= inc_bP)
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{
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uint32 color4, color5, color6;
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uint32 color1, color2, color3;
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uint32 colorA0, colorA1, colorA2, colorA3,
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colorB0, colorB1, colorB2, colorB3, colorS1, colorS2;
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uint32 product1a, product1b, product2a, product2b;
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//--------------------------------------- B1 B2
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// 4 5 6 S2
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// 1 2 3 S1
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// A1 A2
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colorB0 = *(bP - Nextline - 1);
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colorB1 = *(bP - Nextline);
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colorB2 = *(bP - Nextline + 1);
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colorB3 = *(bP - Nextline + 2);
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color4 = *(bP - 1);
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color5 = *(bP);
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color6 = *(bP + 1);
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colorS2 = *(bP + 2);
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color1 = *(bP + Nextline - 1);
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color2 = *(bP + Nextline);
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color3 = *(bP + Nextline + 1);
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colorS1 = *(bP + Nextline + 2);
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colorA0 = *(bP + Nextline + Nextline - 1);
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colorA1 = *(bP + Nextline + Nextline);
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colorA2 = *(bP + Nextline + Nextline + 1);
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colorA3 = *(bP + Nextline + Nextline + 2);
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//--------------------------------------
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if (color2 == color6 && color5 != color3)
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{
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product2b = product1b = color2;
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}
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else if (color5 == color3 && color2 != color6)
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{
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product2b = product1b = color5;
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}
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else if (color5 == color3 && color2 == color6)
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{
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register int r = 0;
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r += GetResult (color6, color5, color1, colorA1);
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r += GetResult (color6, color5, color4, colorB1);
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r += GetResult (color6, color5, colorA2, colorS1);
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r += GetResult (color6, color5, colorB2, colorS2);
|
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|
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if (r > 0)
|
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product2b = product1b = color6;
|
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else if (r < 0)
|
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product2b = product1b = color5;
|
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else
|
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{
|
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product2b = product1b = INTERPOLATE (color5, color6);
|
||
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}
|
||
|
}
|
||
|
else
|
||
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{
|
||
|
if (color6 == color3 && color3 == colorA1
|
||
|
&& color2 != colorA2 && color3 != colorA0)
|
||
|
product2b =
|
||
|
Q_INTERPOLATE (color3, color3, color3, color2);
|
||
|
else if (color5 == color2 && color2 == colorA2
|
||
|
&& colorA1 != color3 && color2 != colorA3)
|
||
|
product2b =
|
||
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Q_INTERPOLATE (color2, color2, color2, color3);
|
||
|
else
|
||
|
product2b = INTERPOLATE (color2, color3);
|
||
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|
||
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if (color6 == color3 && color6 == colorB1
|
||
|
&& color5 != colorB2 && color6 != colorB0)
|
||
|
product1b =
|
||
|
Q_INTERPOLATE (color6, color6, color6, color5);
|
||
|
else if (color5 == color2 && color5 == colorB2
|
||
|
&& colorB1 != color6 && color5 != colorB3)
|
||
|
product1b =
|
||
|
Q_INTERPOLATE (color6, color5, color5, color5);
|
||
|
else
|
||
|
product1b = INTERPOLATE (color5, color6);
|
||
|
}
|
||
|
|
||
|
if (color5 == color3 && color2 != color6 && color4 == color5
|
||
|
&& color5 != colorA2)
|
||
|
product2a = INTERPOLATE (color2, color5);
|
||
|
else
|
||
|
if (color5 == color1 && color6 == color5
|
||
|
&& color4 != color2 && color5 != colorA0)
|
||
|
product2a = INTERPOLATE (color2, color5);
|
||
|
else
|
||
|
product2a = color2;
|
||
|
|
||
|
if (color2 == color6 && color5 != color3 && color1 == color2
|
||
|
&& color2 != colorB2)
|
||
|
product1a = INTERPOLATE (color2, color5);
|
||
|
else
|
||
|
if (color4 == color2 && color3 == color2
|
||
|
&& color1 != color5 && color2 != colorB0)
|
||
|
product1a = INTERPOLATE (color2, color5);
|
||
|
else
|
||
|
product1a = color5;
|
||
|
|
||
|
#ifdef MSB_FIRST
|
||
|
product1a = product1b | (product1a << 16);
|
||
|
product2a = product2b | (product2a << 16);
|
||
|
#else
|
||
|
product1a = product1a | (product1b << 16);
|
||
|
product2a = product2a | (product2b << 16);
|
||
|
#endif
|
||
|
|
||
|
*((uint32 *) dP) = product1a;
|
||
|
*((uint32 *) (dP + dstPitch)) = product2a;
|
||
|
|
||
|
bP += inc_bP;
|
||
|
dP += sizeof (uint32);
|
||
|
} // end of for ( finish= width etc..)
|
||
|
|
||
|
srcPtr += srcPitch;
|
||
|
dstPtr += dstPitch * 2;
|
||
|
deltaPtr += srcPitch;
|
||
|
} // while (height--)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SuperEagle (uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
|
||
|
uint8 *dstPtr, uint32 dstPitch, int width, int height)
|
||
|
{
|
||
|
uint8 *dP;
|
||
|
uint16 *bP;
|
||
|
uint16 *xP;
|
||
|
uint32 inc_bP;
|
||
|
|
||
|
#ifdef MMX
|
||
|
if (cpu_mmx)
|
||
|
{
|
||
|
while (height--)
|
||
|
{
|
||
|
_2xSaISuperEagleLine (srcPtr, deltaPtr, srcPitch, width,
|
||
|
dstPtr, dstPitch);
|
||
|
srcPtr += srcPitch;
|
||
|
dstPtr += dstPitch * 2;
|
||
|
deltaPtr += srcPitch;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
#endif
|
||
|
|
||
|
{
|
||
|
inc_bP = 1;
|
||
|
|
||
|
uint32 Nextline = srcPitch >> 1;
|
||
|
|
||
|
while (height--)
|
||
|
{
|
||
|
bP = (uint16 *) srcPtr;
|
||
|
xP = (uint16 *) deltaPtr;
|
||
|
dP = dstPtr;
|
||
|
for (uint32 finish = width; finish; finish -= inc_bP)
|
||
|
{
|
||
|
uint32 color4, color5, color6;
|
||
|
uint32 color1, color2, color3;
|
||
|
uint32 colorA1, colorA2, colorB1, colorB2, colorS1, colorS2;
|
||
|
uint32 product1a, product1b, product2a, product2b;
|
||
|
|
||
|
colorB1 = *(bP - Nextline);
|
||
|
colorB2 = *(bP - Nextline + 1);
|
||
|
|
||
|
color4 = *(bP - 1);
|
||
|
color5 = *(bP);
|
||
|
color6 = *(bP + 1);
|
||
|
colorS2 = *(bP + 2);
|
||
|
|
||
|
color1 = *(bP + Nextline - 1);
|
||
|
color2 = *(bP + Nextline);
|
||
|
color3 = *(bP + Nextline + 1);
|
||
|
colorS1 = *(bP + Nextline + 2);
|
||
|
|
||
|
colorA1 = *(bP + Nextline + Nextline);
|
||
|
colorA2 = *(bP + Nextline + Nextline + 1);
|
||
|
|
||
|
// --------------------------------------
|
||
|
if (color2 == color6 && color5 != color3)
|
||
|
{
|
||
|
product1b = product2a = color2;
|
||
|
if ((color1 == color2) || (color6 == colorB2))
|
||
|
{
|
||
|
product1a = INTERPOLATE (color2, color5);
|
||
|
product1a = INTERPOLATE (color2, product1a);
|
||
|
// product1a = color2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
product1a = INTERPOLATE (color5, color6);
|
||
|
}
|
||
|
|
||
|
if ((color6 == colorS2) || (color2 == colorA1))
|
||
|
{
|
||
|
product2b = INTERPOLATE (color2, color3);
|
||
|
product2b = INTERPOLATE (color2, product2b);
|
||
|
// product2b = color2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
product2b = INTERPOLATE (color2, color3);
|
||
|
}
|
||
|
}
|
||
|
else if (color5 == color3 && color2 != color6)
|
||
|
{
|
||
|
product2b = product1a = color5;
|
||
|
|
||
|
if ((colorB1 == color5) || (color3 == colorS1))
|
||
|
{
|
||
|
product1b = INTERPOLATE (color5, color6);
|
||
|
product1b = INTERPOLATE (color5, product1b);
|
||
|
// product1b = color5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
product1b = INTERPOLATE (color5, color6);
|
||
|
}
|
||
|
|
||
|
if ((color3 == colorA2) || (color4 == color5))
|
||
|
{
|
||
|
product2a = INTERPOLATE (color5, color2);
|
||
|
product2a = INTERPOLATE (color5, product2a);
|
||
|
// product2a = color5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
product2a = INTERPOLATE (color2, color3);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else if (color5 == color3 && color2 == color6)
|
||
|
{
|
||
|
register int r = 0;
|
||
|
|
||
|
r += GetResult (color6, color5, color1, colorA1);
|
||
|
r += GetResult (color6, color5, color4, colorB1);
|
||
|
r += GetResult (color6, color5, colorA2, colorS1);
|
||
|
r += GetResult (color6, color5, colorB2, colorS2);
|
||
|
|
||
|
if (r > 0)
|
||
|
{
|
||
|
product1b = product2a = color2;
|
||
|
product1a = product2b = INTERPOLATE (color5, color6);
|
||
|
}
|
||
|
else if (r < 0)
|
||
|
{
|
||
|
product2b = product1a = color5;
|
||
|
product1b = product2a = INTERPOLATE (color5, color6);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
product2b = product1a = color5;
|
||
|
product1b = product2a = color2;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
product2b = product1a = INTERPOLATE (color2, color6);
|
||
|
product2b =
|
||
|
Q_INTERPOLATE (color3, color3, color3, product2b);
|
||
|
product1a =
|
||
|
Q_INTERPOLATE (color5, color5, color5, product1a);
|
||
|
|
||
|
product2a = product1b = INTERPOLATE (color5, color3);
|
||
|
product2a =
|
||
|
Q_INTERPOLATE (color2, color2, color2, product2a);
|
||
|
product1b =
|
||
|
Q_INTERPOLATE (color6, color6, color6, product1b);
|
||
|
|
||
|
// product1a = color5;
|
||
|
// product1b = color6;
|
||
|
// product2a = color2;
|
||
|
// product2b = color3;
|
||
|
}
|
||
|
#ifdef MSB_FIRST
|
||
|
product1a = product1b | (product1a << 16);
|
||
|
product2a = product2b | (product2a << 16);
|
||
|
#else
|
||
|
product1a = product1a | (product1b << 16);
|
||
|
product2a = product2a | (product2b << 16);
|
||
|
#endif
|
||
|
|
||
|
*((uint32 *) dP) = product1a;
|
||
|
*((uint32 *) (dP + dstPitch)) = product2a;
|
||
|
*xP = color5;
|
||
|
|
||
|
bP += inc_bP;
|
||
|
xP += inc_bP;
|
||
|
dP += sizeof (uint32);
|
||
|
} // end of for ( finish= width etc..)
|
||
|
|
||
|
srcPtr += srcPitch;
|
||
|
dstPtr += dstPitch * 2;
|
||
|
deltaPtr += srcPitch;
|
||
|
} // endof: while (height--)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void _2xSaI (uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
|
||
|
uint8 *dstPtr, uint32 dstPitch, int width, int height)
|
||
|
{
|
||
|
uint8 *dP;
|
||
|
uint16 *bP;
|
||
|
uint32 inc_bP;
|
||
|
|
||
|
#ifdef MMX
|
||
|
if (cpu_mmx)
|
||
|
{
|
||
|
while (height--)
|
||
|
{
|
||
|
_2xSaILine (srcPtr, deltaPtr, srcPitch, width, dstPtr, dstPitch);
|
||
|
srcPtr += srcPitch;
|
||
|
dstPtr += dstPitch * 2;
|
||
|
deltaPtr += srcPitch;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
#endif
|
||
|
|
||
|
{
|
||
|
inc_bP = 1;
|
||
|
|
||
|
uint32 Nextline = srcPitch >> 1;
|
||
|
|
||
|
while (height--)
|
||
|
{
|
||
|
bP = (uint16 *) srcPtr;
|
||
|
dP = dstPtr;
|
||
|
|
||
|
for (uint32 finish = width; finish; finish -= inc_bP)
|
||
|
{
|
||
|
|
||
|
register uint32 colorA, colorB;
|
||
|
uint32 colorC, colorD,
|
||
|
colorE, colorF, colorG, colorH,
|
||
|
colorI, colorJ, colorK, colorL,
|
||
|
|
||
|
colorM, colorN, colorO, colorP;
|
||
|
uint32 product, product1, product2;
|
||
|
|
||
|
//---------------------------------------
|
||
|
// Map of the pixels: I|E F|J
|
||
|
// G|A B|K
|
||
|
// H|C D|L
|
||
|
// M|N O|P
|
||
|
colorI = *(bP - Nextline - 1);
|
||
|
colorE = *(bP - Nextline);
|
||
|
colorF = *(bP - Nextline + 1);
|
||
|
colorJ = *(bP - Nextline + 2);
|
||
|
|
||
|
colorG = *(bP - 1);
|
||
|
colorA = *(bP);
|
||
|
colorB = *(bP + 1);
|
||
|
colorK = *(bP + 2);
|
||
|
|
||
|
colorH = *(bP + Nextline - 1);
|
||
|
colorC = *(bP + Nextline);
|
||
|
colorD = *(bP + Nextline + 1);
|
||
|
colorL = *(bP + Nextline + 2);
|
||
|
|
||
|
colorM = *(bP + Nextline + Nextline - 1);
|
||
|
colorN = *(bP + Nextline + Nextline);
|
||
|
colorO = *(bP + Nextline + Nextline + 1);
|
||
|
colorP = *(bP + Nextline + Nextline + 2);
|
||
|
|
||
|
if ((colorA == colorD) && (colorB != colorC))
|
||
|
{
|
||
|
if (((colorA == colorE) && (colorB == colorL)) ||
|
||
|
((colorA == colorC) && (colorA == colorF)
|
||
|
&& (colorB != colorE) && (colorB == colorJ)))
|
||
|
{
|
||
|
product = colorA;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
product = INTERPOLATE (colorA, colorB);
|
||
|
}
|
||
|
|
||
|
if (((colorA == colorG) && (colorC == colorO)) ||
|
||
|
((colorA == colorB) && (colorA == colorH)
|
||
|
&& (colorG != colorC) && (colorC == colorM)))
|
||
|
{
|
||
|
product1 = colorA;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
product1 = INTERPOLATE (colorA, colorC);
|
||
|
}
|
||
|
product2 = colorA;
|
||
|
}
|
||
|
else if ((colorB == colorC) && (colorA != colorD))
|
||
|
{
|
||
|
if (((colorB == colorF) && (colorA == colorH)) ||
|
||
|
((colorB == colorE) && (colorB == colorD)
|
||
|
&& (colorA != colorF) && (colorA == colorI)))
|
||
|
{
|
||
|
product = colorB;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
product = INTERPOLATE (colorA, colorB);
|
||
|
}
|
||
|
|
||
|
if (((colorC == colorH) && (colorA == colorF)) ||
|
||
|
((colorC == colorG) && (colorC == colorD)
|
||
|
&& (colorA != colorH) && (colorA == colorI)))
|
||
|
{
|
||
|
product1 = colorC;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
product1 = INTERPOLATE (colorA, colorC);
|
||
|
}
|
||
|
product2 = colorB;
|
||
|
}
|
||
|
else if ((colorA == colorD) && (colorB == colorC))
|
||
|
{
|
||
|
if (colorA == colorB)
|
||
|
{
|
||
|
product = colorA;
|
||
|
product1 = colorA;
|
||
|
product2 = colorA;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
register int r = 0;
|
||
|
|
||
|
product1 = INTERPOLATE (colorA, colorC);
|
||
|
product = INTERPOLATE (colorA, colorB);
|
||
|
|
||
|
r +=
|
||
|
GetResult1 (colorA, colorB, colorG, colorE,
|
||
|
colorI);
|
||
|
r +=
|
||
|
GetResult2 (colorB, colorA, colorK, colorF,
|
||
|
colorJ);
|
||
|
r +=
|
||
|
GetResult2 (colorB, colorA, colorH, colorN,
|
||
|
colorM);
|
||
|
r +=
|
||
|
GetResult1 (colorA, colorB, colorL, colorO,
|
||
|
colorP);
|
||
|
|
||
|
if (r > 0)
|
||
|
product2 = colorA;
|
||
|
else if (r < 0)
|
||
|
product2 = colorB;
|
||
|
else
|
||
|
{
|
||
|
product2 =
|
||
|
Q_INTERPOLATE (colorA, colorB, colorC,
|
||
|
colorD);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
product2 = Q_INTERPOLATE (colorA, colorB, colorC, colorD);
|
||
|
|
||
|
if ((colorA == colorC) && (colorA == colorF)
|
||
|
&& (colorB != colorE) && (colorB == colorJ))
|
||
|
{
|
||
|
product = colorA;
|
||
|
}
|
||
|
else
|
||
|
if ((colorB == colorE) && (colorB == colorD)
|
||
|
&& (colorA != colorF) && (colorA == colorI))
|
||
|
{
|
||
|
product = colorB;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
product = INTERPOLATE (colorA, colorB);
|
||
|
}
|
||
|
|
||
|
if ((colorA == colorB) && (colorA == colorH)
|
||
|
&& (colorG != colorC) && (colorC == colorM))
|
||
|
{
|
||
|
product1 = colorA;
|
||
|
}
|
||
|
else
|
||
|
if ((colorC == colorG) && (colorC == colorD)
|
||
|
&& (colorA != colorH) && (colorA == colorI))
|
||
|
{
|
||
|
product1 = colorC;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
product1 = INTERPOLATE (colorA, colorC);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifdef MSB_FIRST
|
||
|
product = product | (colorA << 16);
|
||
|
product1 = product2 | (product1 << 16);
|
||
|
#else
|
||
|
product = colorA | (product << 16);
|
||
|
product1 = product1 | (product2 << 16);
|
||
|
#endif
|
||
|
*((int32 *) dP) = product;
|
||
|
*((uint32 *) (dP + dstPitch)) = product1;
|
||
|
|
||
|
bP += inc_bP;
|
||
|
dP += sizeof (uint32);
|
||
|
} // end of for ( finish= width etc..)
|
||
|
|
||
|
srcPtr += srcPitch;
|
||
|
dstPtr += dstPitch * 2;
|
||
|
deltaPtr += srcPitch;
|
||
|
} // endof: while (height--)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifdef MMX
|
||
|
void Scale_2xSaI (uint8 *srcPtr, uint32 srcPitch, uint8 * /* deltaPtr */,
|
||
|
uint8 *dstPtr, uint32 dstPitch,
|
||
|
uint32 dstWidth, uint32 dstHeight, int width, int height)
|
||
|
{
|
||
|
uint8 *dP;
|
||
|
uint16 *bP;
|
||
|
uint32 w;
|
||
|
uint32 h;
|
||
|
uint32 dw;
|
||
|
uint32 dh;
|
||
|
uint32 hfinish;
|
||
|
uint32 wfinish;
|
||
|
uint32 Nextline;
|
||
|
uint16 colorA[4];
|
||
|
uint16 colorB[4];
|
||
|
uint16 colorC[4];
|
||
|
uint16 colorD[4];
|
||
|
uint16 dx[4];
|
||
|
uint16 dy[4];
|
||
|
|
||
|
Nextline = srcPitch >> 1;
|
||
|
|
||
|
wfinish = (width - 1) << 16; // convert to fixed point
|
||
|
hfinish = (height - 1) << 16; // convert to fixed point
|
||
|
dw = wfinish / (dstWidth - 1);
|
||
|
dh = hfinish / (dstHeight - 1);
|
||
|
|
||
|
for (h = 0; h < hfinish; h += dh)
|
||
|
{
|
||
|
uint32 y1, y2;
|
||
|
|
||
|
y1 = h & 0xffff; // fraction part of fixed point
|
||
|
y2 = 0x10000 - y1;
|
||
|
bP = (uint16 *) (srcPtr + ((h >> 16) * srcPitch));
|
||
|
dP = dstPtr;
|
||
|
|
||
|
for (w = 0; w < wfinish;)
|
||
|
{
|
||
|
uint32 A, B, C, D;
|
||
|
uint32 E, F, G, H;
|
||
|
uint32 I, J, K, L;
|
||
|
uint32 x1, x2, a1, f1, f2;
|
||
|
uint32 position;
|
||
|
|
||
|
for (int c = 0; c < 4; c++)
|
||
|
{
|
||
|
position = w >> 16;
|
||
|
A = bP[position]; // current pixel
|
||
|
B = bP[position + 1]; // next pixel
|
||
|
C = bP[position + Nextline];
|
||
|
D = bP[position + Nextline + 1];
|
||
|
E = bP[position - Nextline];
|
||
|
F = bP[position - Nextline + 1];
|
||
|
G = bP[position - 1];
|
||
|
H = bP[position + Nextline - 1];
|
||
|
I = bP[position + 2];
|
||
|
J = bP[position + Nextline + 2];
|
||
|
K = bP[position + Nextline + Nextline];
|
||
|
L = bP[position + Nextline + Nextline + 1];
|
||
|
|
||
|
x1 = w & 0xffff; // fraction part of fixed point
|
||
|
x2 = 0x10000 - x1;
|
||
|
|
||
|
/*1*/
|
||
|
if (A == D && B != C)
|
||
|
{
|
||
|
f1 = (x1 >> 1) + (0x10000 >> 2);
|
||
|
f2 = (y1 >> 1) + (0x10000 >> 2);
|
||
|
if (y1 <= f1 && A == J && A != E) // close to B
|
||
|
{
|
||
|
a1 = f1 - y1;
|
||
|
colorA[c] = A;
|
||
|
colorB[c] = B;
|
||
|
colorC[c] = 0;
|
||
|
colorD[c] = 0;
|
||
|
dx[c] = a1;
|
||
|
dy[c] = 0;
|
||
|
}
|
||
|
else if (y1 >= f1 && A == G && A != L) // close to C
|
||
|
{
|
||
|
a1 = y1 - f1;
|
||
|
colorA[c] = A;
|
||
|
colorB[c] = C;
|
||
|
colorC[c] = 0;
|
||
|
colorD[c] = 0;
|
||
|
dx[c] = a1;
|
||
|
dy[c] = 0;
|
||
|
}
|
||
|
else if (x1 >= f2 && A == E && A != J) // close to B
|
||
|
{
|
||
|
a1 = x1 - f2;
|
||
|
colorA[c] = A;
|
||
|
colorB[c] = B;
|
||
|
colorC[c] = 0;
|
||
|
colorD[c] = 0;
|
||
|
dx[c] = a1;
|
||
|
dy[c] = 0;
|
||
|
}
|
||
|
else if (x1 <= f2 && A == L && A != G) // close to C
|
||
|
{
|
||
|
a1 = f2 - x1;
|
||
|
colorA[c] = A;
|
||
|
colorB[c] = C;
|
||
|
colorC[c] = 0;
|
||
|
colorD[c] = 0;
|
||
|
dx[c] = a1;
|
||
|
dy[c] = 0;
|
||
|
}
|
||
|
else if (y1 >= x1) // close to C
|
||
|
{
|
||
|
a1 = y1 - x1;
|
||
|
colorA[c] = A;
|
||
|
colorB[c] = C;
|
||
|
colorC[c] = 0;
|
||
|
colorD[c] = 0;
|
||
|
dx[c] = a1;
|
||
|
dy[c] = 0;
|
||
|
}
|
||
|
else if (y1 <= x1) // close to B
|
||
|
{
|
||
|
a1 = x1 - y1;
|
||
|
colorA[c] = A;
|
||
|
colorB[c] = B;
|
||
|
colorC[c] = 0;
|
||
|
colorD[c] = 0;
|
||
|
dx[c] = a1;
|
||
|
dy[c] = 0;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
/*2*/
|
||
|
if (B == C && A != D)
|
||
|
{
|
||
|
f1 = (x1 >> 1) + (0x10000 >> 2);
|
||
|
f2 = (y1 >> 1) + (0x10000 >> 2);
|
||
|
if (y2 >= f1 && B == H && B != F) // close to A
|
||
|
{
|
||
|
a1 = y2 - f1;
|
||
|
colorA[c] = B;
|
||
|
colorB[c] = A;
|
||
|
colorC[c] = 0;
|
||
|
colorD[c] = 0;
|
||
|
dx[c] = a1;
|
||
|
dy[c] = 0;
|
||
|
}
|
||
|
else if (y2 <= f1 && B == I && B != K) // close to D
|
||
|
{
|
||
|
a1 = f1 - y2;
|
||
|
colorA[c] = B;
|
||
|
colorB[c] = D;
|
||
|
colorC[c] = 0;
|
||
|
colorD[c] = 0;
|
||
|
dx[c] = a1;
|
||
|
dy[c] = 0;
|
||
|
}
|
||
|
else if (x2 >= f2 && B == F && B != H) // close to A
|
||
|
{
|
||
|
a1 = x2 - f2;
|
||
|
colorA[c] = B;
|
||
|
colorB[c] = A;
|
||
|
colorC[c] = 0;
|
||
|
colorD[c] = 0;
|
||
|
dx[c] = a1;
|
||
|
dy[c] = 0;
|
||
|
}
|
||
|
else if (x2 <= f2 && B == K && B != I) // close to D
|
||
|
{
|
||
|
a1 = f2 - x2;
|
||
|
colorA[c] = B;
|
||
|
colorB[c] = D;
|
||
|
colorC[c] = 0;
|
||
|
colorD[c] = 0;
|
||
|
dx[c] = a1;
|
||
|
dy[c] = 0;
|
||
|
}
|
||
|
else if (y2 >= x1) // close to A
|
||
|
{
|
||
|
a1 = y2 - x1;
|
||
|
colorA[c] = B;
|
||
|
colorB[c] = A;
|
||
|
colorC[c] = 0;
|
||
|
colorD[c] = 0;
|
||
|
dx[c] = a1;
|
||
|
dy[c] = 0;
|
||
|
}
|
||
|
else if (y2 <= x1) // close to D
|
||
|
{
|
||
|
a1 = x1 - y2;
|
||
|
colorA[c] = B;
|
||
|
colorB[c] = D;
|
||
|
colorC[c] = 0;
|
||
|
colorD[c] = 0;
|
||
|
dx[c] = a1;
|
||
|
dy[c] = 0;
|
||
|
}
|
||
|
}
|
||
|
/*3*/
|
||
|
else
|
||
|
{
|
||
|
colorA[c] = A;
|
||
|
colorB[c] = B;
|
||
|
colorC[c] = C;
|
||
|
colorD[c] = D;
|
||
|
dx[c] = x1;
|
||
|
dy[c] = y1;
|
||
|
}
|
||
|
w += dw;
|
||
|
}
|
||
|
BilinearMMX (colorA, colorB, colorC, colorD, dx, dy, dP);
|
||
|
dP += 8;
|
||
|
}
|
||
|
dstPtr += dstPitch;
|
||
|
};
|
||
|
EndMMX ();
|
||
|
|
||
|
}
|
||
|
|
||
|
#else
|
||
|
static uint32 Bilinear (uint32 A, uint32 B, uint32 x)
|
||
|
{
|
||
|
unsigned long areaA, areaB;
|
||
|
unsigned long result;
|
||
|
|
||
|
if (A == B)
|
||
|
return A;
|
||
|
|
||
|
areaB = (x >> 11) & 0x1f; // reduce 16 bit fraction to 5 bits
|
||
|
areaA = 0x20 - areaB;
|
||
|
|
||
|
A = (A & redblueMask) | ((A & greenMask) << 16);
|
||
|
B = (B & redblueMask) | ((B & greenMask) << 16);
|
||
|
|
||
|
result = ((areaA * A) + (areaB * B)) >> 5;
|
||
|
|
||
|
return (result & redblueMask) | ((result >> 16) & greenMask);
|
||
|
|
||
|
}
|
||
|
|
||
|
static uint32 Bilinear4 (uint32 A, uint32 B, uint32 C, uint32 D, uint32 x,
|
||
|
uint32 y)
|
||
|
{
|
||
|
unsigned long areaA, areaB, areaC, areaD;
|
||
|
unsigned long result, xy;
|
||
|
|
||
|
x = (x >> 11) & 0x1f;
|
||
|
y = (y >> 11) & 0x1f;
|
||
|
xy = (x * y) >> 5;
|
||
|
|
||
|
A = (A & redblueMask) | ((A & greenMask) << 16);
|
||
|
B = (B & redblueMask) | ((B & greenMask) << 16);
|
||
|
C = (C & redblueMask) | ((C & greenMask) << 16);
|
||
|
D = (D & redblueMask) | ((D & greenMask) << 16);
|
||
|
|
||
|
areaA = 0x20 + xy - x - y;
|
||
|
areaB = x - xy;
|
||
|
areaC = y - xy;
|
||
|
areaD = xy;
|
||
|
|
||
|
result = ((areaA * A) + (areaB * B) + (areaC * C) + (areaD * D)) >> 5;
|
||
|
|
||
|
return (result & redblueMask) | ((result >> 16) & greenMask);
|
||
|
}
|
||
|
|
||
|
void Scale_2xSaI (uint8 *srcPtr, uint32 srcPitch, uint8 * /* deltaPtr */,
|
||
|
uint8 *dstPtr, uint32 dstPitch,
|
||
|
uint32 dstWidth, uint32 dstHeight, int width, int height)
|
||
|
{
|
||
|
uint8 *dP;
|
||
|
uint16 *bP;
|
||
|
|
||
|
uint32 w;
|
||
|
uint32 h;
|
||
|
uint32 dw;
|
||
|
uint32 dh;
|
||
|
uint32 hfinish;
|
||
|
uint32 wfinish;
|
||
|
|
||
|
uint32 Nextline = srcPitch >> 1;
|
||
|
|
||
|
wfinish = (width - 1) << 16; // convert to fixed point
|
||
|
dw = wfinish / (dstWidth - 1);
|
||
|
hfinish = (height - 1) << 16; // convert to fixed point
|
||
|
dh = hfinish / (dstHeight - 1);
|
||
|
|
||
|
for (h = 0; h < hfinish; h += dh)
|
||
|
{
|
||
|
uint32 y1, y2;
|
||
|
|
||
|
y1 = h & 0xffff; // fraction part of fixed point
|
||
|
bP = (uint16 *) (srcPtr + ((h >> 16) * srcPitch));
|
||
|
dP = dstPtr;
|
||
|
y2 = 0x10000 - y1;
|
||
|
|
||
|
w = 0;
|
||
|
|
||
|
for (; w < wfinish;)
|
||
|
{
|
||
|
uint32 A, B, C, D;
|
||
|
uint32 E, F, G, H;
|
||
|
uint32 I, J, K, L;
|
||
|
uint32 x1, x2, a1, f1, f2;
|
||
|
uint32 position, product1;
|
||
|
|
||
|
position = w >> 16;
|
||
|
A = bP[position]; // current pixel
|
||
|
B = bP[position + 1]; // next pixel
|
||
|
C = bP[position + Nextline];
|
||
|
D = bP[position + Nextline + 1];
|
||
|
E = bP[position - Nextline];
|
||
|
F = bP[position - Nextline + 1];
|
||
|
G = bP[position - 1];
|
||
|
H = bP[position + Nextline - 1];
|
||
|
I = bP[position + 2];
|
||
|
J = bP[position + Nextline + 2];
|
||
|
K = bP[position + Nextline + Nextline];
|
||
|
L = bP[position + Nextline + Nextline + 1];
|
||
|
|
||
|
x1 = w & 0xffff; // fraction part of fixed point
|
||
|
x2 = 0x10000 - x1;
|
||
|
|
||
|
/*0*/
|
||
|
if (A == B && C == D && A == C)
|
||
|
product1 = A;
|
||
|
else
|
||
|
/*1*/
|
||
|
if (A == D && B != C)
|
||
|
{
|
||
|
f1 = (x1 >> 1) + (0x10000 >> 2);
|
||
|
f2 = (y1 >> 1) + (0x10000 >> 2);
|
||
|
if (y1 <= f1 && A == J && A != E) // close to B
|
||
|
{
|
||
|
a1 = f1 - y1;
|
||
|
product1 = Bilinear (A, B, a1);
|
||
|
}
|
||
|
else if (y1 >= f1 && A == G && A != L) // close to C
|
||
|
{
|
||
|
a1 = y1 - f1;
|
||
|
product1 = Bilinear (A, C, a1);
|
||
|
}
|
||
|
else if (x1 >= f2 && A == E && A != J) // close to B
|
||
|
{
|
||
|
a1 = x1 - f2;
|
||
|
product1 = Bilinear (A, B, a1);
|
||
|
}
|
||
|
else if (x1 <= f2 && A == L && A != G) // close to C
|
||
|
{
|
||
|
a1 = f2 - x1;
|
||
|
product1 = Bilinear (A, C, a1);
|
||
|
}
|
||
|
else if (y1 >= x1) // close to C
|
||
|
{
|
||
|
a1 = y1 - x1;
|
||
|
product1 = Bilinear (A, C, a1);
|
||
|
}
|
||
|
else if (y1 <= x1) // close to B
|
||
|
{
|
||
|
a1 = x1 - y1;
|
||
|
product1 = Bilinear (A, B, a1);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
/*2*/
|
||
|
if (B == C && A != D)
|
||
|
{
|
||
|
f1 = (x1 >> 1) + (0x10000 >> 2);
|
||
|
f2 = (y1 >> 1) + (0x10000 >> 2);
|
||
|
if (y2 >= f1 && B == H && B != F) // close to A
|
||
|
{
|
||
|
a1 = y2 - f1;
|
||
|
product1 = Bilinear (B, A, a1);
|
||
|
}
|
||
|
else if (y2 <= f1 && B == I && B != K) // close to D
|
||
|
{
|
||
|
a1 = f1 - y2;
|
||
|
product1 = Bilinear (B, D, a1);
|
||
|
}
|
||
|
else if (x2 >= f2 && B == F && B != H) // close to A
|
||
|
{
|
||
|
a1 = x2 - f2;
|
||
|
product1 = Bilinear (B, A, a1);
|
||
|
}
|
||
|
else if (x2 <= f2 && B == K && B != I) // close to D
|
||
|
{
|
||
|
a1 = f2 - x2;
|
||
|
product1 = Bilinear (B, D, a1);
|
||
|
}
|
||
|
else if (y2 >= x1) // close to A
|
||
|
{
|
||
|
a1 = y2 - x1;
|
||
|
product1 = Bilinear (B, A, a1);
|
||
|
}
|
||
|
else if (y2 <= x1) // close to D
|
||
|
{
|
||
|
a1 = x1 - y2;
|
||
|
product1 = Bilinear (B, D, a1);
|
||
|
}
|
||
|
}
|
||
|
/*3*/
|
||
|
else
|
||
|
{
|
||
|
product1 = Bilinear4 (A, B, C, D, x1, y1);
|
||
|
}
|
||
|
|
||
|
//end First Pixel
|
||
|
*(uint32 *) dP = product1;
|
||
|
dP += 2;
|
||
|
w += dw;
|
||
|
}
|
||
|
dstPtr += dstPitch;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|