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https://github.com/dborth/snes9xgx.git
synced 2024-11-24 03:29:22 +01:00
GUI behavioral corrections
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44d23d6d43
commit
0020aee9e4
@ -161,7 +161,7 @@ void GuiButton::Update(GuiTrigger * t)
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#ifdef HW_RVL
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// cursor
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if(t->wpad.ir.valid)
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if(t->wpad.ir.valid && t->chan >= 0)
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{
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if(this->IsInside(t->wpad.ir.x, t->wpad.ir.y))
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{
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@ -365,7 +365,13 @@ void GuiFileBrowser::Update(GuiTrigger * t)
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gameList[selectedItem]->SetState(STATE_SELECTED, t->chan);
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}
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int currChan = t->chan;
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if(t->wpad.ir.valid && !gameList[i]->IsInside(t->wpad.ir.x, t->wpad.ir.y))
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t->chan = -1;
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gameList[i]->Update(t);
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t->chan = currChan;
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if(gameList[i]->GetState() == STATE_SELECTED)
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{
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@ -270,12 +270,16 @@ void GuiOptionBrowser::Update(GuiTrigger * t)
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optionBtn[selectedItem]->SetState(STATE_SELECTED, t->chan);
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}
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int currChan = t->chan;
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if(t->wpad.ir.valid && !optionBtn[i]->IsInside(t->wpad.ir.x, t->wpad.ir.y))
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t->chan = -1;
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optionBtn[i]->Update(t);
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t->chan = currChan;
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if(optionBtn[i]->GetState() == STATE_SELECTED)
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{
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selectedItem = i;
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}
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}
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// pad/joystick navigation
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@ -284,7 +284,6 @@ void GuiSaveBrowser::Update(GuiTrigger * t)
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{
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selectedItem += 2;
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}
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arrowDownBtn->ResetState();
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}
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else if(t->Up() || arrowUpBtn->GetState() == STATE_CLICKED)
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{
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@ -301,11 +300,16 @@ void GuiSaveBrowser::Update(GuiTrigger * t)
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{
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selectedItem -= 2;
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}
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arrowUpBtn->ResetState();
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}
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endNavigation:
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if(arrowDownBtn->GetState() == STATE_CLICKED)
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arrowDownBtn->ResetState();
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if(arrowUpBtn->GetState() == STATE_CLICKED)
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arrowUpBtn->ResetState();
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for(i=0; i<SAVELISTSIZE; i++)
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{
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if(listOffset+i < 0 && action == 1)
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@ -1616,6 +1616,7 @@ static int MenuGameSaves(int action)
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HaltGui();
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mainWindow->Append(&saveBrowser);
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mainWindow->ChangeFocus(&saveBrowser);
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ResumeGui();
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while(menu == MENU_NONE)
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