-Add delete sram/snapshot option by Zopenko

This commit is contained in:
Askot 2016-09-17 20:46:33 -07:00
parent 123326b5f9
commit 00a1df59cc
5 changed files with 104 additions and 6 deletions

View File

@ -93,6 +93,8 @@ extern const u8 icon_game_load_png[];
extern const u32 icon_game_load_png_size;
extern const u8 icon_game_save_png[];
extern const u32 icon_game_save_png_size;
extern const u8 icon_game_delete_png[];
extern const u32 icon_game_delete_png_size;
extern const u8 icon_game_reset_png[];
extern const u32 icon_game_reset_png_size;

View File

@ -24,6 +24,8 @@ GuiSaveBrowser::GuiSaveBrowser(int w, int h, SaveList * s, int a)
if(action == 0) // load
listOffset = 0;
else if(action == 2) // delete SRAM / Snapshot
listOffset = 0;
else
listOffset = -2; // save - reserve -2 & -1 for new slots
@ -257,7 +259,8 @@ void GuiSaveBrowser::Update(GuiTrigger * t)
if(selectedItem == 0)
{
if((listOffset - 2 >= 0 && action == 0) ||
(listOffset >= 0 && action == 1))
(listOffset >= 0 && action == 1) ||
(listOffset - 2 >= 0 && action == 2))
{
// move list up by 1
listOffset -= 2;
@ -295,7 +298,8 @@ void GuiSaveBrowser::Update(GuiTrigger * t)
if(selectedItem < 2)
{
if((listOffset - 2 >= 0 && action == 0) ||
(listOffset >= 0 && action == 1))
(listOffset >= 0 && action == 1) ||
(listOffset - 2 >= 0 && action == 2))
{
// move list up by 1
listOffset -= 2;

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After

Width:  |  Height:  |  Size: 5.9 KiB

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@ -1230,6 +1230,7 @@ static int MenuGame()
GuiImageData iconGameSettings(icon_game_settings_png);
GuiImageData iconLoad(icon_game_load_png);
GuiImageData iconSave(icon_game_save_png);
GuiImageData iconDelete(icon_game_delete_png);
GuiImageData iconReset(icon_game_reset_png);
GuiImageData battery(battery_png);
@ -1245,7 +1246,7 @@ static int MenuGame()
GuiImage saveBtnIcon(&iconSave);
GuiButton saveBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
saveBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
saveBtn.SetPosition(-125, 120);
saveBtn.SetPosition(-200, 120);
saveBtn.SetLabel(&saveBtnTxt);
saveBtn.SetImage(&saveBtnImg);
saveBtn.SetImageOver(&saveBtnImgOver);
@ -1262,7 +1263,7 @@ static int MenuGame()
GuiImage loadBtnIcon(&iconLoad);
GuiButton loadBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
loadBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
loadBtn.SetPosition(125, 120);
loadBtn.SetPosition(0, 120);
loadBtn.SetLabel(&loadBtnTxt);
loadBtn.SetImage(&loadBtnImg);
loadBtn.SetImageOver(&loadBtnImgOver);
@ -1273,6 +1274,56 @@ static int MenuGame()
loadBtn.SetTrigger(trig2);
loadBtn.SetEffectGrow();
GuiText deleteBtnTxt("Delete", 22, (GXColor){0, 0, 0, 255});
GuiImage deleteBtnImg(&btnLargeOutline);
GuiImage deleteBtnImgOver(&btnLargeOutlineOver);
GuiImage deleteBtnIcon(&iconDelete);
GuiButton deleteBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
deleteBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
deleteBtn.SetPosition(200, 120);
deleteBtn.SetLabel(&deleteBtnTxt);
deleteBtn.SetImage(&deleteBtnImg);
deleteBtn.SetImageOver(&deleteBtnImgOver);
deleteBtn.SetIcon(&deleteBtnIcon);
deleteBtn.SetSoundOver(&btnSoundOver);
deleteBtn.SetSoundClick(&btnSoundClick);
deleteBtn.SetTrigger(trigA);
deleteBtn.SetTrigger(trig2);
deleteBtn.SetEffectGrow();
// Boktai adds an extra button for setting the sun.
GuiText *sunBtnTxt = NULL;
GuiImage *sunBtnImg = NULL;
GuiImage *sunBtnImgOver = NULL;
GuiButton *sunBtn = NULL;
if (isBoktai) {
struct tm *newtime;
time_t long_time;
// regardless of the weather, there should be no sun at night time!
time(&long_time); // Get time as long integer.
newtime = localtime(&long_time); // Convert to local time.
if (newtime->tm_hour > 21 || newtime->tm_hour < 5)
{
sprintf(s, "Weather: Night Time");
} else sprintf(s, "Weather: %d%% sun", SunBars*10);
sunBtnTxt = new GuiText(s, 22, (GXColor){0, 0, 0, 255});
sunBtnTxt->SetWrap(true, btnLargeOutline.GetWidth()-30);
sunBtnImg = new GuiImage(&btnLargeOutline);
sunBtnImgOver = new GuiImage(&btnLargeOutlineOver);
sunBtn = new GuiButton(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
sunBtn->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
sunBtn->SetPosition(0, 250);
sunBtn->SetLabel(sunBtnTxt);
sunBtn->SetImage(sunBtnImg);
sunBtn->SetImageOver(sunBtnImgOver);
sunBtn->SetSoundOver(&btnSoundOver);
sunBtn->SetSoundClick(&btnSoundClick);
sunBtn->SetTrigger(trigA);
sunBtn->SetTrigger(trig2);
sunBtn->SetEffectGrow();
}
GuiText resetBtnTxt("Reset", 22, (GXColor){0, 0, 0, 255});
GuiImage resetBtnImg(&btnLargeOutline);
GuiImage resetBtnImgOver(&btnLargeOutlineOver);
@ -1386,6 +1437,7 @@ static int MenuGame()
w.Append(&titleTxt);
w.Append(&saveBtn);
w.Append(&loadBtn);
w.Append(&deleteBtn);
w.Append(&resetBtn);
w.Append(&gameSettingsBtn);
@ -1487,6 +1539,10 @@ static int MenuGame()
{
menu = MENU_GAME_LOAD;
}
else if(deleteBtn.GetState() == STATE_CLICKED)
{
menu = MENU_GAME_DELETE;
}
else if(resetBtn.GetState() == STATE_CLICKED)
{
if (WindowPrompt("Reset Game", "Are you sure that you want to reset this game? Any unsaved progress will be lost.", "OK", "Cancel"))
@ -1603,6 +1659,7 @@ static int MenuGameSaves(int action)
int j = 0;
SaveList saves;
char filepath[1024];
char deletepath[1024];
char scrfile[1024];
char tmp[MAXJOLIET+1];
struct stat filestat;
@ -1621,6 +1678,8 @@ static int MenuGameSaves(int action)
if(action == 0)
titleTxt.SetText("Load Game");
else if (action == 2)
titleTxt.SetText("Delete Saves");
else
titleTxt.SetText("Save Game");
@ -1729,7 +1788,7 @@ static int MenuGameSaves(int action)
FreeSaveBuffer();
saves.length = j;
if(saves.length == 0 && action == 0)
if((saves.length == 0 && action == 0) || (saves.length == 0 && action == 2))
{
InfoPrompt("No game saves found.");
menu = MENU_GAME;
@ -1750,7 +1809,7 @@ static int MenuGameSaves(int action)
ret = saveBrowser.GetClickedSave();
// load or save game
// load, save and delete save games
if(ret > -3)
{
int result = 0;
@ -1769,6 +1828,35 @@ static int MenuGameSaves(int action)
}
if(result)
menu = MENU_EXIT;
}
else if(action == 2) // delete SRAM/Snapshot
{
if (WindowPrompt("Delete File", "Delete this save file? Deleted files can not be restored.", "OK", "Cancel"))
{
MakeFilePath(filepath, saves.type[ret], saves.filename[ret]);
switch(saves.type[ret])
{
case FILE_SRAM:
strncpy(deletepath, filepath, 1024);
deletepath[strlen(deletepath)-4] = 0;
sprintf(deletepath, "%s.sav", deletepath);
remove(deletepath); // Delete the *.srm file (Battery save file)
break;
case FILE_SNAPSHOT:
strncpy(deletepath, filepath, 1024);
deletepath[strlen(deletepath)-4] = 0;
sprintf(deletepath, "%s.png", deletepath);
remove(deletepath); // Delete the *.png file (Screenshot file)
strncpy(deletepath, filepath, 1024);
deletepath[strlen(deletepath)-4] = 0;
sprintf(deletepath, "%s.sgm", deletepath);
remove(deletepath); // Delete the *.frz file (Save State file)
break;
}
}
menu = MENU_GAME_DELETE;
}
else // save
{
@ -4053,6 +4141,9 @@ MainMenu (int menu)
case MENU_GAME_SAVE:
currentMenu = MenuGameSaves(1);
break;
case MENU_GAME_DELETE:
currentMenu = MenuGameSaves(2);
break;
case MENU_GAMESETTINGS:
currentMenu = MenuGameSettings();
break;

View File

@ -35,6 +35,7 @@ enum
MENU_GAME,
MENU_GAME_SAVE,
MENU_GAME_LOAD,
MENU_GAME_DELETE,
MENU_GAMESETTINGS,
MENU_GAMESETTINGS_MAPPINGS,
MENU_GAMESETTINGS_MAPPINGS_CTRL,