button mapping cleared on Home press

This commit is contained in:
dborth 2009-06-18 04:48:26 +00:00
parent b80e800101
commit 026a1860a7

View File

@ -2400,19 +2400,19 @@ ButtonMappingWindow()
{
case CTRLR_GCPAD:
#ifdef HW_RVL
sprintf(msg, "Press any button on the GameCube Controller now. Press Home or the C-Stick in any direction to cancel.");
sprintf(msg, "Press any button on the GameCube Controller now. Press Home or the C-Stick in any direction to clear the existing mapping.");
#else
sprintf(msg, "Press any button on the GameCube Controller now. Press the C-Stick in any direction to cancel.");
sprintf(msg, "Press any button on the GameCube Controller now. Press the C-Stick in any direction to clear the existing mapping.");
#endif
break;
case CTRLR_WIIMOTE:
sprintf(msg, "Press any button on the Wiimote now. Press Home to cancel.");
sprintf(msg, "Press any button on the Wiimote now. Press Home to clear the existing mapping.");
break;
case CTRLR_CLASSIC:
sprintf(msg, "Press any button on the Classic Controller now. Press Home to cancel.");
sprintf(msg, "Press any button on the Classic Controller now. Press Home to clear the existing mapping.");
break;
case CTRLR_NUNCHUK:
sprintf(msg, "Press any button on the Wiimote or Nunchuk now. Press Home to cancel.");
sprintf(msg, "Press any button on the Wiimote or Nunchuk now. Press Home to clear the existing mapping.");
break;
}
@ -2455,7 +2455,7 @@ ButtonMappingWindow()
{
pressed = userInput[0].wpad.btns_d;
// always allow Home button to be pressed to cancel
// always allow Home button to be pressed to clear the existing mapping
if(pressed != WPAD_BUTTON_HOME)
{
switch(mapMenuCtrl)
@ -2497,7 +2497,6 @@ static int MenuSettingsMappingsMap()
{
int menu = MENU_NONE;
int ret,i,j;
u32 pressed;
OptionList options;
char menuTitle[100];
@ -2616,10 +2615,7 @@ static int MenuSettingsMappingsMap()
if(ret >= 0)
{
pressed = ButtonMappingWindow(); // get a button selection from user
if (pressed > 0)
btnmap[mapMenuCtrlSNES][mapMenuCtrl][ret] = pressed; // update mapping
btnmap[mapMenuCtrlSNES][mapMenuCtrl][ret] = ButtonMappingWindow(); // get a button selection from user
}
if(backBtn.GetState() == STATE_CLICKED)