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@ -166,7 +166,7 @@ bool GuiTrigger::Left()
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|| pad.btns_d & PAD_BUTTON_LEFT)
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{
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prev[chan] = gettime();
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delay[chan] = SCROLLL_DELAY_INITIAL; // reset scroll delay
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delay[chan] = SCROLL_DELAY_INITIAL; // reset scroll delay
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return true;
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}
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@ -176,7 +176,7 @@ bool GuiTrigger::Left()
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{
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prev[chan] = now[chan];
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if(delay[chan] == SCROLLL_DELAY_INITIAL)
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if(delay[chan] == SCROLL_DELAY_INITIAL)
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delay[chan] = SCROLL_DELAY_LOOP;
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else if(delay[chan] > SCROLL_DELAY_DECREASE)
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delay[chan] -= SCROLL_DELAY_DECREASE;
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@ -199,7 +199,7 @@ bool GuiTrigger::Right()
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|| pad.btns_d & PAD_BUTTON_RIGHT)
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{
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prev[chan] = gettime();
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delay[chan] = SCROLLL_DELAY_INITIAL; // reset scroll delay
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delay[chan] = SCROLL_DELAY_INITIAL; // reset scroll delay
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return true;
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}
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@ -209,7 +209,7 @@ bool GuiTrigger::Right()
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{
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prev[chan] = now[chan];
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if(delay[chan] == SCROLLL_DELAY_INITIAL)
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if(delay[chan] == SCROLL_DELAY_INITIAL)
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delay[chan] = SCROLL_DELAY_LOOP;
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else if(delay[chan] > SCROLL_DELAY_DECREASE)
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delay[chan] -= SCROLL_DELAY_DECREASE;
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@ -232,7 +232,7 @@ bool GuiTrigger::Up()
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|| pad.btns_d & PAD_BUTTON_UP)
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{
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prev[chan] = gettime();
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delay[chan] = SCROLLL_DELAY_INITIAL; // reset scroll delay
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delay[chan] = SCROLL_DELAY_INITIAL; // reset scroll delay
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return true;
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}
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@ -265,7 +265,7 @@ bool GuiTrigger::Down()
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|| pad.btns_d & PAD_BUTTON_DOWN)
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{
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prev[chan] = gettime();
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delay[chan] = SCROLLL_DELAY_INITIAL; // reset scroll delay
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delay[chan] = SCROLL_DELAY_INITIAL; // reset scroll delay
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return true;
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}
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@ -275,7 +275,7 @@ bool GuiTrigger::Down()
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{
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prev[chan] = now[chan];
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if(delay[chan] == SCROLLL_DELAY_INITIAL)
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if(delay[chan] == SCROLL_DELAY_INITIAL)
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delay[chan] = SCROLL_DELAY_LOOP;
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else if(delay[chan] > SCROLL_DELAY_DECREASE)
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delay[chan] -= SCROLL_DELAY_DECREASE;
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