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https://github.com/dborth/snes9xgx.git
synced 2024-11-01 00:15:14 +01:00
added scrolling in any menu
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parent
3a3385da4b
commit
06a1d2998d
@ -569,9 +569,16 @@ RunMenu (char items[][50], int maxitems, const char *title, int fontsize, int x)
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u32 p = 0;
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u32 wp = 0;
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u32 ph = 0;
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u32 wh = 0;
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signed char gc_ay = 0;
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signed char wm_ay = 0;
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int scroll_delay = 0;
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bool move_selection = 0;
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#define SCROLL_INITIAL_DELAY 15
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#define SCROLL_LOOP_DELAY 2
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while (quit == 0)
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{
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#ifdef HW_RVL
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@ -595,26 +602,68 @@ RunMenu (char items[][50], int maxitems, const char *title, int fontsize, int x)
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gc_ay = PAD_StickY (0);
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p = PAD_ButtonsDown (0);
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ph = PAD_ButtonsHeld (0);
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#ifdef HW_RVL
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wm_ay = WPAD_Stick (0,0, 1);
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wp = WPAD_ButtonsDown (0);
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wh = WPAD_ButtonsHeld (0);
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#endif
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VIDEO_WaitVSync(); // slow things down a bit so we don't overread the pads
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/*** Look for up ***/
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if ( (p & PAD_BUTTON_UP) || (wp & (WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP)) || (gc_ay > PADCAL) || (wm_ay > PADCAL) )
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if ( ((p | ph) & PAD_BUTTON_UP) || ((wp | wh) & (WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP)) || (gc_ay > PADCAL) || (wm_ay > PADCAL) )
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{
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if ((p & PAD_BUTTON_UP) || (wp & (WPAD_BUTTON_UP
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| WPAD_CLASSIC_BUTTON_UP)))
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{ /*** Button just pressed***/
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scroll_delay = SCROLL_INITIAL_DELAY; // reset scroll delay.
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move_selection = 1; //continue (move selection)
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}
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else if (scroll_delay == 0)
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{ /*** Button is held ***/
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scroll_delay = SCROLL_LOOP_DELAY;
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move_selection = 1; //continue (move selection)
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}
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else
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{
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scroll_delay--; // wait
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}
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if (move_selection)
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{
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redraw = 1;
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menu = FindMenuItem(&items[0], maxitems, menu, -1);
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move_selection = 0;
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}
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}
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/*** Look for down ***/
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if ( (p & PAD_BUTTON_DOWN) || (wp & (WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN)) || (gc_ay < -PADCAL) || (wm_ay < -PADCAL) )
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if ( ((p | ph) & PAD_BUTTON_DOWN) || ((wp | wh) & (WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN)) || (gc_ay < -PADCAL) || (wm_ay < -PADCAL) )
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{
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if ((p & PAD_BUTTON_DOWN) || (wp & (WPAD_BUTTON_DOWN
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| WPAD_CLASSIC_BUTTON_DOWN)))
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{ /*** Button just pressed ***/
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scroll_delay = SCROLL_INITIAL_DELAY; // reset scroll delay.
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move_selection = 1; //continue (move selection)
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}
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else if (scroll_delay == 0)
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{ /*** Button is held ***/
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scroll_delay = SCROLL_LOOP_DELAY;
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move_selection = 1; //continue (move selection)
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}
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else
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{
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scroll_delay--; // wait
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}
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if (move_selection)
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{
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redraw = 1;
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move_selection = 0;
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menu = FindMenuItem(&items[0], maxitems, menu, +1);
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}
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}
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if ((p & PAD_BUTTON_A) || (wp & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A)))
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{
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