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- video patch 3
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@ -101,9 +101,9 @@ GXRModeObj TV_239p =
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256, // fbWidth
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239, // efbHeight
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239, // xfbHeight
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(VI_MAX_WIDTH_PAL - 512)/2, // viXOrigin
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(VI_MAX_WIDTH_PAL - 640)/2, // viXOrigin
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(VI_MAX_HEIGHT_PAL/2 - 478/2)/2, // viYOrigin
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512, // viWidth
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640, // viWidth
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478, // viHeight
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VI_XFBMODE_SF, // xFBmode
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GX_FALSE, // field_rendering
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@ -136,9 +136,9 @@ GXRModeObj TV_478i =
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512, // fbWidth
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478, // efbHeight
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478, // xfbHeight
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(VI_MAX_WIDTH_PAL - 512)/2, // viXOrigin
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(VI_MAX_WIDTH_PAL - 640)/2, // viXOrigin
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(VI_MAX_HEIGHT_PAL/2 - 478/2)/2, // viYOrigin
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512, // viWidth
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640, // viWidth
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478, // viHeight
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VI_XFBMODE_DF, // xFBmode
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GX_FALSE, // field_rendering
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@ -173,9 +173,9 @@ GXRModeObj TV_224p =
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256, // fbWidth
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224, // efbHeight
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224, // xfbHeight
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(VI_MAX_WIDTH_NTSC - 512)/2, // viXOrigin
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(VI_MAX_WIDTH_NTSC - 640)/2, // viXOrigin
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(VI_MAX_HEIGHT_NTSC/2 - 448/2)/2, // viYOrigin
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512, // viWidth
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640, // viWidth
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448, // viHeight
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VI_XFBMODE_SF, // xFBmode
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GX_FALSE, // field_rendering
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@ -208,9 +208,9 @@ GXRModeObj TV_448i =
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512, // fbWidth
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448, // efbHeight
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448, // xfbHeight
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(VI_MAX_WIDTH_NTSC - 512)/2, // viXOrigin
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(VI_MAX_WIDTH_NTSC - 640)/2, // viXOrigin
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(VI_MAX_HEIGHT_NTSC/2 - 448/2)/2, // viYOrigin
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512, // viWidth
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640, // viWidth
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448, // viHeight
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VI_XFBMODE_DF, // xFBmode
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GX_FALSE, // field_rendering
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@ -478,7 +478,7 @@ InitGCVideo ()
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// set VI sizing
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//TV_239p.viWidth = TV_478i.viWidth = TV_224p.viWidth = TV_448i.viWidth = 640;
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//TV_239p.viHeight = TV_478i.viHeight = TV_224p.viHeight = TV_448i.viHeight = 480;
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TV_239p.viXOrigin = TV_478i.viXOrigin = TV_224p.viXOrigin = TV_448i.viXOrigin = (VI_MAX_WIDTH_PAL - 512)/2;
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TV_239p.viXOrigin = TV_478i.viXOrigin = TV_224p.viXOrigin = TV_448i.viXOrigin = (VI_MAX_WIDTH_PAL - 640)/2;
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TV_239p.viYOrigin = TV_478i.viYOrigin = (VI_MAX_HEIGHT_PAL/2 - 478/2)/2;
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TV_224p.viYOrigin = TV_448i.viYOrigin = (VI_MAX_HEIGHT_PAL/2 - 448/2)/2;
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@ -502,7 +502,7 @@ InitGCVideo ()
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// set VI sizing
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//TV_239p.viWidth = TV_478i.viWidth = TV_224p.viWidth = TV_448i.viWidth = 640;
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//TV_239p.viHeight = TV_478i.viHeight = TV_224p.viHeight = TV_448i.viHeight = 480;
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TV_239p.viXOrigin = TV_224p.viXOrigin = TV_478i.viXOrigin = TV_448i.viXOrigin = (VI_MAX_WIDTH_NTSC - 512)/2;
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TV_239p.viXOrigin = TV_224p.viXOrigin = TV_478i.viXOrigin = TV_448i.viXOrigin = (VI_MAX_WIDTH_NTSC - 640)/2;
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TV_239p.viYOrigin = TV_478i.viYOrigin = (VI_MAX_HEIGHT_NTSC/2 - 478/2)/2;
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TV_224p.viYOrigin = TV_448i.viYOrigin = (VI_MAX_HEIGHT_NTSC/2 - 448/2)/2;
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@ -519,7 +519,7 @@ InitGCVideo ()
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// set VI sizing
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//TV_239p.viWidth = TV_478i.viWidth = TV_224p.viWidth = TV_448i.viWidth = 640;
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//TV_239p.viHeight = TV_478i.viHeight = TV_224p.viHeight = TV_448i.viHeight = 480;
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TV_239p.viXOrigin = TV_224p.viXOrigin = TV_478i.viXOrigin = TV_448i.viXOrigin = (VI_MAX_WIDTH_NTSC - 512)/2;
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TV_239p.viXOrigin = TV_224p.viXOrigin = TV_478i.viXOrigin = TV_448i.viXOrigin = (VI_MAX_WIDTH_NTSC - 640)/2;
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TV_239p.viYOrigin = TV_478i.viYOrigin = (VI_MAX_HEIGHT_NTSC/2 - 478/2)/2;
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TV_224p.viYOrigin = TV_448i.viYOrigin = (VI_MAX_HEIGHT_NTSC/2 - 448/2)/2;
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@ -531,6 +531,9 @@ InitGCVideo ()
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if (vmode->viTVMode == VI_TVMODE_NTSC_PROG) {
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TV_239p.viTVMode = TV_478i.viTVMode = TV_224p.viTVMode = TV_448i.viTVMode = VI_TVMODE_NTSC_PROG;
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TV_239p.xfbMode = TV_478i.xfbMode = TV_224p.xfbMode = TV_448i.xfbMode = VI_XFBMODE_SF;
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TV_239p.xfbHeight = TV_478i.xfbHeight = TV_224p.xfbHeight = TV_448i.xfbHeight = 480;
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TV_239p.viHeight = TV_478i.viHeight = TV_224p.viHeight = TV_448i.viHeight = 480;
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TV_239p.viYOrigin = TV_478i.viYOrigin = TV_224p.viYOrigin = TV_448i.viYOrigin = (VI_MAX_HEIGHT_PAL/2 - 480/2)/2;
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}
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VIDEO_Configure (vmode);
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@ -772,11 +775,11 @@ update_video (int width, int height)
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square[4] = square[1] = yscale + yshift;
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square[7] = square[10] = -yscale + yshift;
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draw_init ();
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GX_InvVtxCache ();
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GX_InvalidateTexAll ();
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//draw_init ();
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GX_InvalidateTexAll ();
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GX_InitTexObj (&texobj, texturemem, vwidth, vheight, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
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/* original video mode: force filtering OFF */
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@ -795,9 +798,16 @@ update_video (int width, int height)
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oldvheight = vheight;
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CheckVideo = 0;
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clearscreen (); // this hack fixes my 'not updating scaling' problem
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//clearscreen (); // this hack fixes my 'not updating scaling' problem
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}
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/*
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// for zooming
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memset (&view, 0, sizeof (Mtx));
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guLookAt(view, &cam.pos, &cam.up, &cam.view);
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GX_LoadPosMtxImm (view, GX_PNMTX0);
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*/
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GX_InvalidateTexAll ();
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MakeTexture ((char *) GFX.Screen, (char *) texturemem, vwidth, vheight);
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