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https://github.com/dborth/snes9xgx.git
synced 2024-11-24 03:29:22 +01:00
use less memory for snapshot screenshots - so now thumbs are activated for GameCube
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2ffdd76b7c
commit
118ca267c5
@ -43,35 +43,19 @@ void S9xCloseSnapshotFile(STREAM s)
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int
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SaveSnapshot (char * filepath, bool silent)
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{
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int imgSize = 0; // image screenshot bytes written
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int device;
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if(!FindDevice(filepath, &device))
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return 0;
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// save screenshot - I would prefer to do this from gameScreenTex
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if(gameScreenTex2 != NULL)
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// save screenshot
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if(gameScreenPngSize > 0)
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{
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AllocSaveBuffer ();
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IMGCTX pngContext = PNGU_SelectImageFromBuffer(savebuffer);
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if (pngContext != NULL)
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{
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imgSize = PNGU_EncodeFromGXTexture(pngContext, vmode->fbWidth, vmode->efbHeight, gameScreenTex2, 0);
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PNGU_ReleaseImageContext(pngContext);
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}
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if(imgSize > 0)
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{
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char screenpath[1024];
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strncpy(screenpath, filepath, 1024);
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screenpath[strlen(screenpath)-4] = 0;
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sprintf(screenpath, "%s.png", screenpath);
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SaveFile(screenpath, imgSize, silent);
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}
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FreeSaveBuffer ();
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char screenpath[1024];
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strncpy(screenpath, filepath, 1024);
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screenpath[strlen(screenpath)-4] = 0;
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sprintf(screenpath, "%s.png", screenpath);
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SaveFile((char *)gameScreenPng, screenpath, gameScreenPngSize, silent);
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}
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STREAM fp = OPEN_STREAM(filepath, "wb");
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@ -538,7 +538,9 @@ class GuiImageData
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//!Constructor
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//!Converts the image data to RGBA8 - expects PNG format
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//!\param i Image data
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GuiImageData(const u8 * i);
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//!\param w Max image width (0 = not set)
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//!\param h Max image height (0 = not set)
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GuiImageData(const u8 * i, int w=0, int h=0);
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//!Destructor
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~GuiImageData();
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//!Gets a pointer to the image data
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@ -13,14 +13,14 @@
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/**
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* Constructor for the GuiImageData class.
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*/
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GuiImageData::GuiImageData(const u8 * i)
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GuiImageData::GuiImageData(const u8 * i, int maxw, int maxh)
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{
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data = NULL;
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width = 0;
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height = 0;
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if(i)
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data = DecodePNG(i, &width, &height);
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data = DecodePNG(i, &width, &height, maxw, maxh);
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}
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/**
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@ -327,8 +327,6 @@ void GuiSaveBrowser::Update(GuiTrigger * t)
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saveType[1]->SetText("Snapshot");
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savePreviewImg[0]->SetImage(gameSaveBlank);
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savePreviewImg[1]->SetImage(gameSaveBlank);
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savePreviewImg[0]->SetScale(1);
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savePreviewImg[1]->SetScale(1);
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saveBtn[0]->SetVisible(true);
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saveBtn[1]->SetVisible(true);
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@ -367,16 +365,9 @@ void GuiSaveBrowser::Update(GuiTrigger * t)
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saveType[i]->SetText(savetext);
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if(saves->previewImg[listOffset+i] != NULL)
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{
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savePreviewImg[i]->SetImage(saves->previewImg[listOffset+i]);
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savePreviewImg[i]->SetScale(0.1);
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}
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else
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{
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savePreviewImg[i]->SetImage(gameSaveBlank);
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savePreviewImg[i]->SetScale(1);
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}
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}
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else
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{
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@ -1444,6 +1444,7 @@ static int MenuGame()
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{
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free(gameScreenTex);
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gameScreenTex = NULL;
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gameScreenPngSize = 0;
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}
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bgImg->SetVisible(true);
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#ifndef NO_SOUND
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@ -1645,7 +1646,7 @@ static int MenuGameSaves(int action)
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memset(savebuffer, 0, SAVEBUFFERSIZE);
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if(LoadFile(scrfile, SILENT))
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saves.previewImg[j] = new GuiImageData(savebuffer);
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saves.previewImg[j] = new GuiImageData(savebuffer, 64, 48);
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}
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snprintf(filepath, 1024, "%s%s/%s", pathPrefix[GCSettings.SaveMethod], GCSettings.SaveFolder, saves.filename[j]);
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if (stat(filepath, &filestat) == 0)
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@ -3769,6 +3770,15 @@ MainMenu (int menu)
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if(gameScreenTex)
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{
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IMGCTX pngContext = PNGU_SelectImageFromBuffer(gameScreenPng);
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if (pngContext != NULL)
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{
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gameScreenPngSize = PNGU_EncodeFromGXTexture(pngContext, vmode->fbWidth, vmode->efbHeight, gameScreenTex, 0);
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PNGU_ReleaseImageContext(pngContext);
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DCFlushRange(gameScreenPng, 50*1024);
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}
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gameScreenImg = new GuiImage(gameScreenTex, vmode->fbWidth, vmode->efbHeight);
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gameScreenImg->SetAlpha(192);
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gameScreenImg->ColorStripe(30);
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@ -3915,11 +3925,7 @@ MainMenu (int menu)
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{
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free(gameScreenTex);
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gameScreenTex = NULL;
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}
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if(gameScreenTex2)
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{
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free(gameScreenTex2);
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gameScreenTex2 = NULL;
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gameScreenPngSize = 0;
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}
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// wait for keys to be depressed
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@ -455,6 +455,8 @@ main(int argc, char *argv[])
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// Initialize font system
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InitFreeType((u8*)font_ttf, font_ttf_size);
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gameScreenPng = (u8 *)malloc(50*1024);
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InitGUIThreads();
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@ -374,34 +374,56 @@ static inline PNGU_u32 coordsRGBA8(PNGU_u32 x, PNGU_u32 y, PNGU_u32 w)
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return ((((y >> 2) * (w >> 2) + (x >> 2)) << 5) + ((y & 3) << 2) + (x & 3)) << 1;
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}
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static PNGU_u8 * PNGU_DecodeTo4x4RGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, PNGU_u8 default_alpha)
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static u8 * PNGU_DecodeTo4x4RGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, int * dstWidth, int * dstHeight, int maxWidth, int maxHeight)
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{
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PNGU_u8 *dst;
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PNGU_u32 x, y, offset;
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PNGU_u8 default_alpha = 255;
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u8 *dst;
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int x, y, x2, y2, offset;
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int xRatio = 0, yRatio = 0;
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png_byte *pixel;
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if (pngu_decode (ctx, width, height, 0) != PNGU_OK)
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return NULL;
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PNGU_u32 newWidth = width;
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if(newWidth%4) newWidth += (4-newWidth%4);
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PNGU_u32 newHeight = height;
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if(newHeight%4) newHeight += (4-newHeight%4);
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int newWidth = width;
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int newHeight = height;
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int len = (newWidth * newHeight) << 2;
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if((maxWidth > 0 && width > maxWidth) || (maxHeight > 0 && height > maxHeight))
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{
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float ratio = (float)width/(float)height;
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newWidth = maxWidth;
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newHeight = maxWidth/ratio;
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if(newHeight > maxHeight)
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{
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newWidth = maxHeight*ratio;
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newHeight = maxHeight;
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}
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xRatio = (int)((width<<16)/newWidth)+1;
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yRatio = (int)((height<<16)/newHeight)+1;
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}
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int padWidth = newWidth;
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int padHeight = newHeight;
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if(padWidth%4) padWidth += (4-padWidth%4);
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if(padHeight%4) padHeight += (4-padHeight%4);
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int len = (padWidth * padHeight) << 2;
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if(len%32) len += (32-len%32);
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dst = memalign (32, len);
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if(!dst)
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return NULL;
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for (y = 0; y < newHeight; y++)
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for (y = 0; y < padHeight; y++)
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{
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for (x = 0; x < newWidth; x++)
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for (x = 0; x < padWidth; x++)
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{
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offset = coordsRGBA8(x, y, newWidth);
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if(y >= height || x >= width)
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offset = coordsRGBA8(x, y, padWidth);
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if(y >= newHeight || x >= newWidth)
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{
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dst[offset] = 0;
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dst[offset+1] = 255;
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@ -410,10 +432,20 @@ static PNGU_u8 * PNGU_DecodeTo4x4RGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 hei
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}
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else
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{
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if(xRatio > 0)
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{
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x2 = ((x*xRatio)>>16);
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y2 = ((y*yRatio)>>16);
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}
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if (ctx->prop.imgColorType == PNGU_COLOR_TYPE_GRAY_ALPHA ||
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ctx->prop.imgColorType == PNGU_COLOR_TYPE_RGB_ALPHA)
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{
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pixel = &(ctx->row_pointers[y][x*4]);
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if(xRatio > 0)
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pixel = &(ctx->row_pointers[y2][x2*4]);
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else
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pixel = &(ctx->row_pointers[y][x*4]);
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dst[offset] = pixel[3]; // Alpha
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dst[offset+1] = pixel[0]; // Red
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dst[offset+32] = pixel[1]; // Green
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@ -421,7 +453,11 @@ static PNGU_u8 * PNGU_DecodeTo4x4RGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 hei
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}
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else
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{
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pixel = &(ctx->row_pointers[y][x*3]);
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if(xRatio > 0)
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pixel = &(ctx->row_pointers[y2][x2*3]);
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else
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pixel = &(ctx->row_pointers[y][x*3]);
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dst[offset] = default_alpha; // Alpha
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dst[offset+1] = pixel[0]; // Red
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dst[offset+32] = pixel[1]; // Green
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@ -435,6 +471,8 @@ static PNGU_u8 * PNGU_DecodeTo4x4RGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 hei
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free (ctx->img_data);
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free (ctx->row_pointers);
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*dstWidth = padWidth;
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*dstHeight = padHeight;
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DCFlushRange(dst, len);
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return dst;
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}
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@ -519,23 +557,18 @@ int PNGU_GetImageProperties (IMGCTX ctx, PNGUPROP *imgprop)
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return PNGU_OK;
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}
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PNGU_u8 * DecodePNG(const PNGU_u8 *src, int * width, int * height)
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PNGU_u8 * DecodePNG(const PNGU_u8 *src, int * width, int * height, int maxwidth, int maxheight)
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{
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PNGUPROP imgProp;
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IMGCTX ctx = PNGU_SelectImageFromBuffer(src);
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PNGU_u8 *dst = NULL;
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u8 *dst = NULL;
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if(!ctx)
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return NULL;
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if(PNGU_GetImageProperties(ctx, &imgProp) == PNGU_OK)
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{
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dst = PNGU_DecodeTo4x4RGBA8 (ctx, imgProp.imgWidth, imgProp.imgHeight, 255);
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*width = imgProp.imgWidth;
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*height = imgProp.imgHeight;
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}
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dst = PNGU_DecodeTo4x4RGBA8 (ctx, imgProp.imgWidth, imgProp.imgHeight, width, height, maxwidth, maxheight);
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PNGU_ReleaseImageContext (ctx);
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return dst;
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}
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@ -67,7 +67,7 @@ int PNGU_GetImageProperties (IMGCTX ctx, PNGUPROP *fileproperties);
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* Image conversion *
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****************************************************************************/
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PNGU_u8 * DecodePNG(const PNGU_u8 *src, int *width, int *height);
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PNGU_u8 * DecodePNG(const PNGU_u8 *src, int *width, int *height, int maxwidth, int maxheight);
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int PNGU_EncodeFromRGB (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride);
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int PNGU_EncodeFromGXTexture (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride);
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@ -61,7 +61,8 @@ static Mtx GXmodelView2D;
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static int vwidth, vheight, oldvwidth, oldvheight;
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u8 * gameScreenTex = NULL; // a GX texture screen capture of the game
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u8 * gameScreenTex2 = NULL; // a GX texture screen capture of the game (copy)
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u8 * gameScreenPng = NULL;
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int gameScreenPngSize = 0;
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u32 FrameTimer = 0;
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@ -890,15 +891,6 @@ void TakeScreenshot()
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GX_CopyTex(gameScreenTex, GX_FALSE);
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GX_PixModeSync();
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DCFlushRange(gameScreenTex, texSize);
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#ifdef HW_RVL
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if(gameScreenTex2) free(gameScreenTex2);
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gameScreenTex2 = (u8 *)memalign(32, texSize);
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if(gameScreenTex2 == NULL) return;
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GX_CopyTex(gameScreenTex2, GX_FALSE);
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GX_PixModeSync();
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DCFlushRange(gameScreenTex2, texSize);
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#endif
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}
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/****************************************************************************
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@ -35,7 +35,8 @@ extern int screenheight;
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extern int screenwidth;
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extern bool progressive;
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extern u8 * gameScreenTex;
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extern u8 * gameScreenTex2;
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extern u8 * gameScreenPng;
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extern int gameScreenPngSize;
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extern u32 FrameTimer;
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extern u8 vmode_60hz;
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extern int timerstyle;
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