if arguments are passed to the emu to autoboot a game, then the main

menu button should be labelled Exit, and leave the emu instead of going
back to the main menu. cleanup autoboot code.
This commit is contained in:
Daryl Borth 2018-08-30 10:11:24 -06:00
parent e63c43e225
commit 16e8b6dd25
6 changed files with 120 additions and 132 deletions

View File

@ -40,6 +40,10 @@
#include "snes9x/memmap.h"
#include "snes9x/cheats.h"
extern "C" {
extern char* strcasestr(const char *, const char *);
}
BROWSERINFO browser;
BROWSERENTRY * browserList = NULL; // list of files/folders in browser
@ -656,3 +660,32 @@ OpenGameList ()
BrowserChangeFolder();
return browser.numEntries;
}
bool AutoloadGame(char* filepath, char* filename) {
ResetBrowser();
selectLoadedFile = 1;
std::string dir(filepath);
dir.assign(&dir[dir.find_last_of(":") + 2]);
strncpy(GCSettings.LoadFolder, dir.c_str(), sizeof(GCSettings.LoadFolder));
OpenGameList();
for(int i = 0; i < browser.numEntries; i++) {
// Skip it
if (strcmp(browserList[i].filename, ".") == 0 || strcmp(browserList[i].filename, "..") == 0) {
continue;
}
if(strcasestr(browserList[i].filename, filename) != NULL) {
browser.selIndex = i;
if(IsSz()) {
BrowserLoadSz();
browser.selIndex = 1;
}
break;
}
}
if(BrowserLoadFile() > 0) {
return true;
}
return false;
}

View File

@ -76,5 +76,6 @@ bool IsDeviceRoot(char * path);
int BrowserLoadSz();
int BrowserChangeFolder();
int BrowserLoadFile();
bool AutoloadGame(char* filepath, char* filename);
#endif

View File

@ -1290,6 +1290,9 @@ static int MenuGame()
gameSettingsBtn.SetEffectGrow();
GuiText mainmenuBtnTxt("Main Menu", 22, (GXColor){0, 0, 0, 255});
if(GCSettings.AutoloadGame) {
mainmenuBtnTxt.SetText("Exit");
}
GuiImage mainmenuBtnImg(&btnOutline);
GuiImage mainmenuBtnImgOver(&btnOutlineOver);
GuiButton mainmenuBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
@ -1487,6 +1490,10 @@ static int MenuGame()
gameScreen = NULL;
free(gameScreenPng);
gameScreenPng = NULL;
if(GCSettings.AutoloadGame) {
ExitApp();
}
else {
gameScreenImg = new GuiImage(screenwidth, screenheight, (GXColor){175, 200, 215, 255});
gameScreenImg->ColorStripe(10);
mainWindow->Insert(gameScreenImg, 0);
@ -1497,6 +1504,7 @@ static int MenuGame()
menu = MENU_GAMESELECTION;
}
}
}
else if(closeBtn.GetState() == STATE_CLICKED)
{
menu = MENU_EXIT;

View File

@ -443,6 +443,7 @@ DefaultSettings ()
GCSettings.WiimoteOrientation = 0;
GCSettings.ExitAction = 0;
GCSettings.AutoloadGame = 0;
GCSettings.MusicVolume = 20;
GCSettings.SFXVolume = 40;
GCSettings.Rumble = 1;

View File

@ -93,26 +93,6 @@ void ExitCleanup()
void (*PSOReload) () = (void (*)()) 0x80001800;
#endif
void ExitToWiiflow()
{
ShutoffRumble();
SavePrefs(SILENT);
if (SNESROMSize > 0 && !ConfigRequested && GCSettings.AutoSave == 1)
SaveSRAMAuto(SILENT);
ExitCleanup();
if( !!*(u32*)0x80001800 )
{
// Were we launched via HBC? (or via wiiflows stub replacement? :P)
exit(1);
}
else
{
// Wii channel support
SYS_ResetSystem( SYS_RETURNTOMENU, 0, 0 );
}
}
void ExitApp()
{
#ifdef HW_RVL
@ -126,9 +106,22 @@ void ExitApp()
ExitCleanup();
if(ShutdownRequested)
if(ShutdownRequested) {
SYS_ResetSystem(SYS_POWEROFF_STANDBY, 0, 0);
}
else if(GCSettings.AutoloadGame) {
if( !!*(u32*)0x80001800 )
{
// Were we launched via HBC? (or via WiiFlow's stub replacement)
exit(1);
}
else
{
// Wii channel support
SYS_ResetSystem( SYS_RETURNTOMENU, 0, 0 );
}
}
else {
#ifdef HW_RVL
if(GCSettings.ExitAction == 0) // Auto
{
@ -170,6 +163,7 @@ void ExitApp()
PSOReload();
#endif
}
}
}
#ifdef HW_RVL
@ -464,10 +458,7 @@ int main(int argc, char *argv[])
InitGUIThreads();
bool autoboot = false;
if(argc > 2 && argv[1] != NULL && argv[2] != NULL)
{
autoboot = true;
ResetBrowser();
if(argc > 2 && argv[1] != NULL && argv[2] != NULL) {
LoadPrefs();
if(strcasestr(argv[1], "sd:/") != NULL)
{
@ -480,45 +471,9 @@ int main(int argc, char *argv[])
GCSettings.LoadMethod = DEVICE_USB;
}
SavePrefs(SILENT);
selectLoadedFile = 1;
std::string dir(argv[1]);
dir.assign(&dir[dir.find_last_of(":") + 2]);
char arg_filename[1024];
strncpy(arg_filename, argv[2], sizeof(arg_filename));
strncpy(GCSettings.LoadFolder, dir.c_str(), sizeof(GCSettings.LoadFolder));
OpenGameList();
strncpy(GCSettings.Exit_Dol_File, argc > 3 && argv[3] != NULL ? argv[3] : "", sizeof(GCSettings.Exit_Dol_File));
if(argc > 5 && argv[4] != NULL && argv[5] != NULL)
{
sscanf(argv[4], "%08x", &GCSettings.Exit_Channel[0]);
sscanf(argv[5], "%08x", &GCSettings.Exit_Channel[1]);
}
else
{
GCSettings.Exit_Channel[0] = 0x00010008;
GCSettings.Exit_Channel[1] = 0x57494948;
}
if(argc > 6 && argv[6] != NULL)
strncpy(GCSettings.LoaderName, argv[6], sizeof(GCSettings.LoaderName));
else
snprintf(GCSettings.LoaderName, sizeof(GCSettings.LoaderName), "WiiFlow");
for(int i = 0; i < browser.numEntries; i++)
{
// Skip it
if (strcmp(browserList[i].filename, ".") == 0 || strcmp(browserList[i].filename, "..") == 0)
continue;
if(strcasestr(browserList[i].filename, arg_filename) != NULL)
{
browser.selIndex = i;
if(IsSz())
{
BrowserLoadSz();
browser.selIndex = 1;
}
break;
}
}
BrowserLoadFile();
GCSettings.AutoloadGame = AutoloadGame(argv[1], argv[2]);
autoboot = GCSettings.AutoloadGame;
}
switch (GCSettings.sfxOverclock)
@ -531,30 +486,23 @@ int main(int argc, char *argv[])
while (1) // main loop
{
if(!autoboot) {
// go back to checking if devices were inserted/removed
// since we're entering the menu
ResumeDeviceThread();
SwitchAudioMode(1);
if(!autoboot)
{
if(SNESROMSize == 0)
MainMenu(MENU_GAMESELECTION);
else
MainMenu(MENU_GAME);
ConfigRequested = 0;
ScreenshotRequested = 0;
}
else if(SNESROMSize != 0 && autoboot)
autoboot = false;
else
ExitApp();
#ifdef HW_RVL
SelectFilterMethod();
#endif
autoboot = false;
ConfigRequested = 0;
ScreenshotRequested = 0;
SwitchAudioMode(0);

View File

@ -86,17 +86,14 @@ struct SGCSettings{
int LoadMethod; // For ROMS: Auto, SD, DVD, USB, Network (SMB)
int SaveMethod; // For SRAM, Freeze, Prefs: Auto, SD, USB, SMB
char LoadFolder[MAXPATHLEN]; // Path to game files
char LastFileLoaded[MAXPATHLEN]; //Last file loaded filename
char LastFileLoaded[MAXPATHLEN]; // Last file loaded filename
char SaveFolder[MAXPATHLEN]; // Path to save files
char CheatFolder[MAXPATHLEN]; // Path to cheat files
char ScreenshotsFolder[MAXPATHLEN]; //Path to screenshots files
char CoverFolder[MAXPATHLEN]; //Path to cover files
char ArtworkFolder[MAXPATHLEN]; //Path to artwork files
char ImageFolder[MAXPATHLEN]; //Saved image folder path
char Exit_Dol_File[MAXPATHLEN]; // Exit Path
char LoaderName[20]; // Menu Loader Name
u32 Exit_Channel[2]; // Exit Channel
char ScreenshotsFolder[MAXPATHLEN]; // Path to screenshots files
char CoverFolder[MAXPATHLEN]; // Path to cover files
char ArtworkFolder[MAXPATHLEN]; // Path to artwork files
char ImageFolder[MAXPATHLEN]; // Saved image folder path
int AutoloadGame;
char smbip[80];
char smbuser[20];