mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-27 21:14:21 +01:00
reset preferences now resets control mappings
This commit is contained in:
parent
6d288c1c90
commit
1961fd646e
@ -43,61 +43,121 @@
|
||||
#define ASSIGN_BUTTON_FALSE( keycode, snescmd ) \
|
||||
S9xMapButton( keycode, cmd = S9xGetCommandT(snescmd), false)
|
||||
|
||||
/*** Gamecube controller Padmap ***/
|
||||
unsigned int gcpadmap[] = {
|
||||
PAD_BUTTON_A, PAD_BUTTON_B,
|
||||
PAD_BUTTON_X, PAD_BUTTON_Y,
|
||||
PAD_TRIGGER_L, PAD_TRIGGER_R,
|
||||
PAD_TRIGGER_Z, PAD_BUTTON_START,
|
||||
PAD_BUTTON_UP, PAD_BUTTON_DOWN,
|
||||
PAD_BUTTON_LEFT, PAD_BUTTON_RIGHT
|
||||
};
|
||||
/*** Wiimote Padmap ***/
|
||||
unsigned int wmpadmap[] = {
|
||||
WPAD_BUTTON_B, WPAD_BUTTON_2,
|
||||
WPAD_BUTTON_1, WPAD_BUTTON_A,
|
||||
0x0000, 0x0000,
|
||||
WPAD_BUTTON_MINUS, WPAD_BUTTON_PLUS,
|
||||
WPAD_BUTTON_RIGHT, WPAD_BUTTON_LEFT,
|
||||
WPAD_BUTTON_UP, WPAD_BUTTON_DOWN
|
||||
};
|
||||
/*** Classic Controller Padmap ***/
|
||||
unsigned int ccpadmap[] = {
|
||||
WPAD_CLASSIC_BUTTON_A, WPAD_CLASSIC_BUTTON_B,
|
||||
WPAD_CLASSIC_BUTTON_X, WPAD_CLASSIC_BUTTON_Y,
|
||||
WPAD_CLASSIC_BUTTON_FULL_L, WPAD_CLASSIC_BUTTON_FULL_R,
|
||||
WPAD_CLASSIC_BUTTON_MINUS, WPAD_CLASSIC_BUTTON_PLUS,
|
||||
WPAD_CLASSIC_BUTTON_UP, WPAD_CLASSIC_BUTTON_DOWN,
|
||||
WPAD_CLASSIC_BUTTON_LEFT, WPAD_CLASSIC_BUTTON_RIGHT
|
||||
};
|
||||
/*** Nunchuk + wiimote Padmap ***/
|
||||
unsigned int ncpadmap[] = {
|
||||
WPAD_BUTTON_A, WPAD_BUTTON_B,
|
||||
WPAD_NUNCHUK_BUTTON_C, WPAD_NUNCHUK_BUTTON_Z,
|
||||
WPAD_BUTTON_2, WPAD_BUTTON_1,
|
||||
WPAD_BUTTON_MINUS, WPAD_BUTTON_PLUS,
|
||||
WPAD_BUTTON_UP, WPAD_BUTTON_DOWN,
|
||||
WPAD_BUTTON_LEFT, WPAD_BUTTON_RIGHT
|
||||
};
|
||||
/*** Superscope : GC controller button mapping ***/
|
||||
unsigned int gcscopemap[] = { PAD_TRIGGER_Z, PAD_BUTTON_B,
|
||||
PAD_BUTTON_A, PAD_BUTTON_Y, PAD_BUTTON_X, PAD_BUTTON_START
|
||||
};
|
||||
/*** Superscope : wiimote button mapping ***/
|
||||
unsigned int wmscopemap[] = { WPAD_BUTTON_MINUS, WPAD_BUTTON_B,
|
||||
WPAD_BUTTON_A, WPAD_BUTTON_UP, WPAD_BUTTON_DOWN, WPAD_BUTTON_PLUS
|
||||
};
|
||||
|
||||
int scopeTurbo = 0; // tracks whether superscope turbo is on or off
|
||||
unsigned int gcpadmap[12]; // Gamecube controller Padmap
|
||||
unsigned int wmpadmap[12]; // Wiimote Padmap
|
||||
unsigned int ccpadmap[12]; // Classic Controller Padmap
|
||||
unsigned int ncpadmap[12]; // Nunchuk + wiimote Padmap
|
||||
unsigned int gcscopemap[6]; // Superscope : GC controller button mapping
|
||||
unsigned int wmscopemap[6]; // Superscope : wiimote button mapping
|
||||
unsigned int gcmousemap[2]; // Mouse : GC controller button mapping
|
||||
unsigned int wmmousemap[2]; // Mouse : wiimote button mapping
|
||||
unsigned int gcjustmap[3]; // Justifier : GC controller button mapping
|
||||
unsigned int wmjustmap[3]; // Justifier : wiimote button mapping
|
||||
|
||||
/*** Mouse : GC controller button mapping ***/
|
||||
unsigned int gcmousemap[] = { PAD_BUTTON_A, PAD_BUTTON_B };
|
||||
/*** Mouse : wiimote button mapping ***/
|
||||
unsigned int wmmousemap[] = { WPAD_BUTTON_A, WPAD_BUTTON_B };
|
||||
/*** Justifier : GC controller button mapping ***/
|
||||
unsigned int gcjustmap[] = { PAD_BUTTON_A, PAD_BUTTON_B, PAD_BUTTON_START };
|
||||
/*** Justifier : wiimote button mapping ***/
|
||||
unsigned int wmjustmap[] = { WPAD_BUTTON_A, WPAD_BUTTON_B, WPAD_BUTTON_PLUS };
|
||||
void ResetControls()
|
||||
{
|
||||
int i;
|
||||
/*** Gamecube controller Padmap ***/
|
||||
i=0;
|
||||
gcpadmap[i++] = PAD_BUTTON_A;
|
||||
gcpadmap[i++] = PAD_BUTTON_B;
|
||||
gcpadmap[i++] = PAD_BUTTON_X;
|
||||
gcpadmap[i++] = PAD_BUTTON_Y;
|
||||
gcpadmap[i++] = PAD_TRIGGER_L;
|
||||
gcpadmap[i++] = PAD_TRIGGER_R;
|
||||
gcpadmap[i++] = PAD_TRIGGER_Z;
|
||||
gcpadmap[i++] = PAD_BUTTON_START;
|
||||
gcpadmap[i++] = PAD_BUTTON_UP;
|
||||
gcpadmap[i++] = PAD_BUTTON_DOWN;
|
||||
gcpadmap[i++] = PAD_BUTTON_LEFT;
|
||||
gcpadmap[i++] = PAD_BUTTON_RIGHT;
|
||||
|
||||
/*** Wiimote Padmap ***/
|
||||
i=0;
|
||||
wmpadmap[i++] = WPAD_BUTTON_B;
|
||||
wmpadmap[i++] = WPAD_BUTTON_2;
|
||||
wmpadmap[i++] = WPAD_BUTTON_1;
|
||||
wmpadmap[i++] = WPAD_BUTTON_A;
|
||||
wmpadmap[i++] = 0x0000;
|
||||
wmpadmap[i++] = 0x0000;
|
||||
wmpadmap[i++] = WPAD_BUTTON_MINUS;
|
||||
wmpadmap[i++] = WPAD_BUTTON_PLUS;
|
||||
wmpadmap[i++] = WPAD_BUTTON_RIGHT;
|
||||
wmpadmap[i++] = WPAD_BUTTON_LEFT;
|
||||
wmpadmap[i++] = WPAD_BUTTON_UP;
|
||||
wmpadmap[i++] = WPAD_BUTTON_DOWN;
|
||||
|
||||
/*** Classic Controller Padmap ***/
|
||||
i=0;
|
||||
ccpadmap[i++] = WPAD_CLASSIC_BUTTON_A;
|
||||
ccpadmap[i++] = WPAD_CLASSIC_BUTTON_B;
|
||||
ccpadmap[i++] = WPAD_CLASSIC_BUTTON_X;
|
||||
ccpadmap[i++] = WPAD_CLASSIC_BUTTON_Y;
|
||||
ccpadmap[i++] = WPAD_CLASSIC_BUTTON_FULL_L;
|
||||
ccpadmap[i++] = WPAD_CLASSIC_BUTTON_FULL_R;
|
||||
ccpadmap[i++] = WPAD_CLASSIC_BUTTON_MINUS;
|
||||
ccpadmap[i++] = WPAD_CLASSIC_BUTTON_PLUS;
|
||||
ccpadmap[i++] = WPAD_CLASSIC_BUTTON_UP;
|
||||
ccpadmap[i++] = WPAD_CLASSIC_BUTTON_DOWN;
|
||||
ccpadmap[i++] = WPAD_CLASSIC_BUTTON_LEFT;
|
||||
ccpadmap[i++] = WPAD_CLASSIC_BUTTON_RIGHT;
|
||||
|
||||
/*** Nunchuk + wiimote Padmap ***/
|
||||
i=0;
|
||||
ncpadmap[i++] = WPAD_BUTTON_A;
|
||||
ncpadmap[i++] = WPAD_BUTTON_B;
|
||||
ncpadmap[i++] = WPAD_NUNCHUK_BUTTON_C;
|
||||
ncpadmap[i++] = WPAD_NUNCHUK_BUTTON_Z;
|
||||
ncpadmap[i++] = WPAD_BUTTON_2;
|
||||
ncpadmap[i++] = WPAD_BUTTON_1;
|
||||
ncpadmap[i++] = WPAD_BUTTON_MINUS;
|
||||
ncpadmap[i++] = WPAD_BUTTON_PLUS;
|
||||
ncpadmap[i++] = WPAD_BUTTON_UP;
|
||||
ncpadmap[i++] = WPAD_BUTTON_DOWN;
|
||||
ncpadmap[i++] = WPAD_BUTTON_LEFT;
|
||||
ncpadmap[i++] = WPAD_BUTTON_RIGHT;
|
||||
|
||||
/*** Superscope : GC controller button mapping ***/
|
||||
i=0;
|
||||
gcscopemap[i++] = PAD_TRIGGER_Z;
|
||||
gcscopemap[i++] = PAD_BUTTON_B;
|
||||
gcscopemap[i++] = PAD_BUTTON_A;
|
||||
gcscopemap[i++] = PAD_BUTTON_Y;
|
||||
gcscopemap[i++] = PAD_BUTTON_X;
|
||||
gcscopemap[i++] = PAD_BUTTON_START;
|
||||
|
||||
/*** Superscope : wiimote button mapping ***/
|
||||
i=0;
|
||||
wmscopemap[i++] = WPAD_BUTTON_MINUS;
|
||||
wmscopemap[i++] = WPAD_BUTTON_B;
|
||||
wmscopemap[i++] = WPAD_BUTTON_A;
|
||||
wmscopemap[i++] = WPAD_BUTTON_UP;
|
||||
wmscopemap[i++] = WPAD_BUTTON_DOWN;
|
||||
wmscopemap[i++] = WPAD_BUTTON_PLUS;
|
||||
|
||||
/*** Mouse : GC controller button mapping ***/
|
||||
i=0;
|
||||
gcmousemap[i++] = PAD_BUTTON_A;
|
||||
gcmousemap[i++] = PAD_BUTTON_B;
|
||||
|
||||
/*** Mouse : wiimote button mapping ***/
|
||||
i=0;
|
||||
wmmousemap[i++] = WPAD_BUTTON_A;
|
||||
wmmousemap[i++] = WPAD_BUTTON_B;
|
||||
|
||||
/*** Justifier : GC controller button mapping ***/
|
||||
i=0;
|
||||
gcjustmap[i++] = PAD_BUTTON_A;
|
||||
gcjustmap[i++] = PAD_BUTTON_B;
|
||||
gcjustmap[i++] = PAD_BUTTON_START;
|
||||
|
||||
/*** Justifier : wiimote button mapping ***/
|
||||
i=0;
|
||||
wmjustmap[i++] = WPAD_BUTTON_A;
|
||||
wmjustmap[i++] = WPAD_BUTTON_B;
|
||||
wmjustmap[i++] = WPAD_BUTTON_PLUS;
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* WPAD_Stick
|
||||
|
@ -31,8 +31,8 @@ extern unsigned int wmmousemap[];
|
||||
extern unsigned int gcjustmap[];
|
||||
extern unsigned int wmjustmap[];
|
||||
|
||||
void ResetControls();
|
||||
s8 WPAD_Stick(u8 chan,u8 right, int axis);
|
||||
|
||||
void UpdateCursorPosition (int pad, int &pos_x, int &pos_y);
|
||||
void decodepad (int pad);
|
||||
void NGCReportButtons ();
|
||||
|
@ -746,7 +746,7 @@ ConfigureButtons (u16 ctrlr_type)
|
||||
int ret = 0;
|
||||
int oldmenu = menu;
|
||||
menu = 0;
|
||||
char* menu_title = NULL;
|
||||
char menu_title[50];
|
||||
u32 pressed;
|
||||
|
||||
unsigned int* currentpadmap = 0;
|
||||
|
@ -19,7 +19,6 @@
|
||||
#include "menudraw.h"
|
||||
#include "memcardop.h"
|
||||
#include "fileop.h"
|
||||
#include "smbop.h"
|
||||
#include "filesel.h"
|
||||
#include "input.h"
|
||||
|
||||
|
@ -16,7 +16,7 @@
|
||||
#include <gccore.h>
|
||||
#include "snes9x.h"
|
||||
#include "snes9xGX.h"
|
||||
#include "smbop.h"
|
||||
#include "input.h"
|
||||
|
||||
struct SGCSettings GCSettings;
|
||||
|
||||
@ -24,6 +24,8 @@ void
|
||||
DefaultSettings ()
|
||||
{
|
||||
/************** GameCube/Wii Settings *********************/
|
||||
ResetControls(); // controller button mappings
|
||||
|
||||
GCSettings.LoadMethod = METHOD_AUTO; // Auto, SD, DVD, USB, Network (SMB)
|
||||
GCSettings.SaveMethod = METHOD_AUTO; // Auto, SD, Memory Card Slot A, Memory Card Slot B, USB, Network (SMB)
|
||||
sprintf (GCSettings.LoadFolder,"snes9x/roms"); // Path to game files
|
||||
|
Loading…
Reference in New Issue
Block a user